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authorSpp <none@none>2010-04-07 23:56:35 +0200
committerSpp <none@none>2010-04-07 23:56:35 +0200
commit46f0674e237dd8fe97ba4f0769e18b4adfce841b (patch)
tree4556d27751077c2ed37a445493ed93a4d08e981b /src/game/ScriptedCreature.cpp
parent2454c290b84e04bd0321ca94e0be8c8dc7eedbe8 (diff)
Code Style (game + scripts only):
">=" --> " >= " (when needed) " >=" --> " >=" ">= " --> ">= " "<=" --> " <= " (when needed) " <=" --> " <=" "<= " --> "<= " " ==" --> " ==" "== " --> "== " --HG-- branch : trunk
Diffstat (limited to 'src/game/ScriptedCreature.cpp')
-rw-r--r--src/game/ScriptedCreature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ScriptedCreature.cpp b/src/game/ScriptedCreature.cpp
index b44c7e63930..9e5bdb4c3f6 100644
--- a/src/game/ScriptedCreature.cpp
+++ b/src/game/ScriptedCreature.cpp
@@ -386,7 +386,7 @@ void FillSpellSummary()
if (pTempSpell->Effect[j] == SPELL_EFFECT_HEAL ||
pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MAX_HEALTH ||
pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MECHANICAL ||
- (pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && pTempSpell->EffectApplyAuraName[j] == 8))
+ (pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && pTempSpell->EffectApplyAuraName[j] == 8))
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING-1);
//Make sure that this spell applies an aura