| Age | Commit message (Collapse) | Author |
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-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)
NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance renamed to ScriptedInstance
*use the new headers in scripts, thank you
NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!
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Closes #812
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* entries
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stucks after combat.
Big THANKS to _manuel_ for testing
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STATE_ESCORT_PAUSED
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escorted or not
*If creature use POINT_MOTION_TYPE, sethomeposition in combat start point
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*Some minor cleanup and optimization
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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*Minor changes to includes for escortAI and followerAI
*Add function AssistPlayerInCombat() for escortAI and followerAI. m_creature will then assist a player being attacked by another creature, if escort/follow is active.
*Prepare escortAI for conversion to use escort states similar to followerAI. Add functions needed and also move some 'system-only' functions to private:
*Convert escortAI to use escort states instead of explicit boolean variable for each different state.
Scripts updated accordingly and obsolete variables removed.
*Small cleanup in escortAI log messages.
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16 parameters.
*Add a safety check to prevent knocking players off of transports, just in case they die while on one.
*Fix a couple incorrect spell defines.
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Duskwood will basically return to it's spawnpoint and start over without this patch, with it however it will more or less kill you on the spot and continue its waypoint path where it left off"
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r1356 Move HasFollowState() to public and move related Add/RemoveFollowState() to private (not intended that script can alter state directly)
r1357 Add faint and revive for npc_ringo
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r1355 Implement use of bitmask states instead of boolean variables in followerAI.
Add function SetFollowPaused to temporary disable follow, with true/false argument to toggle the state on/off.
Scripts affected are updated accordingly with needed changes.
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r1346 Convert script for quest 2078 to use followerAI
r1347 Use spell to summon friends instead of manual summon in script for quest 1249.
r1348 Extend followerAI function SetFollowComplete with argument to simplify implementation of end events in scripts.
r1349 Convert script related to quest 1560 to use followerAI
r1350 Apply SD2 code style to one instance and boss script - skip
r1351 Add basic support for quest 4491.
r1352 Add basic support for quest 5321
r1353 Adjust way to complete quest, for script related to quest 938
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Merge [SD2]
r1345 Check for valid quest before use in followerAI
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r1326 Correct waypoints and details for quest 863
r1327 Add function GetPlayerForEscort to escortAI (not used by escortAI yet)
r1328 Updated 0.12 patch and redesigned Karathress for better maintenance. Fixed an issue with Karathres's speech and a little casting bug. - skip
r1329 Remove use of old uint64 variable for player guid in escortAI and use function to retrieve pointer to player instead.
r1330 Restore compile and use FailQuest instead of no longer existing FailTimedQuest (ref Mangos 8355).
Move all waypoints to db
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r1321 Add support for quest 863.
Some cleanup in existing script.
r1322 Correct database info for current supported Mangos revision (8273+) (Windows may use from 8190+) - skip
r1323 Make escortAI function IsPlayerOrGroupInRange and move existing code to this.
r1324 Fixed IsEncounterInProgress for Arcatraz, The Eye and Shadow Labyrinth
r1325 Renamed aunchindoun to auchindoun. Fixed comment typos.
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r1314 Correct some spellId's and apply SD2 code style
r1315 Correct more spells and apply SD2 code style
r1316 Replace magic number with enum type name UNIT_DYNFLAG_DEAD
r1317 Add support for quest 1249. Patch by jotapdiez
r1318 Move AI's implementation from headers. Original patch/idea by DasBlub
r1319 Convert script related to quest 938 to use followerAI
r1320 Add new virtual function WaypointStart() to escortAI.
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r1313 Implement new class SystemMgr for storage and management of script data.
Move database load to new class and instead use functions in class to retrieve data from storage.
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r1311 Move SetData from Reset to JustReachedHome for channelers and boss.
r1312 Added class for FollowerAI. Note this is under development and may have issues in some situations.
FollowerAI is generally to be used for escort quests where NPC follow leader instead of using a predefined path.
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r1294 Let EscortAI fill waypoint list at Start(). Scripts using escortAI then no longer need to call FillPointMovementListForCreature().
r1295 Move one misplaced source file.
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r1291 Move one misplaced script in yesterday commits.
r1292 Make own folder for tool, not needed for general work of SD2. - skip
r1293 Add script loader to simplify maintenance of scripts. The scripts must now be added to system/ScriptLoader.cpp instead of old way directly in ScriptMgr.
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r1288 Update include guards with better naming.
r1289 Fix typo in makefile.am - skip
r1290 Move AI remaining in misc folders to own folder base.
Rename file to same as others for consistency and update includes accordingly.
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