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path: root/src/game/Creature.cpp
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2009-12-20Merge MaNGOS, Gossip System. Autor NoFantasy.win32
2009-12-19Set creatures PvP state flag based on creature faction and renamerelated enum...n0n4m3
2009-12-19Add own function to send AI_Reaction packet. by NoFantasyn0n4m3
2009-12-18Now TrinityCore2 support 3.2.2a client, need extract new maps and dbc files. ...n0n4m3
2009-12-18[8667] Correctly respawn pooled object in case the same object is selected fo...n0n4m3
2009-12-17Some fixes for GameObject, Chat, Creature, update DuelHandler for 322an0n4m3
2009-12-06Fix a crash in creature respawn, closes #566spp
2009-11-17*Fix the insane ghoul/vehicle power regen, by MetaphysicalDrama, closes #108maximius
2009-11-01*Cleanup, fix many cases of unoptimized loops, potential crashes, excessively...maximius
2009-10-31*Fix a crash in Object.hmaximius
2009-10-28*Implement new LootMode system, and add some basic support in boss_sartharion...maximius
2009-10-24*Disregard visibility state when evaluating a potential target.maximius
2009-10-23*Minor optimizationmaximius
2009-10-23*Cleanup Creature::_IsTargetAcceptable.maximius
2009-10-23*Use some more standard functions in _IsTargetAcceptable. Should also fix the...maximius
2009-10-22*Ignore unattackables, they are not suitable attackers or victims.maximius
2009-10-17*Massive cleanup redux.maximius
2009-10-17*Backed out changeset 3be01fb200a5maximius
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...maximius
2009-10-13*If my target is attacking me, my target is acceptable.maximius
2009-10-13*Some cleanup, change some illogical conditions (if you can attack your targe...maximius
2009-10-10*Ignore react states in Creature::_IsTargetAcceptable.maximius
2009-10-10*Having to cast this seems silly to me. Oh well, farewell, const-ness!maximius
2009-10-10*Creature::_IsTargetAcceptable rewrite, should hopefully fix the bugs ogerais...maximius
2009-10-09*Blackfathom Deeps - Event: Aku'mai, by Tartalomaximius
2009-10-06* Prevent totems from having random models.Machiavelli
2009-09-29*Friends shouldn't fight friends, even if that means you have to watch your f...maximius
2009-09-29*Whoops, typo (creature_template_addon, not creature_addon)maximius
2009-09-29*Add some error output for improper moveflags on flying creatures.maximius
2009-09-29*Passive targets under attack by players are not ideal targets for hostile cr...maximius
2009-09-29*Fix a crash in boss_svala.cpp + fix buildmaximius
2009-09-29*The enemy of my enemy is my friend.maximius
2009-09-27*If our target of choice is attacking a player, only attack our target if we ...maximius
2009-09-27*Do not regenerate the health of controlled or charmed creatures instantly ou...maximius
2009-09-27*Better method for choosing a random model on respawn (should no longer show ...maximius
2009-09-27*Merge [8524] New cell search algorithm implemented. You can now choose diffe...maximius
2009-09-26*Instead of checking getVictim() to determine whether or not to regen health,...maximius
2009-09-26*Some better checks.. don't want to try and store a Unit* in a bool!maximius
2009-09-26*Should fix a crash, thanks Drahymaximius
2009-09-26*Gundrak: GO Handling & Slad Ran script by Tartalomaximius
2009-09-26*Remove some redundant code, and relocate some illogical code.maximius
2009-09-26*Wintergrasp: Tenacity fixes by Sppmaximius
2009-09-25*Grobbulus - in Inject event, tank is not a target for this spell, by Gyullomaximius
2009-09-25Fix HandleNpcAddCommand with bad creature ID - patch by SPPChaz Brown
2009-09-24*Add a new modelid function..maximius
2009-09-23*Force creatures to choose a new, random model on spawn/respawnmaximius
2009-09-22*Another regen tweak, by Taliesin.maximius
2009-09-21*Force non-dead mobs that are either: out of combat, or polymorphed, to regen...maximius
2009-09-21Reapply patch about changing modelid_a/h(2) values to modelid1..4, display id...Kudlaty
2009-09-19*Wintergrasp: Prevent defenders team to click the relic. Patch by Spp.maximius