diff options
| author | click <click@gonnamakeyou.com> | 2011-07-02 22:52:42 +0200 |
|---|---|---|
| committer | click <click@gonnamakeyou.com> | 2011-07-02 22:52:42 +0200 |
| commit | 169f5da8c3120da98c01ebd8117f7aa527106206 (patch) | |
| tree | 71d19f9b87cc83d705bca3cb76680c2d66446965 /src/server/scripts/EasternKingdoms | |
| parent | f91ee24184dffcd686d60dd07a1d19da3f5da818 (diff) | |
Core: Cleaning up hungarian notation - Phase2: pPlayer -> player
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
41 files changed, 870 insertions, 870 deletions
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp index 0f91a74de16..6efe5f01f37 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp @@ -49,7 +49,7 @@ class go_shadowforge_brazier : public GameObjectScript public: go_shadowforge_brazier() : GameObjectScript("go_shadowforge_brazier") { } - bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo) + bool OnGossipHello(Player* /*player*/, GameObject* pGo) { if (InstanceScript* pInstance = pGo->GetInstanceScript()) { @@ -106,15 +106,15 @@ class at_ring_of_law : public AreaTriggerScript public: at_ring_of_law() : AreaTriggerScript("at_ring_of_law") { } - bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/) + bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/) { - if (InstanceScript* pInstance = pPlayer->GetInstanceScript()) + if (InstanceScript* pInstance = player->GetInstanceScript()) { if (pInstance->GetData(TYPE_RING_OF_LAW) == IN_PROGRESS || pInstance->GetData(TYPE_RING_OF_LAW) == DONE) return false; pInstance->SetData(TYPE_RING_OF_LAW, IN_PROGRESS); - pPlayer->SummonCreature(NPC_GRIMSTONE, 625.559f, -205.618f, -52.735f, 2.609f, TEMPSUMMON_DEAD_DESPAWN, 0); + player->SummonCreature(NPC_GRIMSTONE, 625.559f, -205.618f, -52.735f, 2.609f, TEMPSUMMON_DEAD_DESPAWN, 0); return false; } @@ -467,70 +467,70 @@ class npc_kharan_mighthammer : public CreatureScript public: npc_kharan_mighthammer() : CreatureScript("npc_kharan_mighthammer") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->SEND_GOSSIP_MENU(2475, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->SEND_GOSSIP_MENU(2475, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - pPlayer->SEND_GOSSIP_MENU(2476, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + player->SEND_GOSSIP_MENU(2476, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); - pPlayer->SEND_GOSSIP_MENU(2477, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); + player->SEND_GOSSIP_MENU(2477, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); - pPlayer->SEND_GOSSIP_MENU(2478, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); + player->SEND_GOSSIP_MENU(2478, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6); - pPlayer->SEND_GOSSIP_MENU(2479, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6); + player->SEND_GOSSIP_MENU(2479, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+6: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7); - pPlayer->SEND_GOSSIP_MENU(2480, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7); + player->SEND_GOSSIP_MENU(2480, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+7: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+8); - pPlayer->SEND_GOSSIP_MENU(2481, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+8); + player->SEND_GOSSIP_MENU(2481, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+8: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9); - pPlayer->SEND_GOSSIP_MENU(2482, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9); + player->SEND_GOSSIP_MENU(2482, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+9: - pPlayer->CLOSE_GOSSIP_MENU(); - if (pPlayer->GetTeam() == HORDE) - pPlayer->AreaExploredOrEventHappens(QUEST_4001); + player->CLOSE_GOSSIP_MENU(); + if (player->GetTeam() == HORDE) + player->AreaExploredOrEventHappens(QUEST_4001); else - pPlayer->AreaExploredOrEventHappens(QUEST_4342); + player->AreaExploredOrEventHappens(QUEST_4342); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(QUEST_4001) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestStatus(QUEST_4001) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - if (pPlayer->GetQuestStatus(4342) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + if (player->GetQuestStatus(4342) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - if (pPlayer->GetTeam() == HORDE) - pPlayer->SEND_GOSSIP_MENU(2473, creature->GetGUID()); + if (player->GetTeam() == HORDE) + player->SEND_GOSSIP_MENU(2473, creature->GetGUID()); else - pPlayer->SEND_GOSSIP_MENU(2474, creature->GetGUID()); + player->SEND_GOSSIP_MENU(2474, creature->GetGUID()); return true; } @@ -565,39 +565,39 @@ class npc_lokhtos_darkbargainer : public CreatureScript public: npc_lokhtos_darkbargainer() : CreatureScript("npc_lokhtos_darkbargainer") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) { - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->CastSpell(pPlayer, SPELL_CREATE_THORIUM_BROTHERHOOD_CONTRACT_DND, false); + player->CLOSE_GOSSIP_MENU(); + player->CastSpell(player, SPELL_CREATE_THORIUM_BROTHERHOOD_CONTRACT_DND, false); } if (uiAction == GOSSIP_ACTION_TRADE) - pPlayer->GetSession()->SendListInventory(creature->GetGUID()); + player->GetSession()->SendListInventory(creature->GetGUID()); return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (creature->isVendor() && pPlayer->GetReputationRank(59) >= REP_FRIENDLY) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_ITEM_SHOW_ACCESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); + if (creature->isVendor() && player->GetReputationRank(59) >= REP_FRIENDLY) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_ITEM_SHOW_ACCESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - if (pPlayer->GetQuestRewardStatus(QUEST_A_BINDING_CONTRACT) != 1 && - !pPlayer->HasItemCount(ITEM_THRORIUM_BROTHERHOOD_CONTRACT, 1, true) && - pPlayer->HasItemCount(ITEM_SULFURON_INGOT, 1)) + if (player->GetQuestRewardStatus(QUEST_A_BINDING_CONTRACT) != 1 && + !player->HasItemCount(ITEM_THRORIUM_BROTHERHOOD_CONTRACT, 1, true) && + player->HasItemCount(ITEM_SULFURON_INGOT, 1)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_GET_CONTRACT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_GET_CONTRACT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); } - if (pPlayer->GetReputationRank(59) < REP_FRIENDLY) - pPlayer->SEND_GOSSIP_MENU(3673, creature->GetGUID()); + if (player->GetReputationRank(59) < REP_FRIENDLY) + player->SEND_GOSSIP_MENU(3673, creature->GetGUID()); else - pPlayer->SEND_GOSSIP_MENU(3677, creature->GetGUID()); + player->SEND_GOSSIP_MENU(3677, creature->GetGUID()); return true; } @@ -633,25 +633,25 @@ public: return dughal_stormwingAI; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) { - pPlayer->CLOSE_GOSSIP_MENU(); - CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, pPlayer->GetGUID()); + player->CLOSE_GOSSIP_MENU(); + CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, player->GetGUID()); creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS) + if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUGHAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(2846, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUGHAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(2846, creature->GetGUID()); } return true; } @@ -727,7 +727,7 @@ public: #define MOB_ENTRY_REGINALD_WINDSOR 9682 /* -Player* pPlayerStart; +Player* playerStart; class npc_marshal_windsor : public CreatureScript { public: @@ -761,13 +761,13 @@ public: return marshal_windsorAI; } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest) { if (quest->GetQuestId() == 4322) {PlayerStart = player; if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) { - CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID()); + CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID()); pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS); creature->setFaction(11); } @@ -1123,25 +1123,25 @@ public: return tobias_seecherAI; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) { - pPlayer->CLOSE_GOSSIP_MENU(); - CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, pPlayer->GetGUID()); + player->CLOSE_GOSSIP_MENU(); + CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, player->GetGUID()); creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); pInstance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_IN_PROGRESS); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS) + if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Get out of here, Tobias, you're free!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(2847, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Get out of here, Tobias, you're free!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(2847, creature->GetGUID()); } return true; } diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp index 4029724432f..5517e5d5345 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp @@ -52,25 +52,25 @@ class boss_gloomrel : public CreatureScript public: boss_gloomrel() : CreatureScript("boss_gloomrel") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11); - pPlayer->SEND_GOSSIP_MENU(2606, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11); + player->SEND_GOSSIP_MENU(2606, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+11: - pPlayer->CLOSE_GOSSIP_MENU(); - creature->CastSpell(pPlayer, SPELL_LEARN_SMELT, false); + player->CLOSE_GOSSIP_MENU(); + creature->CastSpell(player, SPELL_LEARN_SMELT, false); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22); - pPlayer->SEND_GOSSIP_MENU(2604, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22); + player->SEND_GOSSIP_MENU(2604, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+22: - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); if (InstanceScript* pInstance = creature->GetInstanceScript()) { //are 5 minutes expected? go template may have data to despawn when used at quest @@ -81,15 +81,15 @@ public: return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 1 && pPlayer->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN && !pPlayer->HasSpell(SPELL_SMELT_DARK_IRON)) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + if (player->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 1 && player->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN && !player->HasSpell(SPELL_SMELT_DARK_IRON)) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - if (pPlayer->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 0 && pPlayer->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TRIBUTE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + if (player->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 0 && player->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TRIBUTE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -112,33 +112,33 @@ class boss_doomrel : public CreatureScript public: boss_doomrel() : CreatureScript("boss_doomrel") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_DOOMREL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(2605, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_DOOMREL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->SEND_GOSSIP_MENU(2605, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); //start event here creature->setFaction(FACTION_HOSTILE); creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - creature->AI()->AttackStart(pPlayer); + creature->AI()->AttackStart(player); InstanceScript* pInstance = creature->GetInstanceScript(); if (pInstance) - pInstance->SetData64(DATA_EVENSTARTER, pPlayer->GetGUID()); + pInstance->SetData64(DATA_EVENSTARTER, player->GetGUID()); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_CHALLENGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(2601, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_CHALLENGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(2601, creature->GetGUID()); return true; } diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp index 46be0b9921b..c8eb2da6e88 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp @@ -45,31 +45,31 @@ class boss_vaelastrasz : public CreatureScript public: boss_vaelastrasz() : CreatureScript("boss_vaelastrasz") { } - void SendDefaultMenu(Player* pPlayer, Creature* creature, uint32 uiAction) + void SendDefaultMenu(Player* player, Creature* creature, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) //Fight time { - pPlayer->CLOSE_GOSSIP_MENU(); - CAST_AI(boss_vaelastrasz::boss_vaelAI, creature->AI())->BeginSpeech(pPlayer); + player->CLOSE_GOSSIP_MENU(); + CAST_AI(boss_vaelastrasz::boss_vaelAI, creature->AI())->BeginSpeech(player); } } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiSender == GOSSIP_SENDER_MAIN) - SendDefaultMenu(pPlayer, creature, uiAction); + SendDefaultMenu(player, creature, uiAction); return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(907, creature->GetGUID()); return true; } diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp index b82ea5710c5..5e080e485c1 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp @@ -74,32 +74,32 @@ class boss_victor_nefarius : public CreatureScript public: boss_victor_nefarius() : CreatureScript("boss_victor_nefarius") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->SEND_GOSSIP_MENU(7198, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->SEND_GOSSIP_MENU(7198, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - pPlayer->SEND_GOSSIP_MENU(7199, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + player->SEND_GOSSIP_MENU(7199, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); DoScriptText(SAY_GAMESBEGIN_1, creature); - CAST_AI(boss_victor_nefarius::boss_victor_nefariusAI, creature->AI())->BeginEvent(pPlayer); + CAST_AI(boss_victor_nefarius::boss_victor_nefariusAI, creature->AI())->BeginEvent(player); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1 , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(7134, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1 , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(7134, creature->GetGUID()); return true; } diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp index 8e7011a7b4f..420df63db1f 100644 --- a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp +++ b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp @@ -95,30 +95,30 @@ public: return new npc_blastmaster_emi_shortfuseAI(creature); } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { if (npc_escortAI* pEscortAI = CAST_AI(npc_blastmaster_emi_shortfuse::npc_blastmaster_emi_shortfuseAI, creature->AI())) - pEscortAI->Start(true, false, pPlayer->GetGUID()); + pEscortAI->Start(true, false, player->GetGUID()); - creature->setFaction(pPlayer->getFaction()); + creature->setFaction(player->getFaction()); creature->AI()->SetData(1, 0); - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { InstanceScript* pInstance = creature->GetInstanceScript(); if (pInstance && pInstance->GetData(TYPE_EVENT) == NOT_STARTED) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXT_EMI, creature->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_TEXT_EMI, creature->GetGUID()); return true; } @@ -251,16 +251,16 @@ public: for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i) { - if (Player* pPlayer = i->getSource()) + if (Player* player = i->getSource()) { - if (pPlayer->isGameMaster()) + if (player->isGameMaster()) continue; - if (pPlayer->isAlive()) + if (player->isAlive()) { - pTemp->SetInCombatWith(pPlayer); - pPlayer->SetInCombatWith(pTemp); - pTemp->AddThreat(pPlayer, 0.0f); + pTemp->SetInCombatWith(player); + player->SetInCombatWith(pTemp); + pTemp->AddThreat(player, 0.0f); } } } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp index 8d6944b0531..5eb84ad8383 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp @@ -769,13 +769,13 @@ class npc_grandmother : public CreatureScript public: npc_grandmother() : CreatureScript("npc_grandmother") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF) { if (Creature* pBigBadWolf = creature->SummonCreature(CREATURE_BIG_BAD_WOLF, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS)) - pBigBadWolf->AI()->AttackStart(pPlayer); + pBigBadWolf->AI()->AttackStart(player); creature->DespawnOrUnsummon(); } @@ -783,10 +783,10 @@ public: return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GRANDMA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(8990, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GRANDMA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + player->SEND_GOSSIP_MENU(8990, creature->GetGUID()); return true; } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp index a4c9d6f1b9c..0123e51146b 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp @@ -324,70 +324,70 @@ public: } }; - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); npc_barnesAI* pBarnesAI = CAST_AI(npc_barnes::npc_barnesAI, creature->AI()); switch(uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->SEND_GOSSIP_MENU(8971, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->SEND_GOSSIP_MENU(8971, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); pBarnesAI->StartEvent(); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); pBarnesAI->m_uiEventId = EVENT_OZ; - sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_OZ", pPlayer->GetGUID()); + sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_OZ", player->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); pBarnesAI->m_uiEventId = EVENT_HOOD; - sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_HOOD", pPlayer->GetGUID()); + sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_HOOD", player->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); pBarnesAI->m_uiEventId = EVENT_RAJ; - sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_RAJ", pPlayer->GetGUID()); + sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_RAJ", player->GetGUID()); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (InstanceScript* pInstance = creature->GetInstanceScript()) { // Check for death of Moroes and if opera event is not done already if (pInstance->GetData(TYPE_MOROES) == DONE && pInstance->GetData(TYPE_OPERA) != DONE) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - if (pPlayer->isGameMaster()) + if (player->isGameMaster()) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); } if (npc_barnesAI* pBarnesAI = CAST_AI(npc_barnes::npc_barnesAI, creature->AI())) { if (!pBarnesAI->RaidWiped) - pPlayer->SEND_GOSSIP_MENU(8970, creature->GetGUID()); + player->SEND_GOSSIP_MENU(8970, creature->GetGUID()); else - pPlayer->SEND_GOSSIP_MENU(8975, creature->GetGUID()); + player->SEND_GOSSIP_MENU(8975, creature->GetGUID()); return true; } } } - pPlayer->SEND_GOSSIP_MENU(8978, creature->GetGUID()); + player->SEND_GOSSIP_MENU(8978, creature->GetGUID()); return true; } @@ -414,26 +414,26 @@ class npc_berthold : public CreatureScript public: npc_berthold() : CreatureScript("npc_berthold") { } - bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) - pPlayer->CastSpell(pPlayer, SPELL_TELEPORT, true); + player->CastSpell(player, SPELL_TELEPORT, true); - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (InstanceScript* pInstance = creature->GetInstanceScript()) { // Check if Shade of Aran event is done if (pInstance->GetData(TYPE_ARAN) == DONE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); } - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp index f9ba0d7a4a2..dfb864fc30f 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp @@ -56,42 +56,42 @@ class npc_kalecgos : public CreatureScript public: npc_kalecgos() : CreatureScript("npc_kalecgos") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch(uiAction) { case GOSSIP_ACTION_INFO_DEF: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(12500, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(12500, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(12502, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->SEND_GOSSIP_MENU(12502, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(12606, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->SEND_GOSSIP_MENU(12606, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - pPlayer->SEND_GOSSIP_MENU(12607, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); + player->SEND_GOSSIP_MENU(12607, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: - pPlayer->SEND_GOSSIP_MENU(12608, creature->GetGUID()); + player->SEND_GOSSIP_MENU(12608, creature->GetGUID()); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(12498, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + player->SEND_GOSSIP_MENU(12498, creature->GetGUID()); return true; } @@ -142,10 +142,10 @@ public: for (Map::PlayerList::const_iterator i = lList.begin(); i != lList.end(); ++i) { - if (Player* pPlayer = i->getSource()) + if (Player* player = i->getSource()) { if (pSpell && pSpell->EffectMiscValue[0]) - pPlayer->KilledMonsterCredit(pSpell->EffectMiscValue[0], 0); + player->KilledMonsterCredit(pSpell->EffectMiscValue[0], 0); } } } diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index 34a30dd81bf..cda67d6ed4c 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -313,12 +313,12 @@ class go_acherus_soul_prison : public GameObjectScript public: go_acherus_soul_prison() : GameObjectScript("go_acherus_soul_prison") { } - bool OnGossipHello(Player* pPlayer, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* pGo) { if (Creature* anchor = pGo->FindNearestCreature(29521, 15)) if (uint64 prisonerGUID = anchor->AI()->GetGUID()) - if (Creature* prisoner = Creature::GetCreature(*pPlayer, prisonerGUID)) - CAST_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, pPlayer); + if (Creature* prisoner = Creature::GetCreature(*player, prisonerGUID)) + CAST_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, player); return false; } @@ -362,14 +362,14 @@ class npc_death_knight_initiate : public CreatureScript public: npc_death_knight_initiate() : CreatureScript("npc_death_knight_initiate") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF) { - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); - if (pPlayer->isInCombat() || creature->isInCombat()) + if (player->isInCombat() || creature->isInCombat()) return true; if (npc_death_knight_initiateAI* pInitiateAI = CAST_AI(npc_death_knight_initiate::npc_death_knight_initiateAI, creature->AI())) @@ -382,26 +382,26 @@ public: creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15); int32 uiSayId = rand()% (sizeof(m_auiRandomSay)/sizeof(int32)); - DoScriptText(m_auiRandomSay[uiSayId], creature, pPlayer); + DoScriptText(m_auiRandomSay[uiSayId], creature, player); - pPlayer->CastSpell(creature, SPELL_DUEL, false); - pPlayer->CastSpell(pPlayer, SPELL_DUEL_FLAG, true); + player->CastSpell(creature, SPELL_DUEL, false); + player->CastSpell(player, SPELL_DUEL_FLAG, true); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(QUEST_DEATH_CHALLENGE) == QUEST_STATUS_INCOMPLETE && creature->IsFullHealth()) + if (player->GetQuestStatus(QUEST_DEATH_CHALLENGE) == QUEST_STATUS_INCOMPLETE && creature->IsFullHealth()) { - if (pPlayer->HealthBelowPct(10)) + if (player->HealthBelowPct(10)) return true; - if (pPlayer->isInCombat() || creature->isInCombat()) + if (player->isInCombat() || creature->isInCombat()) return true; - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ACCEPT_DUEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ACCEPT_DUEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); } return true; } @@ -1057,20 +1057,20 @@ class go_inconspicuous_mine_car : public GameObjectScript public: go_inconspicuous_mine_car() : GameObjectScript("go_inconspicuous_mine_car") { } - bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/) + bool OnGossipHello(Player* player, GameObject* /*pGO*/) { - if (pPlayer->GetQuestStatus(12701) == QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(12701) == QUEST_STATUS_INCOMPLETE) { // Hack Why Trinity Dont Support Custom Summon Location - if (Creature* miner = pPlayer->SummonCreature(28841, 2383.869629f, -5900.312500f, 107.996086f, pPlayer->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1)) + if (Creature* miner = player->SummonCreature(28841, 2383.869629f, -5900.312500f, 107.996086f, player->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1)) { - pPlayer->CastSpell(pPlayer, SPELL_CART_SUMM, true); - if (Creature* car = pPlayer->GetVehicleCreatureBase()) + player->CastSpell(player, SPELL_CART_SUMM, true); + if (Creature* car = player->GetVehicleCreatureBase()) { if (car->GetEntry() == 28817) { car->AI()->SetGUID(miner->GetGUID()); - CAST_AI(npc_scarlet_miner::npc_scarlet_minerAI, miner->AI())->InitCartQuest(pPlayer); + CAST_AI(npc_scarlet_miner::npc_scarlet_minerAI, miner->AI())->InitCartQuest(player); } else sLog->outError("TSCR: OnGossipHello vehicle entry is not correct."); } else sLog->outError("TSCR: OnGossipHello player is not on the vehicle."); } else sLog->outError("TSCR: OnGossipHello Scarlet Miner cant be found by script."); diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp index b68a7a5d777..ba1a3d18eee 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp @@ -102,8 +102,8 @@ public: { if (uiSpeech_timer <= diff) { - Player* pPlayer = Unit::GetPlayer(*me, uiPlayerGUID); - if (!pPlayer) + Player* player = Unit::GetPlayer(*me, uiPlayerGUID); + if (!player) { EnterEvadeMode(); return; @@ -115,13 +115,13 @@ public: case 2: DoScriptText(SAY_PERSUADED2, me); uiSpeech_timer = 8000; break; case 3: DoScriptText(SAY_PERSUADED3, me); uiSpeech_timer = 8000; break; case 4: DoScriptText(SAY_PERSUADED4, me); uiSpeech_timer = 8000; break; - case 5: DoScriptText(SAY_PERSUADED5, pPlayer); uiSpeech_timer = 8000; break; + case 5: DoScriptText(SAY_PERSUADED5, player); uiSpeech_timer = 8000; break; case 6: DoScriptText(SAY_PERSUADED6, me); - pPlayer->Kill(me); + player->Kill(me); //me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); //me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); uiSpeech_counter = 0; - pPlayer->GroupEventHappens(12720, me); + player->GroupEventHappens(12720, me); return; } @@ -177,14 +177,14 @@ class npc_koltira_deathweaver : public CreatureScript public: npc_koltira_deathweaver() : CreatureScript("npc_koltira_deathweaver") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_BREAKOUT) { creature->SetStandState(UNIT_STAND_STATE_STAND); if (npc_escortAI* pEscortAI = CAST_AI(npc_koltira_deathweaver::npc_koltira_deathweaverAI, creature->AI())) - pEscortAI->Start(false, false, pPlayer->GetGUID()); + pEscortAI->Start(false, false, player->GetGUID()); } return true; } @@ -255,9 +255,9 @@ public: void JustSummoned(Creature* pSummoned) { - if (Player* pPlayer = GetPlayerForEscort()) + if (Player* player = GetPlayerForEscort()) { - pSummoned->AI()->AttackStart(pPlayer); + pSummoned->AI()->AttackStart(player); } if (pSummoned->GetEntry() == NPC_HIGH_INQUISITOR_VALROTH) @@ -608,48 +608,48 @@ public: me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); } - bool MeetQuestCondition(Unit* pPlayer) + bool MeetQuestCondition(Unit* player) { switch(me->GetEntry()) { case 29061: // Ellen Stanbridge - if (CAST_PLR(pPlayer)->GetQuestStatus(12742) == QUEST_STATUS_INCOMPLETE) + if (CAST_PLR(player)->GetQuestStatus(12742) == QUEST_STATUS_INCOMPLETE) return true; break; case 29072: // Kug Ironjaw - if (CAST_PLR(pPlayer)->GetQuestStatus(12748) == QUEST_STATUS_INCOMPLETE) + if (CAST_PLR(player)->GetQuestStatus(12748) == QUEST_STATUS_INCOMPLETE) return true; break; case 29067: // Donovan Pulfrost - if (CAST_PLR(pPlayer)->GetQuestStatus(12744) == QUEST_STATUS_INCOMPLETE) + if (CAST_PLR(player)->GetQuestStatus(12744) == QUEST_STATUS_INCOMPLETE) return true; break; case 29065: // Yazmina Oakenthorn - if (CAST_PLR(pPlayer)->GetQuestStatus(12743) == QUEST_STATUS_INCOMPLETE) + if (CAST_PLR(player)->GetQuestStatus(12743) == QUEST_STATUS_INCOMPLETE) return true; break; case 29071: // Antoine Brack - if (CAST_PLR(pPlayer)->GetQuestStatus(12750) == QUEST_STATUS_INCOMPLETE) + if (CAST_PLR(player)->GetQuestStatus(12750) == QUEST_STATUS_INCOMPLETE) return true; break; case 29032: // Malar Bravehorn - if (CAST_PLR(pPlayer)->GetQuestStatus(12739) == QUEST_STATUS_INCOMPLETE) + if (CAST_PLR(player)->GetQuestStatus(12739) == QUEST_STATUS_INCOMPLETE) return true; break; case 29068: // Goby Blastenheimer - if (CAST_PLR(pPlayer)->GetQuestStatus(12745) == QUEST_STATUS_INCOMPLETE) + if (CAST_PLR(player)->GetQuestStatus(12745) == QUEST_STATUS_INCOMPLETE) return true; break; case 29073: // Iggy Darktusk - if (CAST_PLR(pPlayer)->GetQuestStatus(12749) == QUEST_STATUS_INCOMPLETE) + if (CAST_PLR(player)->GetQuestStatus(12749) == QUEST_STATUS_INCOMPLETE) return true; break; case 29074: // Lady Eonys - if (CAST_PLR(pPlayer)->GetQuestStatus(12747) == QUEST_STATUS_INCOMPLETE) + if (CAST_PLR(player)->GetQuestStatus(12747) == QUEST_STATUS_INCOMPLETE) return true; break; case 29070: // Valok the Righteous - if (CAST_PLR(pPlayer)->GetQuestStatus(12746) == QUEST_STATUS_INCOMPLETE) + if (CAST_PLR(player)->GetQuestStatus(12746) == QUEST_STATUS_INCOMPLETE) return true; break; } @@ -672,9 +672,9 @@ public: { if (ExecuteSpeech_Timer <= diff) { - Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID); + Player* player = Unit::GetPlayer(*me, PlayerGUID); - if (!pPlayer) + if (!player) { Reset(); return; @@ -682,29 +682,29 @@ public: //TODO: simplify text's selection - switch(pPlayer->getRace()) + switch(player->getRace()) { case RACE_HUMAN: switch(ExecuteSpeech_Counter) { - case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 0: DoScriptText(SAY_EXEC_START_1, me, player); break; case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; - case 2: DoScriptText(SAY_EXEC_PROG_5, me, pPlayer); break; - case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; - case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break; - case 5: DoScriptText(SAY_EXEC_NOREM_5, me, pPlayer); break; - case 6: DoScriptText(SAY_EXEC_THINK_7, me, pPlayer); break; - case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 2: DoScriptText(SAY_EXEC_PROG_5, me, player); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break; + case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break; + case 5: DoScriptText(SAY_EXEC_NOREM_5, me, player); break; + case 6: DoScriptText(SAY_EXEC_THINK_7, me, player); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break; case 8: if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) - DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + DoScriptText(SAY_PLAGUEFIST, Plaguefist, player); break; case 9: - DoScriptText(SAY_EXEC_TIME_6, me, pPlayer); + DoScriptText(SAY_EXEC_TIME_6, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); break; - case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break; case 11: DoScriptText(EMOTE_DIES, me); me->setDeathState(JUST_DIED); @@ -715,24 +715,24 @@ public: case RACE_ORC: switch(ExecuteSpeech_Counter) { - case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 0: DoScriptText(SAY_EXEC_START_1, me, player); break; case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; - case 2: DoScriptText(SAY_EXEC_PROG_6, me, pPlayer); break; - case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; - case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break; - case 5: DoScriptText(SAY_EXEC_NOREM_7, me, pPlayer); break; - case 6: DoScriptText(SAY_EXEC_THINK_8, me, pPlayer); break; - case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 2: DoScriptText(SAY_EXEC_PROG_6, me, player); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break; + case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break; + case 5: DoScriptText(SAY_EXEC_NOREM_7, me, player); break; + case 6: DoScriptText(SAY_EXEC_THINK_8, me, player); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break; case 8: if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) - DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + DoScriptText(SAY_PLAGUEFIST, Plaguefist, player); break; case 9: - DoScriptText(SAY_EXEC_TIME_8, me, pPlayer); + DoScriptText(SAY_EXEC_TIME_8, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); break; - case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break; case 11: DoScriptText(EMOTE_DIES, me); me->setDeathState(JUST_DIED); @@ -743,24 +743,24 @@ public: case RACE_DWARF: switch(ExecuteSpeech_Counter) { - case 0: DoScriptText(SAY_EXEC_START_2, me, pPlayer); break; + case 0: DoScriptText(SAY_EXEC_START_2, me, player); break; case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; - case 2: DoScriptText(SAY_EXEC_PROG_2, me, pPlayer); break; - case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; - case 4: DoScriptText(SAY_EXEC_RECOG_3, me, pPlayer); break; - case 5: DoScriptText(SAY_EXEC_NOREM_2, me, pPlayer); break; - case 6: DoScriptText(SAY_EXEC_THINK_5, me, pPlayer); break; - case 7: DoScriptText(SAY_EXEC_LISTEN_2, me, pPlayer); break; + case 2: DoScriptText(SAY_EXEC_PROG_2, me, player); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break; + case 4: DoScriptText(SAY_EXEC_RECOG_3, me, player); break; + case 5: DoScriptText(SAY_EXEC_NOREM_2, me, player); break; + case 6: DoScriptText(SAY_EXEC_THINK_5, me, player); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_2, me, player); break; case 8: if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) - DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + DoScriptText(SAY_PLAGUEFIST, Plaguefist, player); break; case 9: - DoScriptText(SAY_EXEC_TIME_3, me, pPlayer); + DoScriptText(SAY_EXEC_TIME_3, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); break; - case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break; case 11: DoScriptText(EMOTE_DIES, me); me->setDeathState(JUST_DIED); @@ -771,24 +771,24 @@ public: case RACE_NIGHTELF: switch(ExecuteSpeech_Counter) { - case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 0: DoScriptText(SAY_EXEC_START_1, me, player); break; case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; - case 2: DoScriptText(SAY_EXEC_PROG_5, me, pPlayer); break; - case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; - case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break; - case 5: DoScriptText(SAY_EXEC_NOREM_6, me, pPlayer); break; - case 6: DoScriptText(SAY_EXEC_THINK_2, me, pPlayer); break; - case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 2: DoScriptText(SAY_EXEC_PROG_5, me, player); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break; + case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break; + case 5: DoScriptText(SAY_EXEC_NOREM_6, me, player); break; + case 6: DoScriptText(SAY_EXEC_THINK_2, me, player); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break; case 8: if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) - DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + DoScriptText(SAY_PLAGUEFIST, Plaguefist, player); break; case 9: - DoScriptText(SAY_EXEC_TIME_7, me, pPlayer); + DoScriptText(SAY_EXEC_TIME_7, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); break; - case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break; case 11: DoScriptText(EMOTE_DIES, me); me->setDeathState(JUST_DIED); @@ -799,24 +799,24 @@ public: case RACE_UNDEAD_PLAYER: switch(ExecuteSpeech_Counter) { - case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 0: DoScriptText(SAY_EXEC_START_1, me, player); break; case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; - case 2: DoScriptText(SAY_EXEC_PROG_3, me, pPlayer); break; - case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; - case 4: DoScriptText(SAY_EXEC_RECOG_4, me, pPlayer); break; - case 5: DoScriptText(SAY_EXEC_NOREM_3, me, pPlayer); break; - case 6: DoScriptText(SAY_EXEC_THINK_1, me, pPlayer); break; - case 7: DoScriptText(SAY_EXEC_LISTEN_3, me, pPlayer); break; + case 2: DoScriptText(SAY_EXEC_PROG_3, me, player); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break; + case 4: DoScriptText(SAY_EXEC_RECOG_4, me, player); break; + case 5: DoScriptText(SAY_EXEC_NOREM_3, me, player); break; + case 6: DoScriptText(SAY_EXEC_THINK_1, me, player); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_3, me, player); break; case 8: if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) - DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + DoScriptText(SAY_PLAGUEFIST, Plaguefist, player); break; case 9: - DoScriptText(SAY_EXEC_TIME_4, me, pPlayer); + DoScriptText(SAY_EXEC_TIME_4, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); break; - case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break; case 11: DoScriptText(EMOTE_DIES, me); me->setDeathState(JUST_DIED); @@ -827,24 +827,24 @@ public: case RACE_TAUREN: switch(ExecuteSpeech_Counter) { - case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 0: DoScriptText(SAY_EXEC_START_1, me, player); break; case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; - case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break; - case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; - case 4: DoScriptText(SAY_EXEC_RECOG_5, me, pPlayer); break; - case 5: DoScriptText(SAY_EXEC_NOREM_8, me, pPlayer); break; - case 6: DoScriptText(SAY_EXEC_THINK_9, me, pPlayer); break; - case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 2: DoScriptText(SAY_EXEC_PROG_1, me, player); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break; + case 4: DoScriptText(SAY_EXEC_RECOG_5, me, player); break; + case 5: DoScriptText(SAY_EXEC_NOREM_8, me, player); break; + case 6: DoScriptText(SAY_EXEC_THINK_9, me, player); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break; case 8: if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) - DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + DoScriptText(SAY_PLAGUEFIST, Plaguefist, player); break; case 9: - DoScriptText(SAY_EXEC_TIME_9, me, pPlayer); + DoScriptText(SAY_EXEC_TIME_9, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); break; - case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break; case 11: DoScriptText(EMOTE_DIES, me); me->setDeathState(JUST_DIED); @@ -855,24 +855,24 @@ public: case RACE_GNOME: switch(ExecuteSpeech_Counter) { - case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 0: DoScriptText(SAY_EXEC_START_1, me, player); break; case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; - case 2: DoScriptText(SAY_EXEC_PROG_4, me, pPlayer); break; - case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; - case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break; - case 5: DoScriptText(SAY_EXEC_NOREM_4, me, pPlayer); break; - case 6: DoScriptText(SAY_EXEC_THINK_6, me, pPlayer); break; - case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 2: DoScriptText(SAY_EXEC_PROG_4, me, player); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break; + case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break; + case 5: DoScriptText(SAY_EXEC_NOREM_4, me, player); break; + case 6: DoScriptText(SAY_EXEC_THINK_6, me, player); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break; case 8: if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) - DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + DoScriptText(SAY_PLAGUEFIST, Plaguefist, player); break; case 9: - DoScriptText(SAY_EXEC_TIME_5, me, pPlayer); + DoScriptText(SAY_EXEC_TIME_5, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); break; - case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break; case 11: DoScriptText(EMOTE_DIES, me); me->setDeathState(JUST_DIED); @@ -883,24 +883,24 @@ public: case RACE_TROLL: switch(ExecuteSpeech_Counter) { - case 0: DoScriptText(SAY_EXEC_START_3, me, pPlayer); break; + case 0: DoScriptText(SAY_EXEC_START_3, me, player); break; case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; - case 2: DoScriptText(SAY_EXEC_PROG_7, me, pPlayer); break; - case 3: DoScriptText(SAY_EXEC_NAME_2, me, pPlayer); break; - case 4: DoScriptText(SAY_EXEC_RECOG_6, me, pPlayer); break; - case 5: DoScriptText(SAY_EXEC_NOREM_9, me, pPlayer); break; - case 6: DoScriptText(SAY_EXEC_THINK_10, me, pPlayer); break; - case 7: DoScriptText(SAY_EXEC_LISTEN_4, me, pPlayer); break; + case 2: DoScriptText(SAY_EXEC_PROG_7, me, player); break; + case 3: DoScriptText(SAY_EXEC_NAME_2, me, player); break; + case 4: DoScriptText(SAY_EXEC_RECOG_6, me, player); break; + case 5: DoScriptText(SAY_EXEC_NOREM_9, me, player); break; + case 6: DoScriptText(SAY_EXEC_THINK_10, me, player); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_4, me, player); break; case 8: if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) - DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + DoScriptText(SAY_PLAGUEFIST, Plaguefist, player); break; case 9: - DoScriptText(SAY_EXEC_TIME_10, me, pPlayer); + DoScriptText(SAY_EXEC_TIME_10, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); break; - case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break; case 11: DoScriptText(EMOTE_DIES, me); me->setDeathState(JUST_DIED); @@ -911,24 +911,24 @@ public: case RACE_BLOODELF: switch(ExecuteSpeech_Counter) { - case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 0: DoScriptText(SAY_EXEC_START_1, me, player); break; case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; - case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break; - case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; - case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break; + case 2: DoScriptText(SAY_EXEC_PROG_1, me, player); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break; + case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break; //case 5: //unknown - case 6: DoScriptText(SAY_EXEC_THINK_3, me, pPlayer); break; - case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 6: DoScriptText(SAY_EXEC_THINK_3, me, player); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break; case 8: if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) - DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + DoScriptText(SAY_PLAGUEFIST, Plaguefist, player); break; case 9: - DoScriptText(SAY_EXEC_TIME_1, me, pPlayer); + DoScriptText(SAY_EXEC_TIME_1, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); break; - case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break; case 11: DoScriptText(EMOTE_DIES, me); me->setDeathState(JUST_DIED); @@ -939,24 +939,24 @@ public: case RACE_DRAENEI: switch(ExecuteSpeech_Counter) { - case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 0: DoScriptText(SAY_EXEC_START_1, me, player); break; case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; - case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break; - case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; - case 4: DoScriptText(SAY_EXEC_RECOG_2, me, pPlayer); break; - case 5: DoScriptText(SAY_EXEC_NOREM_1, me, pPlayer); break; - case 6: DoScriptText(SAY_EXEC_THINK_4, me, pPlayer); break; - case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 2: DoScriptText(SAY_EXEC_PROG_1, me, player); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break; + case 4: DoScriptText(SAY_EXEC_RECOG_2, me, player); break; + case 5: DoScriptText(SAY_EXEC_NOREM_1, me, player); break; + case 6: DoScriptText(SAY_EXEC_THINK_4, me, player); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break; case 8: if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) - DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + DoScriptText(SAY_PLAGUEFIST, Plaguefist, player); break; case 9: - DoScriptText(SAY_EXEC_TIME_2, me, pPlayer); + DoScriptText(SAY_EXEC_TIME_2, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); break; - case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break; case 11: DoScriptText(EMOTE_DIES, me); me->setDeathState(JUST_DIED); diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp index ca0c19e7032..8bcdce608cf 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp @@ -242,8 +242,8 @@ void UpdateWorldState(Map *map, uint32 id, uint32 state) { for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { - if (Player* pPlayer = itr->getSource()) - pPlayer->SendUpdateWorldState(id, state); + if (Player* player = itr->getSource()) + player->SendUpdateWorldState(id, state); } } } @@ -287,29 +287,29 @@ class npc_highlord_darion_mograine : public CreatureScript public: npc_highlord_darion_mograine() : CreatureScript("npc_highlord_darion_mograine") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); CAST_AI(npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, creature->AI())->uiStep = 1; - CAST_AI(npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, creature->AI())->Start(true, false, pPlayer->GetGUID()); + CAST_AI(npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, creature->AI())->Start(true, false, player->GetGUID()); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(12801) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(0, "I am ready.