aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Scripting/ScriptMgr.h
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2022-07-18 22:45:03 +0200
committerShauren <shauren.trinity@gmail.com>2022-07-18 22:45:03 +0200
commit775be0682a794d0a1f62d656f8c6c6dffca8de79 (patch)
tree088bbc4b6aef8953d5b6d186d0d06dd2cef2469e /src/server/game/Scripting/ScriptMgr.h
parent21ae3766928641c7af24cd96544fc5b115461e82 (diff)
Core/OutdoorPvP: Refactor OutdoorPvP creation to be linked to host map creation instead of having globally accessible objects
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index e5fd8bee5b9..d729a0309f0 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -550,7 +550,7 @@ class TC_GAME_API OutdoorPvPScript : public ScriptObject
~OutdoorPvPScript();
// Should return a fully valid OutdoorPvP object for the type ID.
- virtual OutdoorPvP* GetOutdoorPvP() const = 0;
+ virtual OutdoorPvP* GetOutdoorPvP(Map* map) const = 0;
};
class TC_GAME_API CommandScript : public ScriptObject
@@ -1154,7 +1154,7 @@ class TC_GAME_API ScriptMgr
public: /* OutdoorPvPScript */
- OutdoorPvP* CreateOutdoorPvP(uint32 scriptId);
+ OutdoorPvP* CreateOutdoorPvP(uint32 scriptId, Map* map);
public: /* CommandScript */