aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/Unit
diff options
context:
space:
mode:
authorTreeston <treeston.mmoc@gmail.com>2018-08-23 16:54:02 +0200
committerTreeston <treeston.mmoc@gmail.com>2018-08-23 16:54:02 +0200
commitabd3d55668e66d4b2ad07fcee975950086c8ae79 (patch)
tree616cb8bfef7be01833be9391e17f1b3b20127470 /src/server/game/Entities/Unit
parentb4cdf556f18e134828c735c7fec9567edea02bbc (diff)
wops (042f551 follow-up)
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index dc948fa498d..e9f27465f38 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9425,7 +9425,6 @@ void Unit::SetAI(UnitAI* newAI)
void Unit::ScheduleAIChange()
{
- printf("ScheduleAIChange %s\n", GetName().c_str());
bool const charmed = IsCharmed();
// if charm is applied, we can't have disabled AI already, and vice versa
if (charmed)