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authorCarbenium <keresztesschmidt@gmail.com>2015-04-05 00:16:36 +0200
committerCarbenium <keresztesschmidt@gmail.com>2015-04-05 00:16:36 +0200
commit6252330a772b49046be84ad7d16c8c3ce94de841 (patch)
treea74839bee1cac6a137bb01aff7d59fc93161ec0d /src/server/game/Entities/Unit
parentf09af7058338d765db87b25acc275ac711765305 (diff)
parent96c6ed1867c2a03e003147bff45faf588da21be2 (diff)
Merge pull request #14491 from doctaweeks/fixes-for-6.x
Fixes for 6.x
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 080dd7e322e..93d586a7138 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1957,7 +1957,7 @@ class Unit : public WorldObject
void SetVisible(bool x);
// common function for visibility checks for player/creatures with detection code
- bool SetInPhase(uint32 id, bool update, bool apply);
+ bool SetInPhase(uint32 id, bool update, bool apply) override;
void UpdateObjectVisibility(bool forced = true) override;
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY];