diff options
Diffstat (limited to 'src/server')
4 files changed, 31 insertions, 31 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp index 82e98c91dbf..757259994b3 100644 --- a/src/server/game/Combat/ThreatManager.cpp +++ b/src/server/game/Combat/ThreatManager.cpp @@ -459,33 +459,33 @@ void ThreatManager::ClearAllThreat() while (!_myThreatListEntries.empty()); } -void ThreatManager::FixtateTarget(Unit* target) +void ThreatManager::FixateTarget(Unit* target) { if (target) { auto it = _myThreatListEntries.find(target->GetGUID()); if (it != _myThreatListEntries.end()) { - _fixtateRef = it->second; + _fixateRef = it->second; return; } } - _fixtateRef = nullptr; + _fixateRef = nullptr; } -Unit* ThreatManager::GetFixtateTarget() const +Unit* ThreatManager::GetFixateTarget() const { - if (_fixtateRef) - return _fixtateRef->GetVictim(); + if (_fixateRef) + return _fixateRef->GetVictim(); else return nullptr; } ThreatReference const* ThreatManager::ReselectVictim() { - // fixtated target is always preferred - if (_fixtateRef && _fixtateRef->IsAvailable()) - return _fixtateRef; + // fixated target is always preferred + if (_fixateRef && _fixateRef->IsAvailable()) + return _fixateRef; ThreatReference const* oldVictimRef = _currentVictimRef; if (oldVictimRef && oldVictimRef->IsOffline()) @@ -731,8 +731,8 @@ void ThreatManager::PurgeThreatListRef(ObjectGuid const& guid, bool sendRemove) if (_currentVictimRef == ref) _currentVictimRef = nullptr; - if (_fixtateRef == ref) - _fixtateRef = nullptr; + if (_fixateRef == ref) + _fixateRef = nullptr; _sortedThreatList.erase(ref->_handle); if (sendRemove && ref->IsAvailable()) diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h index a3755fdf167..439245ab680 100644 --- a/src/server/game/Combat/ThreatManager.h +++ b/src/server/game/Combat/ThreatManager.h @@ -160,11 +160,11 @@ class TC_GAME_API ThreatManager // Removes all targets from the threat list (will cause evade in UpdateVictim if called) void ClearAllThreat(); - // Fixtate on the passed target; this target will always be selected until the fixtate is cleared + // Fixate on the passed target; this target will always be selected until the fixate is cleared // (if the target is not in the threat list, does nothing) - void FixtateTarget(Unit* target); - void ClearFixtate() { FixtateTarget(nullptr); } - Unit* GetFixtateTarget() const; + void FixateTarget(Unit* target); + void ClearFixate() { FixateTarget(nullptr); } + Unit* GetFixateTarget() const; // sends SMSG_THREAT_UPDATE to all nearby clients (used by client to forward threat list info to addons) void SendThreatListToClients() const; @@ -210,7 +210,7 @@ class TC_GAME_API ThreatManager std::unordered_map<ObjectGuid, ThreatReference*> _myThreatListEntries; ThreatReference const* _currentVictimRef; ThreatReference const* ReselectVictim(); - ThreatReference const* _fixtateRef; + ThreatReference const* _fixateRef; ///== OTHERS' THREAT LISTS == void PutThreatenedByMeRef(ObjectGuid const& guid, ThreatReference* ref); diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index 7057d642908..21293084000 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -889,7 +889,7 @@ public: handler->PSendSysMessage("%s (%s, SpawnID " UI64FMTD ") is not engaged, but still has a threat list? Well, here it is:", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0); count = 0; - Unit* fixtateVictim = mgr.GetFixtateTarget(); + Unit* fixateVictim = mgr.GetFixateTarget(); for (ThreatReference const* ref : mgr.GetSortedThreatList()) { Unit* unit = ref->GetVictim(); @@ -906,8 +906,8 @@ public: onlineStr = ""; } char const* tauntStr; - if (unit == fixtateVictim) - tauntStr = " [FIXTATE]"; + if (unit == fixateVictim) + tauntStr = " [FIXATE]"; else switch (ref->GetTauntState()) { diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp index daa43d95348..c78bce99d54 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp @@ -89,8 +89,8 @@ enum Spells // Anub'ar Skirmisher SPELL_CHARGE = 52538, SPELL_BACKSTAB = 52540, - SPELL_FIXTATE_TRIGGER = 52536, - SPELL_FIXTATE_TRIGGERED = 52537, + SPELL_FIXATE_TRIGGER = 52536, + SPELL_FIXATE_TRIGGERED = 52537, // Anub'ar Shadowcaster SPELL_SHADOW_BOLT = 52534, @@ -755,7 +755,7 @@ class npc_anub_ar_skirmisher : public CreatureScript void SpellHitTarget(Unit* target, SpellInfo const* spell) override { if (spell->Id == SPELL_CHARGE && target) - DoCast(target, SPELL_FIXTATE_TRIGGER); + DoCast(target, SPELL_FIXATE_TRIGGER); } }; @@ -961,35 +961,35 @@ class spell_gatewatcher_subboss_trigger : public SpellScriptLoader } }; -class spell_anub_ar_skirmisher_fixtate : public SpellScriptLoader +class spell_anub_ar_skirmisher_fixate : public SpellScriptLoader { public: - spell_anub_ar_skirmisher_fixtate() : SpellScriptLoader("spell_anub_ar_skirmisher_fixtate") { } + spell_anub_ar_skirmisher_fixate() : SpellScriptLoader("spell_anub_ar_skirmisher_fixate") { } - class spell_anub_ar_skirmisher_fixtate_SpellScript : public SpellScript + class spell_anub_ar_skirmisher_fixate_SpellScript : public SpellScript { - PrepareSpellScript(spell_anub_ar_skirmisher_fixtate_SpellScript); + PrepareSpellScript(spell_anub_ar_skirmisher_fixate_SpellScript); bool Validate(SpellInfo const* /*spell*/) override { - return ValidateSpellInfo({ SPELL_FIXTATE_TRIGGERED }); + return ValidateSpellInfo({ SPELL_FIXATE_TRIGGERED }); } void HandleScript(SpellEffIndex /*effIndex*/) { if (Unit* target = GetHitUnit()) - target->CastSpell(GetCaster(), SPELL_FIXTATE_TRIGGERED, true); + target->CastSpell(GetCaster(), SPELL_FIXATE_TRIGGERED, true); } void Register() override { - OnEffectHitTarget += SpellEffectFn(spell_anub_ar_skirmisher_fixtate_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + OnEffectHitTarget += SpellEffectFn(spell_anub_ar_skirmisher_fixate_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const override { - return new spell_anub_ar_skirmisher_fixtate_SpellScript(); + return new spell_anub_ar_skirmisher_fixate_SpellScript(); } }; @@ -1071,7 +1071,7 @@ void AddSC_boss_krik_thir() new npc_gatewatcher_web_wrap(); new spell_gatewatcher_subboss_trigger(); - new spell_anub_ar_skirmisher_fixtate(); + new spell_anub_ar_skirmisher_fixate(); new spell_gatewatcher_web_wrap(); new achievement_watch_him_die(); |