Age | Commit message (Collapse) | Author |
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-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)
NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance renamed to ScriptedInstance
*use the new headers in scripts, thank you
NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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*Boss Emote Command for DB Scripts by XTElite1
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testing, and thanks Paradox for telling me about RAND() :P
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private :)
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r1313 Implement new class SystemMgr for storage and management of script data.
Move database load to new class and instead use functions in class to retrieve data from storage.
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r1291 Move one misplaced script in yesterday commits.
r1292 Make own folder for tool, not needed for general work of SD2. - skip
r1293 Add script loader to simplify maintenance of scripts. The scripts must now be added to system/ScriptLoader.cpp instead of old way directly in ScriptMgr.
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r1284 Apply SD2 code style to all uint32 arguments in gossip related functions.
r1285 Replace all remains of _GO with proper pointer style.
Aslo some other code style.
Fix typo in world_scripts_full.sql. thx Sundark
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r1281 Added support for quest 12247. Patch by Azuritus
r1282 Added support for quest 11708. Patch by Azuritus.
Additional cleanup and code style applied.
r1283 Add support for quest 12807. Patch by Azuritus
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r1261 Add GO script to complete lyceum event in BRD. Patch by Turok
Some minor cleanup.
r1262 Apply SD2 code style to example scripts. Patch by DasBlub
r1263 Remove AI for some of the npc's in tomb of seven event (BRD). Note that ACID is required for event to work properly (set instance data). Patch by Turok
r1264 Fix typo in filename in previous commit.
r1265 Added support for quest 2742
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r1240 Update scripts, increment/decrement variables using operator before instead of after variable, mainly for code consistency. Original patch by Meldanor.
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r1221 Restore compile after changes to KilledMonster().
Remove no longer needed code where creature_template are expected to have definitions for KillCredit.
Replace one creature script with areatrigger script and some related code cleanup.
Requires Mangos 8190+
r1222 Move waypoints for Barnes to database. Also adjust code and simplify parts of pre-event. Some additional code cleanup
r1223 Clean up labels for Kara instance.
r1224 Replace use of MANGOS_DLL_SPEC with MANGOS_DLL_DECL as expected in script. Thanks Zor for notice. - skip
r1225 Add new options for escortAI.
For normal escorts, InstantRespawn can be set true (normal will despawn creature and use database spawntimesecs)
For non-escorting scripts, option to loop path can be set. Creature will return to respawn coords and after, start path from beginning.
r1226 Remove escortAI option to defend self. Creature must be able to enter combat with any attacking and then defend self by attacking back.
If custom cases exist where creature must not be set in combat with attacking, then custom script is expected.
r1227 Using _SECURE_SCL=0 to speedup iterators in Windows (release build, ref Mangos rev 8194). Patch by Vladimir - skip
r1228 Clean up gruul instance + scripts, add instance save and apply sd2 code style.
Some adjustment to hurtful strike. Minor adjustments to other spell abilities.
Create own AI for adds, and avoid repetitive code being common for all adds.
Patch by Abim - skip
r1229 Move door code to instance script and simplify Set/GetData() code and aggro check. - skip
r1230 Remove no longer needed call to Reset() in Council_Base_AI and correct typo. - skip
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*Wailing Caverns updates, by Oculus
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*Minor Vault of Archavon cleanup
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and ScriptName needs to be updated)
*Added config options: DurabilityLoss.OnDeath and DurabilityLoss.InPvP, optimized Rate.RepairCost
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*Add .debug itemexpire command
*Add script for Disgusting Jar and Mysterious Egg - original patch by Elron.
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r1106 Prevent abuse of item 44222. Apply some SD2 code style
r1107 Add health modification for phase and correct phase value for kael(TK)
r1108 Remove scripted function SetSheathState() and use mangos function instead. Fix one typo and apply sd2 code style for one script.
r1109 Remove old makefile* files not needed.
r1110 Some minor adjustments to sharkkis, add one spell and also add distance to MoveChase. Not kill boss' advisors on Reset when not needed.
r1111 Check pointers and avoid possible crash
r1112 Added script for friendly Kael in MgT (movement to orb-platform, transform and gossip)
r1113 Correct misunderstanding added in 1112, and use timer for transformation instead (creature are expected to spawn/fly down once player use orb).
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r1095 Correct one spellId in hyjal - skip
r1096 Remove more grid search code from scripts and use functions.
r1097 Remove obsolete functions redefined in 1094
r1098 Added text for bosses in map 615
r1099 Added instance script for map 615
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r1066 Added a few more encounters to SetData ZA instance - Skip
r1067 Added end boss' in ZA adds with random selection and their abilities. - Skip
r1068 Added support for quest 10994 (basic parts)
r1069 Added instance script for BFD
r1070 Remove enum type not related to boss/encounter.
r1071 Fix misunderstanding committed in 1067. Spawn 1 of 2 possible adds, each from 4 different groups instead of 4 random of 8 possible. - Skip
r1072 Save instance data for TYPE_EVENT_RUN in ZA when expected and not allow it to reset on Load(). Remove useless code for goFlags. - Skip
r1073 Added struct and enum for misc npc/go entries used in naxx instance - Skip
r1074 Restore Windows build after changes in Mangos rev 7810 - Skip
r1075 Added 6 new taxi paths (wyrmrest temple) - Skip, already implemented
r1076 Correcting berserk spell for najentus, also make sure spell are actually casted.
r1077 Update sources and use enum GossipOptionIcon instead of magic number.
r1078 Provide new .diff file to use with Mangos 7812+ - Skip
r1079 Update one old boss script, clean code.
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larger value range when the iterator can take a maximum value of a more efficient data type. (int to uint8 in most cases).
* Other minor cleanups, Null pointer checks etc.
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r1010 Removed script for general marcus (can be done with eventAI)
r1011 Fix typos. Should not assign value. Expected equal-to operator.
r1012 Added support for quest 5561
r1013 Remove redundant directory path, already in include path - Skip.
r1014 Remove old tables in SD2 database no longer used. Remove ScriptName for script 'mob_eventai' that does no longer exist - Skip
r1015 Added PostgreSQL database create structure - Skip
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*r993: Added support for quest 2078
*r994: Added missing SQL update files in rev 993
*r995: Added support for quest 731
*r996: Use CombatStartPosition as return point for escortAI instead of script generated location. - Skip.
*r997: Added gossip to obtain scarlet illusion related to quest 5862/5944
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*Thanks to onkelz28 for preparing the patch
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can build vehicles at workshop. Vehicles can be used to destroy buildings. Except these no other thing is done.
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*r978: Added few basic parts for ramparts instance script to be used in further development.
*r979: Added support for quest 9686. - Skip this patch. Its already scripted.
*r980: Added gossip to play movie cutscene after quest 12499/12500 rewarded.
*r981: Clean up some code and correcting icon for gossip items. - Just use enums.
*r982: Added support for quest 938 (consider it a test for similar quests)
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contents.
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