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authorSpp <none@none>2010-04-07 22:59:46 +0200
committerSpp <none@none>2010-04-07 22:59:46 +0200
commit49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch)
treef7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/ReactorAI.cpp
parentd19e12708001fbef2308be0e8cb5375a2ac7af48 (diff)
Code style (game + scripts only):
"( " --> "(" " )" --> ")" --HG-- branch : trunk
Diffstat (limited to 'src/game/ReactorAI.cpp')
-rw-r--r--src/game/ReactorAI.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/ReactorAI.cpp b/src/game/ReactorAI.cpp
index 8d1f2dea8eb..661d9ff3cb7 100644
--- a/src/game/ReactorAI.cpp
+++ b/src/game/ReactorAI.cpp
@@ -30,7 +30,7 @@
int
ReactorAI::Permissible(const Creature *creature)
{
- if ( creature->isCivilian() || creature->IsNeutralToAll() )
+ if (creature->isCivilian() || creature->IsNeutralToAll())
return PERMIT_BASE_REACTIVE;
return PERMIT_BASE_NO;
@@ -48,9 +48,9 @@ ReactorAI::UpdateAI(const uint32 /*time_diff*/)
if (!UpdateVictim())
return;
- if ( m_creature->isAttackReady() )
+ if (m_creature->isAttackReady())
{
- if ( m_creature->IsWithinMeleeRange(m_creature->getVictim()))
+ if (m_creature->IsWithinMeleeRange(m_creature->getVictim()))
{
m_creature->AttackerStateUpdate(m_creature->getVictim());
m_creature->resetAttackTimer();