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path: root/src/common/Collision/DynamicTree.cpp
AgeCommit message (Expand)Author
2024-11-19Core/vmaps: Removed vmap lookup functions duplicating functionality of each o...Shauren
2023-08-15Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2020-08-29Core/Misc: Fix issues reported by static analysis (#25351)Giacomo Pozzoni
2020-08-01Core/Common: Merge TimeTrackerSmall with TimeTrackerCarbenium
2020-07-15Core/Misc: Replace boost::optional with std::optional (#25047)Peter Keresztes Schmidt
2020-06-27Nopch fixShauren
2020-06-27Core/Maps: Implemented getting area id from gameobject spawnsShauren
2020-01-02New yearAokromes
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-04-07Revert "Core/Entities: Reduce the probability of units dropping under the map...Shauren
2018-02-16Core/Entities: Reduce the probability of units dropping under the map (#21322)Jeremy
2018-01-01Update copyright note for 2018tkrokli
2017-12-29Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-08Core/Vmaps: Fixed getting map height near large gameobjects like LK platformShauren
2017-01-21Core/Vmaps: Stop M2s from occluding for spellcast LoSHelloKitty
2017-01-02Update Copyright notice for 2017tkrokli
2016-06-04Core/VMaps: Fix some vmap height edge casesjackpoz
2016-01-01Update copyright note for 2016Rushor
2015-08-16Core/BuildSystem: Merge collision, debugging, threading, utilities and config...StormBytePP