diff options
author | Shauren <shauren.trinity@gmail.com> | 2011-03-20 00:20:16 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2011-03-20 00:20:16 +0100 |
commit | f11be7cfed05f2048496c17ee8d783584c6c9fc9 (patch) | |
tree | 8223905d3947a9a6a88c2dbe6c5c18b3b6fe27e4 /src/server/game/Events/GameEventMgr.cpp | |
parent | a105f345a03c89e4f704d9c81388aad15787be63 (diff) |
Core/GameEventMgr: Fixed compile warnings (uint16 to uint8 conversion)
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rwxr-xr-x | src/server/game/Events/GameEventMgr.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 79fab6bf3e3..7e78b70e5a3 100755 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -186,11 +186,11 @@ void GameEventMgr::StopEvent(uint16 event_id, bool overwrite) SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE); - stmt->setUInt8(0, event_id); + stmt->setUInt8(0, uint8(event_id)); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE); - stmt->setUInt8(0, event_id); + stmt->setUInt8(0, uint8(event_id)); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); @@ -1530,12 +1530,12 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id) SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_CONDITION_SAVE); - stmt->setUInt8(0, event_id); + stmt->setUInt8(0, uint8(event_id)); stmt->setUInt32(1, condition); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_CONDITION_SAVE); - stmt->setUInt8(0, event_id); + stmt->setUInt8(0, uint8(event_id)); stmt->setUInt32(1, condition); stmt->setFloat(2, citr->second.done); trans->Append(stmt); @@ -1575,11 +1575,11 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id) SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE); - stmt->setUInt8(0, event_id); + stmt->setUInt8(0, uint8(event_id)); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_SAVE); - stmt->setUInt8(0, event_id); + stmt->setUInt8(0, uint8(event_id)); stmt->setUInt8(1, mGameEvent[event_id].state); stmt->setUInt32(2, mGameEvent[event_id].nextstart ? uint32(mGameEvent[event_id].nextstart) : 0); trans->Append(stmt); |