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authorOvah <dreadkiller@gmx.de>2020-07-09 20:03:40 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-22 00:34:38 +0100
commitc7cf9f8c6c59f7fcc61d5f18a4c53302fb450bbd (patch)
tree2905552b40fa6967095921b5bc7b7f4d797f6134 /src/server/game/Spells/SpellScript.h
parent77d76ecc1d13069fcff3fd1b609c924bca5ee965 (diff)
Core/Spells: Expose corpseTarget to spell scripts with SpellScript::GetHitCorpse() (#24981)
Closes #24945 (cherry picked from commit 94a4404e7e0667eab5d79c01444855966c41ad56)
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rw-r--r--src/server/game/Spells/SpellScript.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 28d4e103a1d..5549eec2ca6 100644
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -29,6 +29,7 @@ class Aura;
class AuraApplication;
class AuraEffect;
class Creature;
+class Corpse;
class DamageInfo;
class DispelInfo;
class DynamicObject;
@@ -499,6 +500,8 @@ class TC_GAME_API SpellScript : public _SpellScript
Item* GetHitItem() const;
// returns: target of current effect if it was GameObject otherwise NULL
GameObject* GetHitGObj() const;
+ // returns: target of current effect if it was Corpse otherwise nullptr
+ Corpse* GetHitCorpse() const;
// returns: destination of current effect
WorldLocation* GetHitDest() const;
// setter/getter for for damage done by spell to target of spell hit