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2012-02-23Compile fix for gcc 4.5 and higherShauren
2012-02-23Core/Vmaps: Fixed errors during loading gameobject models and improved error ↵Shauren
output (will now write to logs)
2012-02-23Copypaste fixShauren
2012-02-23Core: Random cleanup + compile fixShauren
2012-02-23Merge pull request #5383 from Venugh/masterMachiavelli
Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveU… …nit.
2012-02-23Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit.Venugh
2012-02-23Merge pull request #5382 from Venugh/masterMachiavelli
Core/Units: Some cleanup in MOVEMENTFLAG_WALK toggling
2012-02-23Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit.Venugh
2012-02-22DB/Conditions: Fix remaining DB sql errorsNay
2012-02-22DB/Quests: Mounting Hodir's Helm.w1sht0l1v3
DB/Quests: Quest relations for Polishing the Helm. Closes #5231
2012-02-22Core/Vehicles: Fix a crash in object update packet builder (need to remove ↵Machiavelli
UPDATEFLAG_VEHICLE on Unit::RemoveFromWorld)
2012-02-22Actually remove searing_gorge.cpp from CMakeLists, sorry.Nay
2012-02-22Core/Spells: Prevent assertion failure in ↵QAston
Spell::SelectImplicitDestDestTargets by setting dest to caster if no dest provided.
2012-02-22Misc: Delete searing_gorge.cpp and fix a typo in worldserver configNay
2012-02-22Core/Unit: Corrected packet structure in Unit::BuildMovementPacketShauren
2012-02-22Core/Spells: Change logic in assertion in ↵Machiavelli
Spell::SelectImplicitTargetObjectTargets. Not sure if this a step in the right direction for the intended design, but following the logic of the function there should be OR unit target OR gameobject target OR item target pointers available. If Item target doesn't belong there then the already present AddItemTarget call should be removed.
2012-02-22db/loot: Fix sql add line at end.Malcrom
2012-02-22scripts: Searing Gorge wasn't cleaned up properly.Malcrom
2012-02-22db/text: Invisible Stalker text for WintergraspMalcrom
2012-02-22db/SAI: Move Kalaran Windblade script to SAI and improved scripting and gossip.Malcrom
2012-02-22Core/Vehicles: Fix a crash in ~Vehicle. Closes #5366Machiavelli
2012-02-22Merge pull request #5367 from kandera/fix_seasonal_check_2Nay
COre/Quest: Fix issue with seasonal quests and repeatability Closes #5353
2012-02-22fix issue with seasonal quests and repeatabilityKandera
2012-02-22Merge pull request #5271 from Chaplain/knockbackMachiavelli
Core/Movement: Fix MoveJump handling.
2012-02-22Core/Vehicles: Remove some wrong/redundant calls to Unit::ExitVehicle. The ↵Machiavelli
aura system already handles it in most places. Also add some documentation on upcoming work on making passenger exit positions work.
2012-02-22Core/Conditions: Fix grouping for CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENTMachiavelli
Perhaps in the future a more generic solution can be implemented to prevent lots of repetitive code
2012-02-22Core/Spells: Use right function for obtaining spell target type. Fixes ↵QAston
assertion failures.
2012-02-22Core/Spells: Fix a typo in f09b5a6bea89da1b73a0beb05b977feba3285562 - call ↵QAston
right function for target dest case. Closes #5357
2012-02-22Fix build (gcc) and fix warningsSpp
2012-02-21db/Gossip: Some missing Gossip data from Pitcrawler & myselfMalcrom
2012-02-21Fix typo on previous commitMalcrom
2012-02-21DB/Scripts: Remove 2 cpp scripts in Searing Gorge and replace with SAI.Malcrom
2012-02-21Merge pull request #5354 from FrozenSouL/masterNay
Scripts/Pos: Fix error in Scourgelord Tyrannus text
2012-02-22Scripts/PoS: Fix error in Forgemaster Garfrost text.frozenarmor
Signed-off-by: frozenarmor <venom.victorios@gmail.com>
2012-02-21DB/Loot: Add loot for Apprentice OsterkilgrZxBiohazardZx
Closes #5269
2012-02-21DB/Loot: lower some green dropchances to more acceptable rateGecko32
Closes #5269
2012-02-21Renumber the file & typofix on 2012_02_21_creature_loot_templateZxBiohazardZx
2012-02-21DB/Loot: Add loot to Crown <name>ZxBiohazardZx
Closes #5248
2012-02-21Merge.QAston
2012-02-21Core/Db/Conditions:QAston
-Drop condition CONDITION_SPELL_SCRIPT_TARGET, use other condition types instead -Change CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET to CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET: --allow using this condition for more spell implicit target types (not just ENTRY) --SourceGroup value for this src type is now effMask and it's now required Core/Spells: Unify the way implicit targets are handled, fully implement some partially implemented target types, fix some minor bugs found on the way, general improvements and cleanup.
2012-02-21DB/Loot: Updated trashloot for Hellfire CitadelZxBiohazardZx
Closes #5296
2012-02-21Core/Pet: Fixed possible crash after swapping pet with stable master. Closes ↵kaelima
#5177
2012-02-21Merge pull request #5337 from LiMCrosS/patch-1Machiavelli
Core/World: WorldState must be loaded before Conditions
2012-02-21Update src/server/game/Handlers/PetHandler.cppMachiavelli
2012-02-21Core/Pets: Fix stay command if pet is currently processing spline movementMachiavelli
2012-02-21Core/Pets: Fix bugged reactstate behaviour after spline system implementation.MrSmite
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
2012-02-21Core/Units: Use spellclick conditions in Player::canSeeSpellClickOnMachiavelli
2012-02-21Fixed compile error, thanks to AliveShiro.Manuel Carrasco
2012-02-21Core/World: WorldStates must be loaded before ConditionsLiMCrosS
2012-02-20Core/Conditions: Convert npc_spellclick_spells data to condition system. ↵Machiavelli
This implements CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT (previous CONDITION_SOURCE_TYPE_UNUSED_18). Wiki needs to be updated accordingly.