diff options
author | Aokromes <Aokromes@users.noreply.github.com> | 2019-07-08 12:51:42 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-14 23:04:29 +0100 |
commit | 3ad5bc1e15574e1534fe60e06772d4b293cdf13c (patch) | |
tree | 578571e2f9cd64dfff6cab45662856e8de90a05d /src/server/game/Loot/LootMgr.h | |
parent | 2532de6acb7d73957a8fca44e7fc26160f47cc47 (diff) |
Core/Misc: More coding standards (#23519)
* Core/Misc: More coding standards
* revert part
* "void " or more to "void "
* fix? reject
* remove more double whitespaces
* remove more double whitespaces
* more standards
* more coding standards
* More standards
* more coding
* more coding standards
* more coding standards
* And more standards
(cherry picked from commit 574a7c8d3d5f5a5660295deb70e905cf4dd756c4)
Diffstat (limited to 'src/server/game/Loot/LootMgr.h')
-rw-r--r-- | src/server/game/Loot/LootMgr.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h index 138bcde08a3..96018801148 100644 --- a/src/server/game/Loot/LootMgr.h +++ b/src/server/game/Loot/LootMgr.h @@ -36,15 +36,15 @@ struct LootItem; struct TC_GAME_API LootStoreItem { - uint32 itemid; // id of the item - uint32 reference; // referenced TemplateleId - float chance; // chance to drop for both quest and non-quest items, chance to be used for refs - uint16 lootmode; - bool needs_quest; // quest drop (quest is required for item to drop) - uint8 groupid; - uint8 mincount; // mincount for drop items - uint8 maxcount; // max drop count for the item mincount or Ref multiplicator - ConditionContainer conditions; // additional loot condition + uint32 itemid; // id of the item + uint32 reference; // referenced TemplateleId + float chance; // chance to drop for both quest and non-quest items, chance to be used for refs + uint16 lootmode; + bool needs_quest; // quest drop (quest is required for item to drop) + uint8 groupid; + uint8 mincount; // mincount for drop items + uint8 maxcount; // max drop count for the item mincount or Ref multiplicator + ConditionContainer conditions; // additional loot condition // Constructor // displayid is filled in IsValid() which must be called after |