diff options
Diffstat (limited to 'src/server/game')
-rw-r--r-- | src/server/game/Combat/ThreatManager.cpp | 22 | ||||
-rw-r--r-- | src/server/game/Combat/ThreatManager.h | 10 |
2 files changed, 16 insertions, 16 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp index 82e98c91dbf..757259994b3 100644 --- a/src/server/game/Combat/ThreatManager.cpp +++ b/src/server/game/Combat/ThreatManager.cpp @@ -459,33 +459,33 @@ void ThreatManager::ClearAllThreat() while (!_myThreatListEntries.empty()); } -void ThreatManager::FixtateTarget(Unit* target) +void ThreatManager::FixateTarget(Unit* target) { if (target) { auto it = _myThreatListEntries.find(target->GetGUID()); if (it != _myThreatListEntries.end()) { - _fixtateRef = it->second; + _fixateRef = it->second; return; } } - _fixtateRef = nullptr; + _fixateRef = nullptr; } -Unit* ThreatManager::GetFixtateTarget() const +Unit* ThreatManager::GetFixateTarget() const { - if (_fixtateRef) - return _fixtateRef->GetVictim(); + if (_fixateRef) + return _fixateRef->GetVictim(); else return nullptr; } ThreatReference const* ThreatManager::ReselectVictim() { - // fixtated target is always preferred - if (_fixtateRef && _fixtateRef->IsAvailable()) - return _fixtateRef; + // fixated target is always preferred + if (_fixateRef && _fixateRef->IsAvailable()) + return _fixateRef; ThreatReference const* oldVictimRef = _currentVictimRef; if (oldVictimRef && oldVictimRef->IsOffline()) @@ -731,8 +731,8 @@ void ThreatManager::PurgeThreatListRef(ObjectGuid const& guid, bool sendRemove) if (_currentVictimRef == ref) _currentVictimRef = nullptr; - if (_fixtateRef == ref) - _fixtateRef = nullptr; + if (_fixateRef == ref) + _fixateRef = nullptr; _sortedThreatList.erase(ref->_handle); if (sendRemove && ref->IsAvailable()) diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h index a3755fdf167..439245ab680 100644 --- a/src/server/game/Combat/ThreatManager.h +++ b/src/server/game/Combat/ThreatManager.h @@ -160,11 +160,11 @@ class TC_GAME_API ThreatManager // Removes all targets from the threat list (will cause evade in UpdateVictim if called) void ClearAllThreat(); - // Fixtate on the passed target; this target will always be selected until the fixtate is cleared + // Fixate on the passed target; this target will always be selected until the fixate is cleared // (if the target is not in the threat list, does nothing) - void FixtateTarget(Unit* target); - void ClearFixtate() { FixtateTarget(nullptr); } - Unit* GetFixtateTarget() const; + void FixateTarget(Unit* target); + void ClearFixate() { FixateTarget(nullptr); } + Unit* GetFixateTarget() const; // sends SMSG_THREAT_UPDATE to all nearby clients (used by client to forward threat list info to addons) void SendThreatListToClients() const; @@ -210,7 +210,7 @@ class TC_GAME_API ThreatManager std::unordered_map<ObjectGuid, ThreatReference*> _myThreatListEntries; ThreatReference const* _currentVictimRef; ThreatReference const* ReselectVictim(); - ThreatReference const* _fixtateRef; + ThreatReference const* _fixateRef; ///== OTHERS' THREAT LISTS == void PutThreatenedByMeRef(ObjectGuid const& guid, ThreatReference* ref); |