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authorw12x <none@none>2008-11-23 01:48:56 +0100
committerw12x <none@none>2008-11-23 01:48:56 +0100
commit9a1b33dc4d477788c9187463e2ed65fbe3ff292d (patch)
tree4b1533377351688fa9f5d2da4c62deaccba59496 /src
parenta28bea67da8e6d4dd8496a2a04b91b419bc1e7b5 (diff)
Set opvp trigger creatures to aggressive. Because they are.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/OutdoorPvPObjectiveAI.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/OutdoorPvPObjectiveAI.cpp b/src/game/OutdoorPvPObjectiveAI.cpp
index 9c9603a7f91..e8595e791f7 100644
--- a/src/game/OutdoorPvPObjectiveAI.cpp
+++ b/src/game/OutdoorPvPObjectiveAI.cpp
@@ -28,6 +28,7 @@
OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature &c) : i_creature(c)
{
sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", c.GetGUIDLow());
+ c.SetAggressive(true);
}
void OutdoorPvPObjectiveAI::MoveInLineOfSight(Unit *u)