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Author
2024-11-19
Core/vmaps: Removed vmap lookup functions duplicating functionality of each o...
Shauren
2023-08-15
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2020-08-29
Core/Misc: Fix issues reported by static analysis (#25351)
Giacomo Pozzoni
2020-08-01
Core/Common: Merge TimeTrackerSmall with TimeTracker
Carbenium
2020-07-15
Core/Misc: Replace boost::optional with std::optional (#25047)
Peter Keresztes Schmidt
2020-06-27
Nopch fix
Shauren
2020-06-27
Core/Maps: Implemented getting area id from gameobject spawns
Shauren
2020-01-02
New year
Aokromes
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-04-07
Revert "Core/Entities: Reduce the probability of units dropping under the map...
Shauren
2018-02-16
Core/Entities: Reduce the probability of units dropping under the map (#21322)
Jeremy
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-29
Core/Entities: Fix some weird movement due to los issues (#21125)
Jeremy
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-08
Core/Vmaps: Fixed getting map height near large gameobjects like LK platform
Shauren
2017-01-21
Core/Vmaps: Stop M2s from occluding for spellcast LoS
HelloKitty
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-06-04
Core/VMaps: Fix some vmap height edge cases
jackpoz
2016-01-01
Update copyright note for 2016
Rushor
2015-08-16
Core/BuildSystem: Merge collision, debugging, threading, utilities and config...
StormBytePP