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authorKudlaty <none@none>2009-09-21 07:52:16 +0200
committerKudlaty <none@none>2009-09-21 07:52:16 +0200
commitb4cd005f036316ebf828b301970b5795110d78af (patch)
tree67a67fa337389ea8afef7cfbf011034dbfa70cb1 /src/game/Object.cpp
parent45e2f9c002f58e7dc01207ab88f6ffa052860611 (diff)
Reapply patch about changing modelid_a/h(2) values to modelid1..4, display ids are no longer incorrectly chosen based on player faction.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index b2e3486a210..c13a41d9d8c 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -578,15 +578,15 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
{
if(target->isGameMaster())
{
- if(cinfo->DisplayID_A[0])
- *data << cinfo->DisplayID_A[0];
+ if(cinfo->Modelid1)
+ *data << cinfo->Modelid1;
else
*data << 17519; // world invisible trigger's model
}
else
{
- if(cinfo->DisplayID_A[1])
- *data << cinfo->DisplayID_A[1];
+ if(cinfo->Modelid3)
+ *data << cinfo->Modelid3;
else
*data << 11686; // world invisible trigger's model
}