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestStatus(12801) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(0, "I am ready.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp index 13196ddea04..c9ce9b65b39 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp @@ -830,9 +830,9 @@ class go_loosely_turned_soil : public GameObjectScript public: go_loosely_turned_soil() : GameObjectScript("go_loosely_turned_soil") { } - bool OnGossipHello(Player* pPlayer, GameObject* soil) + bool OnGossipHello(Player* player, GameObject* soil) { - InstanceScript* pInstance = pPlayer->GetInstanceScript(); + InstanceScript* pInstance = player->GetInstanceScript(); if (pInstance) { if (pInstance->GetData(DATA_HORSEMAN_EVENT) != NOT_STARTED) @@ -846,10 +846,10 @@ public: } if (player->GetQuestStatus(11405) == QUEST_STATUS_INCOMPLETE && player->getLevel() > 64) { */ - pPlayer->AreaExploredOrEventHappens(11405); + player->AreaExploredOrEventHappens(11405); if (Creature* horseman = soil->SummonCreature(HH_MOUNTED, FlightPoint[20].x, FlightPoint[20].y, FlightPoint[20].z, 0, TEMPSUMMON_MANUAL_DESPAWN, 0)) { - CAST_AI(boss_headless_horseman::boss_headless_horsemanAI, horseman->AI())->PlayerGUID = pPlayer->GetGUID(); + CAST_AI(boss_headless_horseman::boss_headless_horsemanAI, horseman->AI())->PlayerGUID = player->GetGUID(); CAST_AI(boss_headless_horseman::boss_headless_horsemanAI, horseman->AI())->FlyMode(); } //} diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp index 5cd30dea384..601b54ec5d7 100644 --- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp +++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp @@ -63,12 +63,12 @@ public: return new npc_shadowfang_prisonerAI(creature); } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); if (npc_escortAI* pEscortAI = CAST_AI(npc_shadowfang_prisoner::npc_shadowfang_prisonerAI, creature->AI())) pEscortAI->Start(false, false); @@ -76,14 +76,14 @@ public: return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { InstanceScript* pInstance = creature->GetInstanceScript(); if (pInstance && pInstance->GetData(TYPE_FREE_NPC) != DONE && pInstance->GetData(TYPE_RETHILGORE) == DONE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DOOR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DOOR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } diff --git a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp index af7ebb1c919..09e913a2cf7 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp @@ -43,7 +43,7 @@ class go_gauntlet_gate : public GameObjectScript public: go_gauntlet_gate() : GameObjectScript("go_gauntlet_gate") { } - bool OnGossipHello(Player* pPlayer, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* pGo) { InstanceScript* pInstance = pGo->GetInstanceScript(); @@ -53,7 +53,7 @@ public: if (pInstance->GetData(TYPE_BARON_RUN) != NOT_STARTED) return false; - if (Group *pGroup = pPlayer->GetGroup()) + if (Group *pGroup = player->GetGroup()) { for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { @@ -66,10 +66,10 @@ public: pGroupie->GetMap() == pGo->GetMap()) pGroupie->CastSpell(pGroupie, SPELL_BARON_ULTIMATUM, true); } - } else if (pPlayer->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE && - !pPlayer->HasAura(SPELL_BARON_ULTIMATUM) && - pPlayer->GetMap() == pGo->GetMap()) - pPlayer->CastSpell(pPlayer, SPELL_BARON_ULTIMATUM, true); + } else if (player->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE && + !player->HasAura(SPELL_BARON_ULTIMATUM) && + player->GetMap() == pGo->GetMap()) + player->CastSpell(player, SPELL_BARON_ULTIMATUM, true); pInstance->SetData(TYPE_BARON_RUN, IN_PROGRESS); return false; @@ -258,7 +258,7 @@ public: DoMeleeAttackIfReady(); } - void ReceiveEmote(Player* pPlayer, uint32 emote) + void ReceiveEmote(Player* player, uint32 emote) { switch(emote) { @@ -266,8 +266,8 @@ public: EnterEvadeMode(); break; case TEXT_EMOTE_RUDE: - if (me->IsWithinDistInMap(pPlayer, 5)) - DoCast(pPlayer, SPELL_SLAP, false); + if (me->IsWithinDistInMap(player, 5)) + DoCast(player, SPELL_SLAP, false); else me->HandleEmoteCommand(EMOTE_ONESHOT_RUDE); break; diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp index 0e90a641a2a..18d8bd26106 100644 --- a/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp +++ b/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp @@ -39,10 +39,10 @@ class at_malfurion_stormrage : public AreaTriggerScript public: at_malfurion_stormrage() : AreaTriggerScript("at_malfurion_stormrage") { } - bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/) + bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/) { - if (pPlayer->GetInstanceScript() && !pPlayer->FindNearestCreature(15362, 15)) - pPlayer->SummonCreature(15362, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), -1.52f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 100000); + if (player->GetInstanceScript() && !player->FindNearestCreature(15362, 15)) + player->SummonCreature(15362, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), -1.52f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 100000); return false; } @@ -56,9 +56,9 @@ class go_atalai_statue : public GameObjectScript public: go_atalai_statue() : GameObjectScript("go_atalai_statue") { } - bool OnGossipHello(Player* pPlayer, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* pGo) { - if (InstanceScript* pInstance = pPlayer->GetInstanceScript()) + if (InstanceScript* pInstance = player->GetInstanceScript()) pInstance->SetData(EVENT_STATE, pGo->GetEntry()); return false; } diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp index 976433e69a9..39d1974a495 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp @@ -377,9 +377,9 @@ public: { for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { - Player* pPlayer = itr->getSource(); - if (pPlayer) - me->GetMap()->ToInstanceMap()->PermBindAllPlayers(pPlayer); + Player* player = itr->getSource(); + if (player) + me->GetMap()->ToInstanceMap()->PermBindAllPlayers(player); } } } @@ -543,7 +543,7 @@ class kalecgos_teleporter : public GameObjectScript public: kalecgos_teleporter() : GameObjectScript("kalecgos_teleporter") { } - bool OnGossipHello(Player* pPlayer, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* pGo) { uint8 SpectralPlayers = 0; Map* pMap = pGo->GetMap(); @@ -557,10 +557,10 @@ public: ++SpectralPlayers; } uint8 MaxSpectralPlayers = MAX_PLAYERS_IN_SPECTRAL_REALM; - if (pPlayer->HasAura(AURA_SPECTRAL_EXHAUSTION) || (MaxSpectralPlayers && SpectralPlayers >= MaxSpectralPlayers)) - pPlayer->GetSession()->SendNotification(GO_FAILED); + if (player->HasAura(AURA_SPECTRAL_EXHAUSTION) || (MaxSpectralPlayers && SpectralPlayers >= MaxSpectralPlayers)) + player->GetSession()->SendNotification(GO_FAILED); else - pPlayer->CastSpell(pPlayer, SPELL_TELEPORT_SPECTRAL, true); + player->CastSpell(player, SPELL_TELEPORT_SPECTRAL, true); return true; } diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp index 6c120ee8590..f258f1b7f31 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp @@ -374,16 +374,16 @@ class go_orb_of_the_blue_flight : public GameObjectScript public: go_orb_of_the_blue_flight() : GameObjectScript("go_orb_of_the_blue_flight") { } - bool OnGossipHello(Player* pPlayer, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* pGo) { if (pGo->GetUInt32Value(GAMEOBJECT_FACTION) == 35) { InstanceScript* pInstance = pGo->GetInstanceScript(); - pPlayer->SummonCreature(CREATURE_POWER_OF_THE_BLUE_DRAGONFLIGHT, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 121000); - pPlayer->CastSpell(pPlayer, SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, false); + player->SummonCreature(CREATURE_POWER_OF_THE_BLUE_DRAGONFLIGHT, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 121000); + player->CastSpell(player, SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, false); pGo->SetUInt32Value(GAMEOBJECT_FACTION, 0); - if (Creature* pKalec = Unit::GetCreature(*pPlayer, pInstance->GetData64(DATA_KALECGOS_KJ))) + if (Creature* pKalec = Unit::GetCreature(*player, pInstance->GetData64(DATA_KALECGOS_KJ))) CAST_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalec->AI())->SetRingOfBlueFlames(); pGo->Refresh(); diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp index 6be9082be70..4a50cb9f61a 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp @@ -394,15 +394,15 @@ class go_altar_of_archaedas : public GameObjectScript { } - bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/) + bool OnGossipHello(Player* player, GameObject* /*pGO*/) { - InstanceScript* pInstance = pPlayer->GetInstanceScript(); + InstanceScript* pInstance = player->GetInstanceScript(); if (!pInstance) return false; - pPlayer->CastSpell (pPlayer, SPELL_BOSS_OBJECT_VISUAL, false); + player->CastSpell (player, SPELL_BOSS_OBJECT_VISUAL, false); - pInstance->SetData64(0, pPlayer->GetGUID()); // activate archaedas + pInstance->SetData64(0, player->GetGUID()); // activate archaedas return false; } }; @@ -425,13 +425,13 @@ class go_altar_of_the_keepers : public GameObjectScript { } - bool OnGossipHello(Player* pPlayer, GameObject* /*pGo*/) + bool OnGossipHello(Player* player, GameObject* /*pGo*/) { - InstanceScript* pInstance = pPlayer->GetInstanceScript(); + InstanceScript* pInstance = player->GetInstanceScript(); if (!pInstance) return false; - pPlayer->CastSpell (pPlayer, SPELL_BOSS_OBJECT_VISUAL, false); + player->CastSpell (player, SPELL_BOSS_OBJECT_VISUAL, false); pInstance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate the Stone Keepers return false; diff --git a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp index 0a7127772e3..e78a18fd6ce 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp @@ -110,7 +110,7 @@ class go_keystone_chamber : public GameObjectScript public: go_keystone_chamber() : GameObjectScript("go_keystone_chamber") { } - bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo) + bool OnGossipHello(Player* /*player*/, GameObject* pGo) { if (InstanceScript* pInstance = pGo->GetInstanceScript()) pInstance->SetData(DATA_IRONAYA_SEAL, IN_PROGRESS); //door animation and save state. @@ -134,10 +134,10 @@ class AreaTrigger_at_map_chamber : public AreaTriggerScript { } - bool OnTrigger(Player* pPlayer, AreaTriggerEntry const* /*trigger*/) + bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/) { - if (pPlayer->GetQuestStatus(QUEST_HIDDEN_CHAMBER) == QUEST_STATUS_INCOMPLETE) - pPlayer->AreaExploredOrEventHappens(QUEST_HIDDEN_CHAMBER); + if (player->GetQuestStatus(QUEST_HIDDEN_CHAMBER) == QUEST_STATUS_INCOMPLETE) + player->AreaExploredOrEventHappens(QUEST_HIDDEN_CHAMBER); return true; } @@ -173,84 +173,84 @@ class npc_lore_keeper_of_norgannon : public CreatureScript { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(2278) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KEEPER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestStatus(2278) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KEEPER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(1079, creature->GetGUID()); + player->SEND_GOSSIP_MENU(1079, creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->SEND_GOSSIP_MENU(1080, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->SEND_GOSSIP_MENU(1080, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - pPlayer->SEND_GOSSIP_MENU(1081, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + player->SEND_GOSSIP_MENU(1081, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); - pPlayer->SEND_GOSSIP_MENU(1082, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); + player->SEND_GOSSIP_MENU(1082, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); - pPlayer->SEND_GOSSIP_MENU(1083, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); + player->SEND_GOSSIP_MENU(1083, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6); - pPlayer->SEND_GOSSIP_MENU(1084, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6); + player->SEND_GOSSIP_MENU(1084, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+6: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7); - pPlayer->SEND_GOSSIP_MENU(1085, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7); + player->SEND_GOSSIP_MENU(1085, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+7: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+8); - pPlayer->SEND_GOSSIP_MENU(1086, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+8); + player->SEND_GOSSIP_MENU(1086, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+8: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9); - pPlayer->SEND_GOSSIP_MENU(1087, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9); + player->SEND_GOSSIP_MENU(1087, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+9: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+10); - pPlayer->SEND_GOSSIP_MENU(1088, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+10); + player->SEND_GOSSIP_MENU(1088, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+10: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+11); - pPlayer->SEND_GOSSIP_MENU(1089, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+11); + player->SEND_GOSSIP_MENU(1089, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+11: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+12); - pPlayer->SEND_GOSSIP_MENU(1090, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+12); + player->SEND_GOSSIP_MENU(1090, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+12: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER12, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+13); - pPlayer->SEND_GOSSIP_MENU(1091, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER12, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+13); + player->SEND_GOSSIP_MENU(1091, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+13: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER13, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+14); - pPlayer->SEND_GOSSIP_MENU(1092, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER13, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+14); + player->SEND_GOSSIP_MENU(1092, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+14: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER14, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+15); - pPlayer->SEND_GOSSIP_MENU(1093, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER14, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+15); + player->SEND_GOSSIP_MENU(1093, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+15: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER15, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+16); - pPlayer->SEND_GOSSIP_MENU(1094, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER15, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+16); + player->SEND_GOSSIP_MENU(1094, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+16: - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->AreaExploredOrEventHappens(2278); + player->CLOSE_GOSSIP_MENU(); + player->AreaExploredOrEventHappens(2278); break; } return true; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp index cc037ff403d..0f97f34ebbf 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp @@ -135,8 +135,8 @@ class npc_zulaman_hostage : public CreatureScript void EnterCombat(Unit* /*who*/) {} void JustDied(Unit* /*who*/) { - Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID); - if (pPlayer) pPlayer->SendLoot(me->GetGUID(), LOOT_CORPSE); + Player* player = Unit::GetPlayer(*me, PlayerGUID); + if (player) player->SendLoot(me->GetGUID(), LOOT_CORPSE); } void UpdateAI(const uint32 /*diff*/) { @@ -150,18 +150,18 @@ class npc_zulaman_hostage : public CreatureScript return new npc_zulaman_hostageAI(creature); } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HOSTAGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HOSTAGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); if (!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP)) return true; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp index 33e2786433c..005f84f7494 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp @@ -269,7 +269,7 @@ class go_gong_of_bethekk : public GameObjectScript { } - bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo) + bool OnGossipHello(Player* /*player*/, GameObject* pGo) { if (InstanceScript* m_pInstance = pGo->GetInstanceScript()) { diff --git a/src/server/scripts/EasternKingdoms/arathi_highlands.cpp b/src/server/scripts/EasternKingdoms/arathi_highlands.cpp index adbeebdaf12..f389c107329 100644 --- a/src/server/scripts/EasternKingdoms/arathi_highlands.cpp +++ b/src/server/scripts/EasternKingdoms/arathi_highlands.cpp @@ -66,15 +66,15 @@ class npc_professor_phizzlethorpe : public CreatureScript void WaypointReached(uint32 uiPointId) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch(uiPointId) { - case 4:DoScriptText(SAY_PROGRESS_2, me, pPlayer);break; - case 5:DoScriptText(SAY_PROGRESS_3, me, pPlayer);break; + case 4:DoScriptText(SAY_PROGRESS_2, me, player);break; + case 5:DoScriptText(SAY_PROGRESS_3, me, player);break; case 8:DoScriptText(EMOTE_PROGRESS_4, me);break; case 9: { @@ -82,17 +82,17 @@ class npc_professor_phizzlethorpe : public CreatureScript me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f, 20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0); break; } - case 10:DoScriptText(SAY_PROGRESS_5, me, pPlayer);break; + case 10:DoScriptText(SAY_PROGRESS_5, me, player);break; case 11: - DoScriptText(SAY_PROGRESS_6, me, pPlayer); + DoScriptText(SAY_PROGRESS_6, me, player); SetRun(); break; - case 19:DoScriptText(SAY_PROGRESS_7, me, pPlayer); break; + case 19:DoScriptText(SAY_PROGRESS_7, me, player); break; case 20: DoScriptText(EMOTE_PROGRESS_8, me); - DoScriptText(SAY_PROGRESS_9, me, pPlayer); - if (pPlayer) - CAST_PLR(pPlayer)->GroupEventHappens(QUEST_SUNKEN_TREASURE, me); + DoScriptText(SAY_PROGRESS_9, me, player); + if (player) + CAST_PLR(player)->GroupEventHappens(QUEST_SUNKEN_TREASURE, me); break; } } diff --git a/src/server/scripts/EasternKingdoms/blasted_lands.cpp b/src/server/scripts/EasternKingdoms/blasted_lands.cpp index cf4043a61fa..048fd8dfd2a 100644 --- a/src/server/scripts/EasternKingdoms/blasted_lands.cpp +++ b/src/server/scripts/EasternKingdoms/blasted_lands.cpp @@ -45,24 +45,24 @@ class npc_deathly_usher : public CreatureScript public: npc_deathly_usher() : CreatureScript("npc_deathly_usher") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF) { - pPlayer->CLOSE_GOSSIP_MENU(); - creature->CastSpell(pPlayer, SPELL_TELEPORT_SINGLE, true); + player->CLOSE_GOSSIP_MENU(); + creature->CastSpell(player, SPELL_TELEPORT_SINGLE, true); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(3628) == QUEST_STATUS_INCOMPLETE && pPlayer->HasItemCount(10757, 1)) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_USHER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + if (player->GetQuestStatus(3628) == QUEST_STATUS_INCOMPLETE && player->HasItemCount(10757, 1)) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_USHER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -88,73 +88,73 @@ class npc_fallen_hero_of_horde : public CreatureScript public: npc_fallen_hero_of_horde() : CreatureScript("npc_fallen_hero_of_horde") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11); - pPlayer->SEND_GOSSIP_MENU(1392, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11); + player->SEND_GOSSIP_MENU(1392, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+11: - pPlayer->SEND_GOSSIP_MENU(1411, creature->GetGUID()); - if (pPlayer->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE) - pPlayer->AreaExploredOrEventHappens(2784); - if (pPlayer->GetTeam() == ALLIANCE) + player->SEND_GOSSIP_MENU(1411, creature->GetGUID()); + if (player->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE) + player->AreaExploredOrEventHappens(2784); + if (player->GetTeam() == ALLIANCE) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(1411, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->SEND_GOSSIP_MENU(1411, creature->GetGUID()); } break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21); - pPlayer->SEND_GOSSIP_MENU(1451, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21); + player->SEND_GOSSIP_MENU(1451, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+21: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22); - pPlayer->SEND_GOSSIP_MENU(1452, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22); + player->SEND_GOSSIP_MENU(1452, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+22: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23); - pPlayer->SEND_GOSSIP_MENU(1453, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23); + player->SEND_GOSSIP_MENU(1453, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+23: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24); - pPlayer->SEND_GOSSIP_MENU(1454, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24); + player->SEND_GOSSIP_MENU(1454, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+24: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25); - pPlayer->SEND_GOSSIP_MENU(1455, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25); + player->SEND_GOSSIP_MENU(1455, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+25: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 26); - pPlayer->SEND_GOSSIP_MENU(1456, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 26); + player->SEND_GOSSIP_MENU(1456, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+26: - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->AreaExploredOrEventHappens(2801); + player->CLOSE_GOSSIP_MENU(); + player->AreaExploredOrEventHappens(2801); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - if (pPlayer->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && pPlayer->GetTeam() == HORDE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + if (player->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && player->GetTeam() == HORDE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - if (pPlayer->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && pPlayer->GetTeam() == ALLIANCE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && player->GetTeam() == ALLIANCE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } diff --git a/src/server/scripts/EasternKingdoms/burning_steppes.cpp b/src/server/scripts/EasternKingdoms/burning_steppes.cpp index 43d35631b45..885cd8b00af 100644 --- a/src/server/scripts/EasternKingdoms/burning_steppes.cpp +++ b/src/server/scripts/EasternKingdoms/burning_steppes.cpp @@ -51,72 +51,72 @@ class npc_ragged_john : public CreatureScript public: npc_ragged_john() : CreatureScript("npc_ragged_john") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(2714, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(2714, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(2715, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->SEND_GOSSIP_MENU(2715, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(2716, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->SEND_GOSSIP_MENU(2716, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - pPlayer->SEND_GOSSIP_MENU(2717, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); + player->SEND_GOSSIP_MENU(2717, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); - pPlayer->SEND_GOSSIP_MENU(2718, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); + player->SEND_GOSSIP_MENU(2718, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); - pPlayer->SEND_GOSSIP_MENU(2719, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); + player->SEND_GOSSIP_MENU(2719, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+6: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); - pPlayer->SEND_GOSSIP_MENU(2720, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); + player->SEND_GOSSIP_MENU(2720, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+7: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8); - pPlayer->SEND_GOSSIP_MENU(2721, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8); + player->SEND_GOSSIP_MENU(2721, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+8: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9); - pPlayer->SEND_GOSSIP_MENU(2722, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9); + player->SEND_GOSSIP_MENU(2722, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+9: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10); - pPlayer->SEND_GOSSIP_MENU(2723, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10); + player->SEND_GOSSIP_MENU(2723, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+10: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11); - pPlayer->SEND_GOSSIP_MENU(2725, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11); + player->SEND_GOSSIP_MENU(2725, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+11: - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->AreaExploredOrEventHappens(4224); + player->CLOSE_GOSSIP_MENU(); + player->AreaExploredOrEventHappens(4224); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(4224) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + if (player->GetQuestStatus(4224) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(2713, creature->GetGUID()); + player->SEND_GOSSIP_MENU(2713, creature->GetGUID()); return true; } diff --git a/src/server/scripts/EasternKingdoms/duskwood.cpp b/src/server/scripts/EasternKingdoms/duskwood.cpp index 65c2c9abce0..6c6086b8c74 100644 --- a/src/server/scripts/EasternKingdoms/duskwood.cpp +++ b/src/server/scripts/EasternKingdoms/duskwood.cpp @@ -34,20 +34,20 @@ class at_twilight_grove : public AreaTriggerScript public: at_twilight_grove() : AreaTriggerScript("at_twilight_grove") { } - bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/) + bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/) { - if (pPlayer->HasQuestForItem(21149)) + if (player->HasQuestForItem(21149)) { - if (Unit* TCorrupter = pPlayer->SummonCreature(15625, -10328.16f, -489.57f, 49.95f, 0, TEMPSUMMON_MANUAL_DESPAWN, 60000)) + if (Unit* TCorrupter = player->SummonCreature(15625, -10328.16f, -489.57f, 49.95f, 0, TEMPSUMMON_MANUAL_DESPAWN, 60000)) { TCorrupter->setFaction(14); TCorrupter->SetMaxHealth(832750); } - if (Unit* CorrupterSpeaker = pPlayer->SummonCreature(1, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ()-1, 0, TEMPSUMMON_TIMED_DESPAWN, 15000)) + if (Unit* CorrupterSpeaker = player->SummonCreature(1, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()-1, 0, TEMPSUMMON_TIMED_DESPAWN, 15000)) { CorrupterSpeaker->SetName("Twilight Corrupter"); CorrupterSpeaker->SetVisible(true); - CorrupterSpeaker->MonsterYell("Come, $N. See what the Nightmare brings...", 0, pPlayer->GetGUID()); + CorrupterSpeaker->MonsterYell("Come, $N. See what the Nightmare brings...", 0, player->GetGUID()); } } return false; diff --git a/src/server/scripts/EasternKingdoms/eastern_plaguelands.cpp b/src/server/scripts/EasternKingdoms/eastern_plaguelands.cpp index ab31ebcba6a..c30d5db0244 100644 --- a/src/server/scripts/EasternKingdoms/eastern_plaguelands.cpp +++ b/src/server/scripts/EasternKingdoms/eastern_plaguelands.cpp @@ -72,23 +72,23 @@ class npc_augustus_the_touched : public CreatureScript public: npc_augustus_the_touched() : CreatureScript("npc_augustus_the_touched") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_TRADE) - pPlayer->GetSession()->SendListInventory(creature->GetGUID()); + player->GetSession()->SendListInventory(creature->GetGUID()); return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (creature->isVendor() && pPlayer->GetQuestRewardStatus(6164)) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); + if (creature->isVendor() && player->GetQuestRewardStatus(6164)) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -105,10 +105,10 @@ class npc_darrowshire_spirit : public CreatureScript public: npc_darrowshire_spirit() : CreatureScript("npc_darrowshire_spirit") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - pPlayer->SEND_GOSSIP_MENU(3873, creature->GetGUID()); - pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID()); + player->SEND_GOSSIP_MENU(3873, creature->GetGUID()); + player->TalkedToCreature(creature->GetEntry(), creature->GetGUID()); creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); return true; } @@ -148,40 +148,40 @@ class npc_tirion_fordring : public CreatureScript public: npc_tirion_fordring() : CreatureScript("npc_tirion_fordring") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(4493, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->SEND_GOSSIP_MENU(4493, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(4494, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->SEND_GOSSIP_MENU(4494, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - pPlayer->SEND_GOSSIP_MENU(4495, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); + player->SEND_GOSSIP_MENU(4495, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->AreaExploredOrEventHappens(5742); + player->CLOSE_GOSSIP_MENU(); + player->AreaExploredOrEventHappens(5742); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && pPlayer->getStandState() == UNIT_STAND_STATE_SIT) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && player->getStandState() == UNIT_STAND_STATE_SIT) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } diff --git a/src/server/scripts/EasternKingdoms/eversong_woods.cpp b/src/server/scripts/EasternKingdoms/eversong_woods.cpp index 271a08c6f10..96c709c8251 100644 --- a/src/server/scripts/EasternKingdoms/eversong_woods.cpp +++ b/src/server/scripts/EasternKingdoms/eversong_woods.cpp @@ -53,30 +53,30 @@ class npc_prospector_anvilward : public CreatureScript public: npc_prospector_anvilward() : CreatureScript("npc_prospector_anvilward") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch(uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->SEND_GOSSIP_MENU(8240, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->SEND_GOSSIP_MENU(8240, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); if (npc_escortAI* pEscortAI = CAST_AI(npc_prospector_anvilward::npc_prospector_anvilwardAI, creature->AI())) - pEscortAI->Start(true, false, pPlayer->GetGUID()); + pEscortAI->Start(true, false, player->GetGUID()); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(QUEST_THE_DWARVEN_SPY) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestStatus(QUEST_THE_DWARVEN_SPY) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(8239, creature->GetGUID()); + player->SEND_GOSSIP_MENU(8239, creature->GetGUID()); return true; } @@ -93,15 +93,15 @@ public: // Pure Virtual Functions void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch (i) { - case 0: DoScriptText(SAY_ANVIL1, me, pPlayer); break; - case 5: DoScriptText(SAY_ANVIL2, me, pPlayer); break; + case 0: DoScriptText(SAY_ANVIL1, me, player); break; + case 5: DoScriptText(SAY_ANVIL2, me, player); break; case 6: me->setFaction(24); break; } } @@ -346,7 +346,7 @@ class npc_second_trial_controller : public CreatureScript public: npc_second_trial_controller() : CreatureScript("npc_second_trial_controller") { } - bool OnQuestAccept(Player* /*pPlayer*/, Creature* creature, Quest const *quest) + bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const *quest) { // One Player exclusive quest, wait for user go activation if (quest->GetQuestId() == QUEST_SECOND_TRIAL) @@ -355,7 +355,7 @@ public: return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { // quest only available if not already started // Quest_template flag is set to : QUEST_FLAGS_EVENT @@ -364,11 +364,11 @@ public: if (CAST_AI(npc_second_trial_controller::master_kelerun_bloodmournAI, creature->AI())->questPhase == 0) { - pPlayer->PrepareQuestMenu(creature->GetGUID()); - pPlayer->SendPreparedQuest(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); + player->SendPreparedQuest(creature->GetGUID()); } - pPlayer->SEND_GOSSIP_MENU(creature->GetEntry(), creature->GetGUID()); + player->SEND_GOSSIP_MENU(creature->GetEntry(), creature->GetGUID()); return true; } @@ -505,7 +505,7 @@ class go_second_trial : public GameObjectScript public: go_second_trial() : GameObjectScript("go_second_trial") { } - bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO) + bool OnGossipHello(Player* /*player*/, GameObject* pGO) { // find spawn :: master_kelerun_bloodmourn if (Creature* creature = pGO->FindNearestCreature(MASTER_KELERUN_BLOODMOURN, 30.0f)) @@ -529,12 +529,12 @@ class npc_apprentice_mirveda : public CreatureScript public: npc_apprentice_mirveda() : CreatureScript("npc_apprentice_mirveda") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_UNEXPECTED_RESULT) { CAST_AI(npc_apprentice_mirveda::npc_apprentice_mirvedaAI, creature->AI())->Summon = true; - CAST_AI(npc_apprentice_mirveda::npc_apprentice_mirvedaAI, creature->AI())->PlayerGUID = pPlayer->GetGUID(); + CAST_AI(npc_apprentice_mirveda::npc_apprentice_mirvedaAI, creature->AI())->PlayerGUID = player->GetGUID(); } return true; } @@ -578,15 +578,15 @@ public: void JustDied(Unit* /*killer*/) { if (PlayerGUID) - if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID)) - CAST_PLR(pPlayer)->FailQuest(QUEST_UNEXPECTED_RESULT); + if (Player* player = Unit::GetPlayer(*me, PlayerGUID)) + CAST_PLR(player)->FailQuest(QUEST_UNEXPECTED_RESULT); } void UpdateAI(const uint32 /*diff*/) { if (KillCount >= 3 && PlayerGUID) - if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID)) - CAST_PLR(pPlayer)->CompleteQuest(QUEST_UNEXPECTED_RESULT); + if (Player* player = Unit::GetPlayer(*me, PlayerGUID)) + CAST_PLR(player)->CompleteQuest(QUEST_UNEXPECTED_RESULT); if (Summon) { @@ -676,8 +676,8 @@ public: void JustDied(Unit* /*killer*/) { if (PlayerGUID && !Completed) - if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID)) - CAST_PLR(pPlayer)->FailQuest(QUEST_POWERING_OUR_DEFENSES); + if (Player* player = Unit::GetPlayer(*me, PlayerGUID)) + CAST_PLR(player)->FailQuest(QUEST_POWERING_OUR_DEFENSES); } void UpdateAI(const uint32 diff) @@ -687,8 +687,8 @@ public: DoScriptText(EMOTE, me); Completed = true; if (PlayerGUID) - if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID)) - CAST_PLR(pPlayer)->CompleteQuest(QUEST_POWERING_OUR_DEFENSES); + if (Player* player = Unit::GetPlayer(*me, PlayerGUID)) + CAST_PLR(player)->CompleteQuest(QUEST_POWERING_OUR_DEFENSES); me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); me->RemoveCorpse(); diff --git a/src/server/scripts/EasternKingdoms/ghostlands.cpp b/src/server/scripts/EasternKingdoms/ghostlands.cpp index 5d2104475e3..9efe8301e10 100644 --- a/src/server/scripts/EasternKingdoms/ghostlands.cpp +++ b/src/server/scripts/EasternKingdoms/ghostlands.cpp @@ -44,28 +44,28 @@ class npc_blood_knight_dawnstar : public CreatureScript public: npc_blood_knight_dawnstar() : CreatureScript("npc_blood_knight_dawnstar") { } - bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { ItemPosCountVec dest; - uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 24226, 1, NULL); + uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 24226, 1, NULL); if (msg == EQUIP_ERR_OK) { - pPlayer->StoreNewItem(dest, 24226, 1, true); - pPlayer->PlayerTalkClass->ClearMenus(); + player->StoreNewItem(dest, 24226, 1, true); + player->PlayerTalkClass->ClearMenus(); } } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(9692) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(24226, 1, true)) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_BKD, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestStatus(9692) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(24226, 1, true)) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_BKD, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -83,26 +83,26 @@ class npc_budd_nedreck : public CreatureScript public: npc_budd_nedreck() : CreatureScript("npc_budd_nedreck") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF) { - pPlayer->CLOSE_GOSSIP_MENU(); - creature->CastSpell(pPlayer, 42540, false); + player->CLOSE_GOSSIP_MENU(); + creature->CastSpell(player, 42540, false); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + if (player->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -117,25 +117,25 @@ class npc_rathis_tomber : public CreatureScript public: npc_rathis_tomber() : CreatureScript("npc_rathis_tomber") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_TRADE) - pPlayer->GetSession()->SendListInventory(creature->GetGUID()); + player->GetSession()->SendListInventory(creature->GetGUID()); return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (creature->isVendor() && pPlayer->GetQuestRewardStatus(9152)) + if (creature->isVendor() && player->GetQuestRewardStatus(9152)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - pPlayer->SEND_GOSSIP_MENU(8432, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); + player->SEND_GOSSIP_MENU(8432, creature->GetGUID()); }else - pPlayer->SEND_GOSSIP_MENU(8431, creature->GetGUID()); + player->SEND_GOSSIP_MENU(8431, creature->GetGUID()); return true; } @@ -173,9 +173,9 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch(i) @@ -185,24 +185,24 @@ public: me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20)) Cage->SetGoState(GO_STATE_ACTIVE); - DoScriptText(SAY_START, me, pPlayer); + DoScriptText(SAY_START, me, player); break; } case 5: - DoScriptText(SAY_PROGRESS1, me, pPlayer); + DoScriptText(SAY_PROGRESS1, me, player); case 11: - DoScriptText(SAY_PROGRESS2, me, pPlayer); + DoScriptText(SAY_PROGRESS2, me, player); me->SetOrientation(4.762841f); break; case 18: { - DoScriptText(SAY_PROGRESS3, me, pPlayer); + DoScriptText(SAY_PROGRESS3, me, player); Creature* Summ1 = me->SummonCreature(16342, 7627.083984f, -7532.538086f, 152.128616f, 1.082733f, TEMPSUMMON_DEAD_DESPAWN, 0); Creature* Summ2 = me->SummonCreature(16343, 7620.432129f, -7532.550293f, 152.454865f, 0.827478f, TEMPSUMMON_DEAD_DESPAWN, 0); if (Summ1 && Summ2) { Summ1->Attack(me, true); - Summ2->Attack(pPlayer, true); + Summ2->Attack(player, true); } me->AI()->AttackStart(Summ1); break; @@ -210,19 +210,19 @@ public: case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break; case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); break; case 30: - if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER) - CAST_PLR(pPlayer)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me); + if (player && player->GetTypeId() == TYPEID_PLAYER) + CAST_PLR(player)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me); break; case 32: me->SetOrientation(2.978281f); - DoScriptText(SAY_END1, me, pPlayer); + DoScriptText(SAY_END1, me, player); break; case 33: me->SetOrientation(5.858011f); - DoScriptText(SAY_END2, me, pPlayer); + DoScriptText(SAY_END2, me, player); Unit* CaptainHelios = me->FindNearestCreature(NPC_CAPTAIN_HELIOS, 50); if (CaptainHelios) - DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, pPlayer); + DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, player); break; } } @@ -234,14 +234,14 @@ public: } }; - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS) { creature->setFaction(113); if (npc_escortAI* pEscortAI = CAST_AI(npc_ranger_lilatha::npc_ranger_lilathaAI, creature->AI())) - pEscortAI->Start(true, false, pPlayer->GetGUID()); + pEscortAI->Start(true, false, player->GetGUID()); } return true; } diff --git a/src/server/scripts/EasternKingdoms/hinterlands.cpp b/src/server/scripts/EasternKingdoms/hinterlands.cpp index 24e250562f6..e982e27492c 100644 --- a/src/server/scripts/EasternKingdoms/hinterlands.cpp +++ b/src/server/scripts/EasternKingdoms/hinterlands.cpp @@ -57,21 +57,21 @@ class npc_00x09hl : public CreatureScript public: npc_00x09hl() : CreatureScript("npc_00x09hl") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_RESQUE_OOX_09) { creature->SetStandState(UNIT_STAND_STATE_STAND); - if (pPlayer->GetTeam() == ALLIANCE) + if (player->GetTeam() == ALLIANCE) creature->setFaction(FACTION_ESCORTEE_A); - else if (pPlayer->GetTeam() == HORDE) + else if (player->GetTeam() == HORDE) creature->setFaction(FACTION_ESCORTEE_H); - DoScriptText(SAY_OOX_START, creature, pPlayer); + DoScriptText(SAY_OOX_START, creature, player); if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hl::npc_00x09hlAI, creature->AI())) - pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest); + pEscortAI->Start(false, false, player->GetGUID(), pQuest); } return true; } @@ -99,8 +99,8 @@ public: break; case 64: DoScriptText(SAY_OOX_END, me); - if (Player* pPlayer = GetPlayerForEscort()) - pPlayer->GroupEventHappens(QUEST_RESQUE_OOX_09, me); + if (Player* player = GetPlayerForEscort()) + player->GroupEventHappens(QUEST_RESQUE_OOX_09, me); break; } } @@ -191,7 +191,7 @@ class npc_rinji : public CreatureScript public: npc_rinji() : CreatureScript("npc_rinji") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_RINJI_TRAPPED) { @@ -199,7 +199,7 @@ public: pGo->UseDoorOrButton(); if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinji::npc_rinjiAI, creature->AI())) - pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest); + pEscortAI->Start(false, false, player->GetGUID(), pQuest); } return true; } @@ -279,15 +279,15 @@ public: void WaypointReached(uint32 uiPointId) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch(uiPointId) { case 1: - DoScriptText(SAY_RIN_FREE, me, pPlayer); + DoScriptText(SAY_RIN_FREE, me, player); break; case 7: DoSpawnAmbush(true); @@ -296,8 +296,8 @@ public: DoSpawnAmbush(false); break; case 17: - DoScriptText(SAY_RIN_COMPLETE, me, pPlayer); - pPlayer->GroupEventHappens(QUEST_RINJI_TRAPPED, me); + DoScriptText(SAY_RIN_COMPLETE, me, player); + player->GroupEventHappens(QUEST_RINJI_TRAPPED, me); SetRun(); m_uiPostEventCount = 1; break; @@ -315,16 +315,16 @@ public: { m_uiPostEventTimer = 3000; - if (Unit* pPlayer = GetPlayerForEscort()) + if (Unit* player = GetPlayerForEscort()) { switch(m_uiPostEventCount) { case 1: - DoScriptText(SAY_RIN_PROGRESS_1, me, pPlayer); + DoScriptText(SAY_RIN_PROGRESS_1, me, player); ++m_uiPostEventCount; break; case 2: - DoScriptText(SAY_RIN_PROGRESS_2, me, pPlayer); + DoScriptText(SAY_RIN_PROGRESS_2, me, player); m_uiPostEventCount = 0; break; } diff --git a/src/server/scripts/EasternKingdoms/ironforge.cpp b/src/server/scripts/EasternKingdoms/ironforge.cpp index b121c266733..7b37ddb8991 100644 --- a/src/server/scripts/EasternKingdoms/ironforge.cpp +++ b/src/server/scripts/EasternKingdoms/ironforge.cpp @@ -44,47 +44,47 @@ class npc_royal_historian_archesonus : public CreatureScript public: