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authorlinencloth <none@none>2010-12-28 05:04:18 +0100
committerlinencloth <none@none>2010-12-28 05:04:18 +0100
commit14b3a0b5c32aeac54062d380555588c8a4d6c99a (patch)
tree936834f45739df8da1d00b028ae6787b67b5a78c /src/server/game/Tools/CharacterDatabaseCleaner.cpp
parentbff48d88adcda81cfa0fdb9ae9a80c086b372968 (diff)
Core/CharacterDatabaseCleaner: Store character cleaning flags in World for runtime usage
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Tools/CharacterDatabaseCleaner.cpp')
-rw-r--r--src/server/game/Tools/CharacterDatabaseCleaner.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
index 96e1d690213..7e6dcc64508 100644
--- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp
+++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
@@ -38,6 +38,7 @@ void CharacterDatabaseCleaner::CleanDatabase()
return;
uint32 flags = (*result)[0].GetUInt32();
+ sWorld->SetCleaningFlags(flags);
// clean up
if (flags & CLEANING_FLAG_ACHIEVEMENT_PROGRESS)