diff options
author | click <none@none> | 2010-07-12 00:30:17 +0200 |
---|---|---|
committer | click <none@none> | 2010-07-12 00:30:17 +0200 |
commit | 673c652ba6e540d874e929dcc50f6c04ceae50c8 (patch) | |
tree | eb17c6b66b383c48d978dfbe18e2e945b427e760 /src/server/game/Events/GameEventMgr.cpp | |
parent | 07c1d011d436abac8703d3efabff864076b41d68 (diff) |
change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r-- | src/server/game/Events/GameEventMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 889d228b0a2..f0500e177bb 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1151,7 +1151,7 @@ uint32 GameEventMgr::Update() // return the next e for (std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr) StopEvent(*itr); sLog.outDetail("Next game event check in %u seconds.", nextEventDelay + 1); - return (nextEventDelay + 1) * IN_MILISECONDS; // Add 1 second to be sure event has started/stopped at next call + return (nextEventDelay + 1) * IN_MILLISECONDS; // Add 1 second to be sure event has started/stopped at next call } void GameEventMgr::UnApplyEvent(uint16 event_id) |