npc_royal_historian_archesonus() : CreatureScript("npc_royal_historian_archesonus") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(2236, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(2236, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(2237, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->SEND_GOSSIP_MENU(2237, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(2238, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->SEND_GOSSIP_MENU(2238, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - pPlayer->SEND_GOSSIP_MENU(2239, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); + player->SEND_GOSSIP_MENU(2239, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->AreaExploredOrEventHappens(3702); + player->CLOSE_GOSSIP_MENU(); + player->AreaExploredOrEventHappens(3702); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(3702) == QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(3702) == QUEST_STATUS_INCOMPLETE) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(2235, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + player->SEND_GOSSIP_MENU(2235, creature->GetGUID()); } else - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } diff --git a/src/server/scripts/EasternKingdoms/loch_modan.cpp b/src/server/scripts/EasternKingdoms/loch_modan.cpp index d9d4dbe5e31..25156201e95 100644 --- a/src/server/scripts/EasternKingdoms/loch_modan.cpp +++ b/src/server/scripts/EasternKingdoms/loch_modan.cpp @@ -47,51 +47,51 @@ class npc_mountaineer_pebblebitty : public CreatureScript public: npc_mountaineer_pebblebitty() : CreatureScript("npc_mountaineer_pebblebitty") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(1833, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->SEND_GOSSIP_MENU(1833, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(1834, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->SEND_GOSSIP_MENU(1834, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - pPlayer->SEND_GOSSIP_MENU(1835, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); + player->SEND_GOSSIP_MENU(1835, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); - pPlayer->SEND_GOSSIP_MENU(1836, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); + player->SEND_GOSSIP_MENU(1836, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); - pPlayer->SEND_GOSSIP_MENU(1837, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); + player->SEND_GOSSIP_MENU(1837, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+6: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); - pPlayer->SEND_GOSSIP_MENU(1838, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); + player->SEND_GOSSIP_MENU(1838, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+7: - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (!pPlayer->GetQuestRewardStatus(3181) == 1) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (!player->GetQuestRewardStatus(3181) == 1) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } diff --git a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp index 28badc9d384..0e8021ed2e2 100644 --- a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp +++ b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp @@ -43,11 +43,11 @@ class npc_corporal_keeshan : public CreatureScript public: npc_corporal_keeshan() : CreatureScript("npc_corporal_keeshan") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const *pQuest) { if (pQuest->GetQuestId() == QUEST_MISSING_IN_ACTION) { - CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI, creature->AI())->Start(true, false, pPlayer->GetGUID(), pQuest); + CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI, creature->AI())->Start(true, false, player->GetGUID(), pQuest); DoScriptText(SAY_CORPORAL_1, creature); } @@ -78,9 +78,9 @@ public: void WaypointReached(uint32 uiI) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; if (uiI >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALKING) @@ -97,7 +97,7 @@ public: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break; case 115: - pPlayer->AreaExploredOrEventHappens(QUEST_MISSING_IN_ACTION); + player->AreaExploredOrEventHappens(QUEST_MISSING_IN_ACTION); uiTimer = 2000; uiPhase = 4; break; diff --git a/src/server/scripts/EasternKingdoms/searing_gorge.cpp b/src/server/scripts/EasternKingdoms/searing_gorge.cpp index fc017998c3a..eb5b26a94a0 100644 --- a/src/server/scripts/EasternKingdoms/searing_gorge.cpp +++ b/src/server/scripts/EasternKingdoms/searing_gorge.cpp @@ -44,36 +44,36 @@ class npc_kalaran_windblade : public CreatureScript public: npc_kalaran_windblade() : CreatureScript("npc_kalaran_windblade") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(1954, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(1954, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(1955, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->SEND_GOSSIP_MENU(1955, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->AreaExploredOrEventHappens(3441); + player->CLOSE_GOSSIP_MENU(); + player->AreaExploredOrEventHappens(3441); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(3441) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + if (player->GetQuestStatus(3441) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -91,27 +91,27 @@ class npc_lothos_riftwaker : public CreatureScript public: npc_lothos_riftwaker() : CreatureScript("npc_lothos_riftwaker") { } - bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) { - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->TeleportTo(409, 1096, -467, -104.6f, 3.64f); + player->CLOSE_GOSSIP_MENU(); + player->TeleportTo(409, 1096, -467, -104.6f, 3.64f); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestRewardStatus(7487) || pPlayer->GetQuestRewardStatus(7848)) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + if (player->GetQuestRewardStatus(7487) || player->GetQuestRewardStatus(7848)) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -131,36 +131,36 @@ class npc_zamael_lunthistle : public CreatureScript public: npc_zamael_lunthistle() : CreatureScript("npc_zamael_lunthistle") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_ZL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(1921, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_ZL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(1921, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_ZL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(1922, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_ZL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->SEND_GOSSIP_MENU(1922, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->AreaExploredOrEventHappens(3377); + player->CLOSE_GOSSIP_MENU(); + player->AreaExploredOrEventHappens(3377); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(3377) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_ZL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + if (player->GetQuestStatus(3377) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_ZL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(1920, creature->GetGUID()); + player->SEND_GOSSIP_MENU(1920, creature->GetGUID()); return true; } diff --git a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp index 2e732f3d7a4..2c211b260c4 100644 --- a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp +++ b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp @@ -49,31 +49,31 @@ public: return new npc_astor_hadrenAI(creature); } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF + 1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(624, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->SEND_GOSSIP_MENU(624, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); creature->setFaction(21); - if (pPlayer) - CAST_AI(npc_astor_hadren::npc_astor_hadrenAI, creature->AI())->AttackStart(pPlayer); + if (player) + CAST_AI(npc_astor_hadren::npc_astor_hadrenAI, creature->AI())->AttackStart(player); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(1886) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + if (player->GetQuestStatus(1886) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(623, creature->GetGUID()); + player->SEND_GOSSIP_MENU(623, creature->GetGUID()); return true; } @@ -136,18 +136,18 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch(i) { - case 1: DoScriptText(SAY_START, me, pPlayer);break; + case 1: DoScriptText(SAY_START, me, player);break; case 13: - DoScriptText(SAY_LAST, me, pPlayer); - pPlayer->GroupEventHappens(QUEST_ESCORTING, me); break; - case 14: DoScriptText(SAY_THANKS, me, pPlayer); break; + DoScriptText(SAY_LAST, me, player); + player->GroupEventHappens(QUEST_ESCORTING, me); break; + case 14: DoScriptText(SAY_THANKS, me, player); break; case 15: { Unit* Rane = me->FindNearestCreature(NPC_RANE, 20); if (Rane) @@ -174,14 +174,14 @@ public: } }; - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_ESCORTING) { - DoScriptText(SAY_QUESTACCEPT, creature, pPlayer); + DoScriptText(SAY_QUESTACCEPT, creature, player); if (npc_escortAI* pEscortAI = CAST_AI(npc_deathstalker_erland::npc_deathstalker_erlandAI, creature->AI())) - pEscortAI->Start(true, false, pPlayer->GetGUID()); + pEscortAI->Start(true, false, player->GetGUID()); } return true; @@ -225,14 +225,14 @@ class pyrewood_ambush : public CreatureScript public: pyrewood_ambush() : CreatureScript("pyrewood_ambush") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest *pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest *pQuest) { if (pQuest->GetQuestId() == QUEST_PYREWOOD_AMBUSH && !CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress) { CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress = true; CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->Phase = 0; CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->KillCount = 0; - CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->PlayerGUID = pPlayer->GetGUID(); + CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->PlayerGUID = player->GetGUID(); } return true; @@ -289,13 +289,13 @@ public: { if (Creature* pSummoned = me->SummonCreature(creatureId, PyrewoodSpawnPoints[position][0], PyrewoodSpawnPoints[position][1], PyrewoodSpawnPoints[position][2], PyrewoodSpawnPoints[position][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000)) { - Player* pPlayer = NULL; + Player* player = NULL; Unit* pTarget = NULL; if (PlayerGUID) { - pPlayer = Unit::GetPlayer(*me, PlayerGUID); - if (pPlayer) - pTarget = RAND((Unit*)me, (Unit*)pPlayer); + player = Unit::GetPlayer(*me, PlayerGUID); + if (player) + pTarget = RAND((Unit*)me, (Unit*)player); } else pTarget = me; @@ -311,9 +311,9 @@ public: void JustDied(Unit* /*pKiller*/) { if (PlayerGUID) - if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID)) - if (pPlayer->GetQuestStatus(QUEST_PYREWOOD_AMBUSH) == QUEST_STATUS_INCOMPLETE) - pPlayer->FailQuest(QUEST_PYREWOOD_AMBUSH); + if (Player* player = Unit::GetPlayer(*me, PlayerGUID)) + if (player->GetQuestStatus(QUEST_PYREWOOD_AMBUSH) == QUEST_STATUS_INCOMPLETE) + player->FailQuest(QUEST_PYREWOOD_AMBUSH); } void UpdateAI(const uint32 diff) @@ -364,10 +364,10 @@ public: case 5: //end if (PlayerGUID) { - if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID)) + if (Player* player = Unit::GetPlayer(*me, PlayerGUID)) { me->MonsterSay(NPCSAY_END, LANG_UNIVERSAL, 0); //not blizzlike - pPlayer->GroupEventHappens(QUEST_PYREWOOD_AMBUSH, me); + player->GroupEventHappens(QUEST_PYREWOOD_AMBUSH, me); } } QuestInProgress = false; diff --git a/src/server/scripts/EasternKingdoms/stormwind_city.cpp b/src/server/scripts/EasternKingdoms/stormwind_city.cpp index 4aa3c56438d..eca101b3d3a 100644 --- a/src/server/scripts/EasternKingdoms/stormwind_city.cpp +++ b/src/server/scripts/EasternKingdoms/stormwind_city.cpp @@ -48,27 +48,27 @@ class npc_archmage_malin : public CreatureScript public: npc_archmage_malin() : CreatureScript("npc_archmage_malin") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF) { - pPlayer->CLOSE_GOSSIP_MENU(); - creature->CastSpell(pPlayer, 42711, true); + player->CLOSE_GOSSIP_MENU(); + creature->CastSpell(player, 42711, true); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(11223) == QUEST_STATUS_COMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MALIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + if (player->GetQuestStatus(11223) == QUEST_STATUS_COMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MALIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -90,12 +90,12 @@ class npc_bartleby : public CreatureScript public: npc_bartleby() : CreatureScript("npc_bartleby") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) { if (pQuest->GetQuestId() == QUEST_BEAT) { creature->setFaction(FACTION_ENEMY); - creature->AI()->AttackStart(pPlayer); + creature->AI()->AttackStart(player); } return true; } @@ -162,12 +162,12 @@ class npc_dashel_stonefist : public CreatureScript public: npc_dashel_stonefist() : CreatureScript("npc_dashel_stonefist") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) { if (pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT8) { creature->setFaction(FACTION_HOSTILE); - CAST_AI(npc_dashel_stonefist::npc_dashel_stonefistAI, creature->AI())->AttackStart(pPlayer); + CAST_AI(npc_dashel_stonefist::npc_dashel_stonefistAI, creature->AI())->AttackStart(player); } return true; } @@ -233,40 +233,40 @@ class npc_lady_katrana_prestor : public CreatureScript public: npc_lady_katrana_prestor() : CreatureScript("npc_lady_katrana_prestor") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(2694, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(2694, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(2695, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->SEND_GOSSIP_MENU(2695, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(2696, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->SEND_GOSSIP_MENU(2696, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->AreaExploredOrEventHappens(4185); + player->CLOSE_GOSSIP_MENU(); + player->AreaExploredOrEventHappens(4185); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(4185) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + if (player->GetQuestStatus(4185) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(2693, creature->GetGUID()); + player->SEND_GOSSIP_MENU(2693, creature->GetGUID()); return true; } @@ -418,8 +418,8 @@ public: break; case 6: DoScriptText(SAY_LESCOVAR_4, me); - if (Player* pPlayer = GetPlayerForEscort()) - pPlayer->AreaExploredOrEventHappens(QUEST_THE_ATTACK); + if (Player* player = GetPlayerForEscort()) + player->AreaExploredOrEventHappens(QUEST_THE_ATTACK); uiTimer = 2000; uiPhase = 7; break; @@ -658,9 +658,9 @@ public: case 10: if (Creature* pLescovar = me->FindNearestCreature(NPC_LORD_GREGOR_LESCOVAR, 10.0f)) { - if (Player* pPlayer = GetPlayerForEscort()) + if (Player* player = GetPlayerForEscort()) { - CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->Start(false, false, pPlayer->GetGUID()); + CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->Start(false, false, player->GetGUID()); CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->SetMaxPlayerDistance(200.0f); } } @@ -696,13 +696,13 @@ class npc_tyrion : public CreatureScript public: npc_tyrion() : CreatureScript("npc_tyrion") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const *pQuest) { if (pQuest->GetQuestId() == QUEST_THE_ATTACK) { if (Creature* pSpybot = creature->FindNearestCreature(NPC_TYRION_SPYBOT, 5.0f, true)) { - CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->Start(false, false, pPlayer->GetGUID()); + CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->Start(false, false, player->GetGUID()); CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->SetMaxPlayerDistance(200.0f); } return true; diff --git a/src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp b/src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp index 5b5cdecb0c9..8419ca964d8 100644 --- a/src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp +++ b/src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp @@ -44,11 +44,11 @@ public: npc_galen_goodward() : CreatureScript("npc_galen_goodward") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest) { if (quest->GetQuestId() == QUEST_GALENS_ESCAPE) { - CAST_AI(npc_galen_goodward::npc_galen_goodwardAI, creature->AI())->Start(false, false, pPlayer->GetGUID()); + CAST_AI(npc_galen_goodward::npc_galen_goodwardAI, creature->AI())->Start(false, false, player->GetGUID()); creature->setFaction(FACTION_ESCORT_N_NEUTRAL_ACTIVE); DoScriptText(SAY_QUEST_ACCEPTED, creature); } @@ -115,12 +115,12 @@ public: pCage->ResetDoorOrButton(); break; case 20: - if (Player* pPlayer = GetPlayerForEscort()) + if (Player* player = GetPlayerForEscort()) { - me->SetFacingToObject(pPlayer); - DoScriptText(SAY_QUEST_COMPLETE, me, pPlayer); - DoScriptText(EMOTE_WHISPER, me, pPlayer); - pPlayer->GroupEventHappens(QUEST_GALENS_ESCAPE, me); + me->SetFacingToObject(player); + DoScriptText(SAY_QUEST_COMPLETE, me, player); + DoScriptText(EMOTE_WHISPER, me, player); + player->GroupEventHappens(QUEST_GALENS_ESCAPE, me); } SetRun(true); break; diff --git a/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp b/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp index 0fea2593576..c1f543fff65 100644 --- a/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp +++ b/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp @@ -48,13 +48,13 @@ class npc_calvin_montague : public CreatureScript public: npc_calvin_montague() : CreatureScript("npc_calvin_montague") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) { if (pQuest->GetQuestId() == QUEST_590) { creature->setFaction(FACTION_HOSTILE); creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - CAST_AI(npc_calvin_montague::npc_calvin_montagueAI, creature->AI())->AttackStart(pPlayer); + CAST_AI(npc_calvin_montague::npc_calvin_montagueAI, creature->AI())->AttackStart(player); } return true; } @@ -130,8 +130,8 @@ public: ++m_uiPhase; break; case 2: - if (Player* pPlayer = Unit::GetPlayer(*me, m_uiPlayerGUID)) - pPlayer->AreaExploredOrEventHappens(QUEST_590); + if (Player* player = Unit::GetPlayer(*me, m_uiPlayerGUID)) + player->AreaExploredOrEventHappens(QUEST_590); DoCast(me, SPELL_DRINK, true); ++m_uiPhase; @@ -171,15 +171,15 @@ class go_mausoleum_door : public GameObjectScript public: go_mausoleum_door() : GameObjectScript("go_mausoleum_door") { } - bool OnGossipHello(Player* pPlayer, GameObject* /*pGo*/) + bool OnGossipHello(Player* player, GameObject* /*pGo*/) { - if (pPlayer->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE) return false; - if (GameObject* pTrigger = pPlayer->FindNearestGameObject(GO_TRIGGER, 30.0f)) + if (GameObject* pTrigger = player->FindNearestGameObject(GO_TRIGGER, 30.0f)) { pTrigger->SetGoState(GO_STATE_READY); - pPlayer->SummonCreature(NPC_ULAG, 2390.26f, 336.47f, 40.01f, 2.26f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 300000); + player->SummonCreature(NPC_ULAG, 2390.26f, 336.47f, 40.01f, 2.26f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 300000); return false; } @@ -193,12 +193,12 @@ class go_mausoleum_trigger : public GameObjectScript public: go_mausoleum_trigger() : GameObjectScript("go_mausoleum_trigger") { } - bool OnGossipHello(Player* pPlayer, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* pGo) { - if (pPlayer->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE) return false; - if (GameObject* pDoor = pPlayer->FindNearestGameObject(GO_DOOR, 30.0f)) + if (GameObject* pDoor = player->FindNearestGameObject(GO_DOOR, 30.0f)) { pGo->SetGoState(GO_STATE_ACTIVE); pDoor->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND); diff --git a/src/server/scripts/EasternKingdoms/undercity.cpp b/src/server/scripts/EasternKingdoms/undercity.cpp index cc3a6781cd3..bbc3e45d454 100644 --- a/src/server/scripts/EasternKingdoms/undercity.cpp +++ b/src/server/scripts/EasternKingdoms/undercity.cpp @@ -66,7 +66,7 @@ class npc_lady_sylvanas_windrunner : public CreatureScript public: npc_lady_sylvanas_windrunner() : CreatureScript("npc_lady_sylvanas_windrunner") { } - bool OnQuestReward(Player* /*pPlayer*/, Creature* creature, const Quest *_Quest, uint32 /*slot*/) + bool OnQuestReward(Player* /*player*/, Creature* creature, const Quest *_Quest, uint32 /*slot*/) { if (_Quest->GetQuestId() == QUEST_JOURNEY_TO_UNDERCITY) { @@ -219,36 +219,36 @@ class npc_parqual_fintallas : public CreatureScript public: npc_parqual_fintallas() : CreatureScript("npc_parqual_fintallas") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pPlayer->CLOSE_GOSSIP_MENU(); - creature->CastSpell(pPlayer, SPELL_MARK_OF_SHAME, false); + player->CLOSE_GOSSIP_MENU(); + creature->CastSpell(player, SPELL_MARK_OF_SHAME, false); } if (uiAction == GOSSIP_ACTION_INFO_DEF+2) { - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->AreaExploredOrEventHappens(6628); + player->CLOSE_GOSSIP_MENU(); + player->AreaExploredOrEventHappens(6628); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(6628) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasAura(SPELL_MARK_OF_SHAME)) + if (player->GetQuestStatus(6628) == QUEST_STATUS_INCOMPLETE && !player->HasAura(SPELL_MARK_OF_SHAME)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->SEND_GOSSIP_MENU(5822, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->SEND_GOSSIP_MENU(5822, creature->GetGUID()); } else - pPlayer->SEND_GOSSIP_MENU(5821, creature->GetGUID()); + player->SEND_GOSSIP_MENU(5821, creature->GetGUID()); return true; } diff --git a/src/server/scripts/EasternKingdoms/western_plaguelands.cpp b/src/server/scripts/EasternKingdoms/western_plaguelands.cpp index 8a70bccef00..97cb11a352b 100644 --- a/src/server/scripts/EasternKingdoms/western_plaguelands.cpp +++ b/src/server/scripts/EasternKingdoms/western_plaguelands.cpp @@ -49,54 +49,54 @@ class npcs_dithers_and_arbington : public CreatureScript public: npcs_dithers_and_arbington() : CreatureScript("npcs_dithers_and_arbington") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch(uiAction) { case GOSSIP_ACTION_TRADE: - pPlayer->GetSession()->SendListInventory(creature->GetGUID()); + player->GetSession()->SendListInventory(creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); - pPlayer->SEND_GOSSIP_MENU(3980, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); + player->SEND_GOSSIP_MENU(3980, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); - pPlayer->SEND_GOSSIP_MENU(3981, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); + player->SEND_GOSSIP_MENU(3981, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); - pPlayer->SEND_GOSSIP_MENU(3982, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); + player->SEND_GOSSIP_MENU(3982, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); - pPlayer->SEND_GOSSIP_MENU(3983, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); + player->SEND_GOSSIP_MENU(3983, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: - pPlayer->CLOSE_GOSSIP_MENU(); - creature->CastSpell(pPlayer, 17529, false); + player->CLOSE_GOSSIP_MENU(); + creature->CastSpell(player, 17529, false); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); if (creature->isVendor()) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - if (pPlayer->GetQuestRewardStatus(5237) || pPlayer->GetQuestRewardStatus(5238)) + if (player->GetQuestRewardStatus(5237) || player->GetQuestRewardStatus(5238)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); - pPlayer->SEND_GOSSIP_MENU(3985, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); + player->SEND_GOSSIP_MENU(3985, creature->GetGUID()); }else - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -121,31 +121,31 @@ class npc_myranda_the_hag : public CreatureScript public: npc_myranda_the_hag() : CreatureScript("npc_myranda_the_hag") { } - bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) { - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->CastSpell(pPlayer, SPELL_SCARLET_ILLUSION, false); + player->CLOSE_GOSSIP_MENU(); + player->CastSpell(player, SPELL_SCARLET_ILLUSION, false); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(QUEST_SUBTERFUGE) == QUEST_STATUS_COMPLETE && - !pPlayer->GetQuestRewardStatus(QUEST_IN_DREAMS) && !pPlayer->HasAura(SPELL_SCARLET_ILLUSION)) + if (player->GetQuestStatus(QUEST_SUBTERFUGE) == QUEST_STATUS_COMPLETE && + !player->GetQuestRewardStatus(QUEST_IN_DREAMS) && !player->HasAura(SPELL_SCARLET_ILLUSION)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ILLUSION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(4773, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ILLUSION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(4773, creature->GetGUID()); return true; } else - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -293,12 +293,12 @@ class npc_anchorite_truuen : public CreatureScript public: npc_anchorite_truuen() : CreatureScript("npc_anchorite_truuen") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest) { npc_escortAI* pEscortAI = CAST_AI(npc_anchorite_truuen::npc_anchorite_truuenAI, creature->AI()); if (quest->GetQuestId() == QUEST_TOMB_LIGHTBRINGER) - pEscortAI->Start(true, true, pPlayer->GetGUID()); + pEscortAI->Start(true, true, player->GetGUID()); return false; } @@ -332,7 +332,7 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); switch (i) { case 8: @@ -372,8 +372,8 @@ public: m_uiChatTimer = 4000; break; case 26: - if (pPlayer) - pPlayer->GroupEventHappens(QUEST_TOMB_LIGHTBRINGER, me); + if (player) + player->GroupEventHappens(QUEST_TOMB_LIGHTBRINGER, me); break; } } @@ -382,9 +382,9 @@ public: void JustDied(Unit* /*pKiller*/) { - Player* pPlayer = GetPlayerForEscort(); - if (pPlayer) - pPlayer->FailQuest(QUEST_TOMB_LIGHTBRINGER); + Player* player = GetPlayerForEscort(); + if (player) + player->FailQuest(QUEST_TOMB_LIGHTBRINGER); } void UpdateAI(const uint32 uiDiff) diff --git a/src/server/scripts/EasternKingdoms/westfall.cpp b/src/server/scripts/EasternKingdoms/westfall.cpp index e55c3b430e6..777384bf13d 100644 --- a/src/server/scripts/EasternKingdoms/westfall.cpp +++ b/src/server/scripts/EasternKingdoms/westfall.cpp @@ -54,14 +54,14 @@ class npc_daphne_stilwell : public CreatureScript public: npc_daphne_stilwell() : CreatureScript("npc_daphne_stilwell") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_TOME_VALOR) { DoScriptText(SAY_DS_START, creature); if (npc_escortAI* pEscortAI = CAST_AI(npc_daphne_stilwell::npc_daphne_stilwellAI, creature->AI())) - pEscortAI->Start(true, true, pPlayer->GetGUID()); + pEscortAI->Start(true, true, player->GetGUID()); } return true; @@ -98,9 +98,9 @@ public: void WaypointReached(uint32 uiPoint) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; uiWPHolder = uiPoint; @@ -144,7 +144,7 @@ public: me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE); break; case 17: - pPlayer->GroupEventHappens(QUEST_TOME_VALOR, me); + player->GroupEventHappens(QUEST_TOME_VALOR, me); break; } } @@ -205,14 +205,14 @@ class npc_defias_traitor : public CreatureScript public: npc_defias_traitor() : CreatureScript("npc_defias_traitor") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_DEFIAS_BROTHERHOOD) { if (npc_escortAI* pEscortAI = CAST_AI(npc_defias_traitor::npc_defias_traitorAI, creature->AI())) - pEscortAI->Start(true, true, pPlayer->GetGUID()); + pEscortAI->Start(true, true, player->GetGUID()); - DoScriptText(SAY_START, creature, pPlayer); + DoScriptText(SAY_START, creature, player); } return true; @@ -229,9 +229,9 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch (i) @@ -240,13 +240,13 @@ public: SetRun(false); break; case 36: - DoScriptText(SAY_PROGRESS, me, pPlayer); + DoScriptText(SAY_PROGRESS, me, player); break; case 44: - DoScriptText(SAY_END, me, pPlayer); + DoScriptText(SAY_END, me, player); { - if (pPlayer) - pPlayer->GroupEventHappens(QUEST_DEFIAS_BROTHERHOOD, me); + if (player) + player->GroupEventHappens(QUEST_DEFIAS_BROTHERHOOD, me); } break; } diff --git a/src/server/scripts/EasternKingdoms/wetlands.cpp b/src/server/scripts/EasternKingdoms/wetlands.cpp index e1546f1ad22..d1358399118 100644 --- a/src/server/scripts/EasternKingdoms/wetlands.cpp +++ b/src/server/scripts/EasternKingdoms/wetlands.cpp @@ -83,9 +83,9 @@ public: void EnterCombat(Unit* /*pWho*/) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (HasEscortState(STATE_ESCORT_ESCORTING) && !m_bFriendSummoned && pPlayer) + if (HasEscortState(STATE_ESCORT_ESCORTING) && !m_bFriendSummoned && player) { for (uint8 i = 0; i < 3; ++i) DoCast(me, SPELL_CALL_FRIENDS, true); @@ -96,8 +96,8 @@ public: void JustSummoned(Creature* pSummoned) { - if (Player* pPlayer = GetPlayerForEscort()) - pSummoned->AI()->AttackStart(pPlayer); + if (Player* player = GetPlayerForEscort()) + pSummoned->AI()->AttackStart(player); } void AttackedBy(Unit* pAttacker) @@ -115,10 +115,10 @@ public: { if (HealthBelowPct(20)) { - if (Player* pPlayer = GetPlayerForEscort()) + if (Player* player = GetPlayerForEscort()) { - if (pPlayer->GetTypeId() == TYPEID_PLAYER) - CAST_PLR(pPlayer)->GroupEventHappens(QUEST_MISSING_DIPLO_PT11, me); + if (player->GetTypeId() == TYPEID_PLAYER) + CAST_PLR(player)->GroupEventHappens(QUEST_MISSING_DIPLO_PT11, me); uiDamage = 0; @@ -144,7 +144,7 @@ class npc_mikhail : public CreatureScript public: npc_mikhail() : CreatureScript("npc_mikhail") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT11) { @@ -157,7 +157,7 @@ public: pSlim->CastSpell(pSlim, SPELL_STEALTH, true); if (npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI* pEscortAI = CAST_AI(npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI, pSlim->AI())) - pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest); + pEscortAI->Start(false, false, player->GetGUID(), pQuest); } return false; } |
