diff options
author | Wyrserth <wyrserth@protonmail.com> | 2019-07-05 16:23:06 +0200 |
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committer | Wyrserth <wyrserth@protonmail.com> | 2019-07-05 16:23:06 +0200 |
commit | 7fc1ecca8a32558e93b80c344fd90e3565b874a9 (patch) | |
tree | 86532e8dc9e46fe2dcdbde8f56e61a4b31d8282b /src | |
parent | 12e545f7e2247f91db3fd1e8e2f961982422a147 (diff) |
Core/Player: fix crash happening when trying to send drunken state to nearby players while the character is loading.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 3b6ec5f0600..83f5bddcba0 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -17173,7 +17173,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) SetBankBagSlotCount(fields[14].GetUInt8()); SetRestState(fields[15].GetUInt8()); SetNativeGender(fields[5].GetUInt8()); - SetDrunkValue(fields[54].GetUInt8()); + SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, fields[54].GetUInt8()); if (!ValidateAppearance( fields[3].GetUInt8(), // race |