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authorMachiavelli <none@none>2010-08-23 19:25:50 +0200
committerMachiavelli <none@none>2010-08-23 19:25:50 +0200
commit32780c228063c6639b51241d0ada85d7babff88e (patch)
treeace6990679df650614cb72d537ef9cb4b8f602c3 /src
parent3561270c645e2c7c2f8b6a7feda4407692213c1f (diff)
typo
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Globals/ObjectAccessor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp
index edc19163410..ee0542d782a 100644
--- a/src/server/game/Globals/ObjectAccessor.cpp
+++ b/src/server/game/Globals/ObjectAccessor.cpp
@@ -295,9 +295,9 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool /*insign
// map->Remove(corpse, false);
// remove corpse from DB
- SQLTransaction trans = Character.BeginTransaction();
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
corpse->DeleteFromDB(trans);
- Character.CommitTransaction(trans);
+ CharacterDatabase.CommitTransaction(trans);
// we don't want bones to save some cpu.. :)
delete corpse;