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Author
2020-08-19
Core/Misc: Fix static analysis issues
jackpoz
2020-08-18
Core/VMaps: Fix no collision triangles
Golrag
2020-08-18
Utilities/Containers: New RandomResize implementation with guaranteed asympto...
Treeston
2020-08-16
Core/Spells: enable and implement SMSG_MISSILE_CANCEL (#25215)
Ovah
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-08-03
Core/Authserver: Re-organize the `accounts` table (PR #25135)
Treeston
2020-08-03
Core/Authserver: Split SRP6 into its own file (PR #25131)
Treeston
2020-08-03
how does VC++ never catch these? 5e36bf7 follow-up
Treeston
2020-08-03
Core/Authserver: Auth cleanup phase 1b, the "I didn't hit Stage All" commit. ...
Treeston
2020-08-03
Core/Authserver: Auth cleanup phase 1a, the "stuff I ran across while making ...
Treeston
2020-08-03
Core/Authserver: Authserver cleanup (PR#25093)
Treeston
2020-07-16
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
Treeston
2020-07-01
Core/DataStores: Fixed sending localized hotfixes and improved db2 loading er...
Shauren
2020-06-30
Core/Misc: Changed GetLocaleByName to return invalid value on invalid input i...
Shauren
2020-06-29
Core/Misc: Remove unused variables
Shauren
2020-06-29
Core/DataStores: Fixed loading db2 strings
Shauren
2020-06-28
Core/Collision: Port new parts for retrieving area/liquid data from gameobjec...
Shauren
2020-06-27
Core/DataStores: Simplified string memory allocation in db2 files, dropped un...
Shauren
2020-06-23
Core/Misc: Replace Trinity::make_unique with std (#24869)
Peter Keresztes Schmidt
2020-06-15
common: Add a missing include guard
Carbenium
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-05-24
Core/Maps: Improvements to terrain swap handling
Shauren
2020-05-21
Core/Misc: GCC build and warning fixes
Shauren
2020-05-10
Fix dynamic build
Shauren
2020-05-10
Core/DataStores: Allow loading encrypted sections when key is known when read...
Shauren
2020-05-10
Tools/vmap assembler: Move TileAssembler from common to vmap4_assembler where...
Shauren
2020-05-01
Merge pull request #24500 from funjoker/cherry-picks
Shauren
2020-04-28
Core/Misc: Fix static analysis issues
jackpoz
2020-04-27
Core/Misc: Enum flag v3 - allow enabling flag operations directly after enum ...
Shauren
2020-04-26
Core/Misc: Improve enum flags with type safe operators
Shauren
2020-04-26
Core: Fix clang 10 warnings
Shauren
2020-04-24
Core/Crash: Refactor and fixes
jackpoz
2020-04-24
Core/Auras: reworked multiplicative AuraEffects calculation
ariel-
2020-04-20
Core/AuctionHouse: After taking a break at the start of patch 8.3 auction hou...
Shauren
2020-04-14
Core/DBLayer: Implement async transaction completion callbacks
Shauren
2020-04-12
Core/Entities: ObjectGuid improvements
Shauren
2020-04-04
Core/Misc: Removed old incorrect define
Shauren
2020-04-03
Core/Entities: Fixed saving spawn difficulties to db for .npc add and .gob ad...
Shauren
2020-01-02
New Year
Aokromes
2019-11-29
Core/Items: Add location filters to Player::GetItemByEntry
Shauren
2019-11-28
Core/DataStores: Work around buggy client db2 metadata
Shauren
2019-11-21
Core/Spells: Make missing spell/aura effect handler assignments a compile tim...
Shauren
2019-11-08
Core/Misc: Suppress openssl random generator uninitialized variable errors un...
Shauren
2019-11-03
Core/DataStores: Fixed out of bounds memory access in sparse db2 loader
Shauren
2019-10-27
Core/DataStores: Updated db2 structures to 8.2.5
Shauren
2019-08-17
Core/Misc: Fix static analysis issues
jackpoz
2019-08-11
Core/DataStores: Fixed loading parent indexes for files with multiple sections
Shauren
2019-08-10
Tools/Extractors: Swapped to new casclib 64bit file size functions
Shauren
2019-08-08
Core/Misc: MSVC build error (#23637)
Sebastien Levy
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