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path: root/src/game/Creature.cpp
AgeCommit message (Expand)Author
2009-06-09*Fix a bug that creature ignore LOS in assistance case.megamage
2009-06-04[7951] Mope call for help code to function form Event AI code to allow use it...megamage
2009-06-03*Fix the bug that triggers are visible.megamage
2009-06-03[7948] Use SetFaction instead explcit field set, other cleanups. Author: NoFa...megamage
2009-06-03*Fix a crash introduced in 3734. Thanks to onkelz28megamage
2009-06-03*Consider model 11686 as trigger and do not allow they to choose random model...megamage
2009-06-03*Restore creature's phasemask when respawn.megamage
2009-05-31*wintergrasp: allow players to click titan relic to change the attacker/defen...megamage
2009-05-31*Store creatureData and goData for creatures and gos.megamage
2009-05-31[7915] Implement more stricted checks and limitations at loading creature add...megamage
2009-05-31*Move addcre/go functions from opvp to objmgr.megamage
2009-05-30*Provide another way to implement dynamic spawns. Now a creature will call it...megamage
2009-05-29*Always use idle motion as default for triggers.megamage
2009-05-29 [7908] Extract class data from creature_*_addon bytes0 fields, drop its, amd...megamage
2009-05-28 [7905] Implement ACTION_T_SET_SHEATH for creature event ai make possibili...megamage
2009-05-27[7896] Rename creature_template class/race fields to trainer_class/trainer_ra...megamage
2009-05-23*Fix a bug that player can change to an occupied seat on vehicle.megamage
2009-05-21Mobs fleeing and getting assistance feature implementaion. Author: Neo2003megamage
2009-05-21[7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call f...megamage
2009-05-15*Merge.megamage
2009-05-14*Add some distance check functions. By VladimirMangos.megamage
2009-05-13*Process events for dead creatures. This allows delayed spells to work after ...megamage
2009-05-13* avoid loot/exp when the mobs are killed by npc. Authore: KAPATEJIb @ getman...Muhaha
2009-05-11*Change waypoint data structure. Use creature db guid as path id. If a creatu...megamage
2009-05-09*Do not allow persistant auras from the same caster stack on target.megamage
2009-05-06*Fix broken instance scripts.megamage
2009-05-06*Update instance script functions.megamage
2009-05-03*Merge.megamage
2009-05-03*Only update object which are in world.megamage
2009-05-01*Merge.megamage
2009-05-01*Add some InstanceData functions to better handle instance doors.megamage
2009-04-29[7730] Some optimizantion and code style. Author: zhenyamegamage
2009-04-25*Fix the bug that neutural npc aggro players.megamage
2009-04-25*Add new eventAI action 105 call assistance. Param1 = radius.megamage
2009-04-23*Merge.megamage
2009-04-23*Do not let civilian aggro players.megamage
2009-04-20*Correct check range for totem area auras.QAston
2009-04-19* Tabs to spaces cleanupMachiavelli
2009-04-17*Merge.megamage
2009-04-16*Better names for var Modelid.Anubisss
2009-04-15*Merge.megamage
2009-04-15*Merge.megamage
2009-04-15Update to creature formations.raczman
2009-04-14 [7666] For heroic mode creature use AIName from normal mode version in sa...megamage
2009-04-14Fix build on windows.raczman
2009-04-14Small update to creature respawn - by Iskanderraczman
2009-04-14Creature respawn linking, idea by Rat, wrote by Iskander, blessed by raczman.raczman
2009-04-13*Call new function InitializeAI() instead of Reset() to do one-time work.megamage
2009-04-13[7658] Drop dead code. Author: VladimirMangosmegamage
2009-04-11*Merge.megamage