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path: root/src/game/Creature.cpp
AgeCommit message (Expand)Author
2010-02-03*Move object's field\visibility update functions to object from accessorsilver1ce
2010-01-30* Set the default spawntimesecs for creatures / gameobjects added in game to ...Brian
2010-01-23* Remove CellLock class and all cell-level thread locking.XTZGZoReX
2010-01-21* Backed out changeset c7c6faf26cbdBrian
2010-01-21* Add support for basedmg and baserangeddmg values in creature_classlevelstats.win32
2010-01-20Allow spells with effect mechanic to allow apply other effects when effect wi...thenecromancer
2010-01-16Updated copyright for new year.n0n4m3
2010-01-16Implement option to use delay in ForcedDespawn for creature, allow use delaye...n0n4m3
2010-01-16Implement speed reduction at creatures DoFleeToGetAssistance, by NoFantasy.n0n4m3
2010-01-13Allow state/effect immunities ignore whole spell when one effect is immunedthenecromancer
2010-01-10* Add support for base armor values in creature_classlevelstats.XTZGZoReX
2010-01-10Update aura system:QAston
2010-01-07* Hopefully fix creature so they swim if InhabitType|2Brian
2010-01-06fixed the bug that GetVmapHeight returns incorrect height on terrains(flying ...silver1ce
2010-01-02Removed moveflags column from creature_addon and creature_template_addon. Tha..._manuel_
2010-01-02The core should add the movementflags depending on the InhabitType._manuel_
2009-12-24Temporary revert 6743 commit. I fix this patch across 1-2 days.n0n4m3
2009-12-23Replaced time(NULL) on sGameTime.GetGameTime() this is used for better perfor...n0n4m3
2009-12-21* Add support for RewSpellCast=-1. If -1 remove all auras applied to player atBrian
2009-12-20* Added support for using a lookup table for creature mana / healthBrian
2009-12-20*apply trinity style to whole sourceRat
2009-12-20Merge MaNGOS, Gossip System. Autor NoFantasy.win32
2009-12-19Set creatures PvP state flag based on creature faction and renamerelated enum...n0n4m3
2009-12-19Add own function to send AI_Reaction packet. by NoFantasyn0n4m3
2009-12-18Now TrinityCore2 support 3.2.2a client, need extract new maps and dbc files. ...n0n4m3
2009-12-18[8667] Correctly respawn pooled object in case the same object is selected fo...n0n4m3
2009-12-17Some fixes for GameObject, Chat, Creature, update DuelHandler for 322an0n4m3
2009-12-06Fix a crash in creature respawn, closes #566spp
2009-11-17*Fix the insane ghoul/vehicle power regen, by MetaphysicalDrama, closes #108maximius
2009-11-01*Cleanup, fix many cases of unoptimized loops, potential crashes, excessively...maximius
2009-10-31*Fix a crash in Object.hmaximius
2009-10-28*Implement new LootMode system, and add some basic support in boss_sartharion...maximius
2009-10-24*Disregard visibility state when evaluating a potential target.maximius
2009-10-23*Minor optimizationmaximius
2009-10-23*Cleanup Creature::_IsTargetAcceptable.maximius
2009-10-23*Use some more standard functions in _IsTargetAcceptable. Should also fix the...maximius
2009-10-22*Ignore unattackables, they are not suitable attackers or victims.maximius
2009-10-17*Massive cleanup redux.maximius
2009-10-17*Backed out changeset 3be01fb200a5maximius
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...maximius
2009-10-13*If my target is attacking me, my target is acceptable.maximius
2009-10-13*Some cleanup, change some illogical conditions (if you can attack your targe...maximius
2009-10-10*Ignore react states in Creature::_IsTargetAcceptable.maximius
2009-10-10*Having to cast this seems silly to me. Oh well, farewell, const-ness!maximius
2009-10-10*Creature::_IsTargetAcceptable rewrite, should hopefully fix the bugs ogerais...maximius
2009-10-09*Blackfathom Deeps - Event: Aku'mai, by Tartalomaximius
2009-10-06* Prevent totems from having random models.Machiavelli
2009-09-29*Friends shouldn't fight friends, even if that means you have to watch your f...maximius
2009-09-29*Whoops, typo (creature_template_addon, not creature_addon)maximius
2009-09-29*Add some error output for improper moveflags on flying creatures.maximius