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authorSpp <spp@jorge.gr>2011-09-29 12:43:05 +0200
committerSpp <spp@jorge.gr>2011-09-29 12:43:05 +0200
commitb16d2245bbd374805d15cdca585e8b42bf139605 (patch)
treeb7b63c567112e1999a2566611363cf5e83adb1be /src/server/game/AI/EventAI
parent8b820baa7324d41df264f48e344d62584bff70f8 (diff)
Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '(' - Added missing space after a comma and remove space before comma (with some exceptions) - Remove trailing spaces - Convert tab to spaces Note: Only affects files with extension "cpp" and "h" under /src/server
Diffstat (limited to 'src/server/game/AI/EventAI')
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAI.cpp2
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAIMgr.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp
index 27807283edc..62d7a1f4f58 100755
--- a/src/server/game/AI/EventAI/CreatureEventAI.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp
@@ -1272,7 +1272,7 @@ void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* source, Unit* t
sLog->outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", textEntry, source->GetTypeId());
}
- switch((*i).second.Type)
+ switch ((*i).second.Type)
{
case CHAT_TYPE_SAY:
source->MonsterSay(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
index 72828ad01d6..c27613f320f 100755
--- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
@@ -278,7 +278,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
sLog->outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_SPAWNED:
- switch(temp.spawned.condition)
+ switch (temp.spawned.condition)
{
case SPAWNED_EVENT_ALWAY:
break;