aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorjackpoz <giacomopoz@gmail.com>2020-10-25 13:29:36 +0100
committerShauren <shauren.trinity@gmail.com>2022-02-28 23:14:37 +0100
commit1ba5e17c950deea4e5eb2962b9769261de089c2c (patch)
tree2a6c8832a2bb04bfe116d22d4a8ab73cebb2a768 /src
parentb7a31241562089eb8df7f5243e26d5e9c23ba4de (diff)
Core/AI: Fix CorpseRemoved() and SMART_EVENT_CORPSE_REMOVED not being called for creatures without m_respawnCompatibilityMode
Fixes #24958 (cherry picked from commit 28a1132211aaf8d43e3459a7dc8ee093df1bcfa0)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 902d1034796..10a48914ee0 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -455,6 +455,9 @@ void Creature::RemoveCorpse(bool setSpawnTime, bool destroyForNearbyPlayers)
}
else
{
+ if (CreatureAI* ai = AI())
+ ai->CorpseRemoved(m_respawnDelay);
+
// In case this is called directly and normal respawn timer not set
// Since this timer will be longer than the already present time it
// will be ignored if the correct place added a respawn timer