| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2009-06-10 | *Fix a crash in 3896. | megamage | |
| --HG-- branch : trunk | |||
| 2009-06-09 | *Fix a bug that creature ignore LOS in assistance case. | megamage | |
| --HG-- branch : trunk | |||
| 2009-06-04 | [7951] Mope call for help code to function form Event AI code to allow use ↵ | megamage | |
| it from C++ scripts also. Author: NoFantasy --HG-- branch : trunk | |||
| 2009-06-03 | *Fix the bug that triggers are visible. | megamage | |
| --HG-- branch : trunk | |||
| 2009-06-03 | [7948] Use SetFaction instead explcit field set, other cleanups. Author: ↵ | megamage | |
| NoFantasy --HG-- branch : trunk | |||
| 2009-06-03 | *Fix a crash introduced in 3734. Thanks to onkelz28 | megamage | |
| --HG-- branch : trunk | |||
| 2009-06-03 | *Consider model 11686 as trigger and do not allow they to choose random ↵ | megamage | |
| model. This fix the bug that some triggers are visible. --HG-- branch : trunk | |||
| 2009-06-03 | *Restore creature's phasemask when respawn. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-31 | *wintergrasp: allow players to click titan relic to change the ↵ | megamage | |
| attacker/defender teams. Now only some of npc and portal will be changed. --HG-- branch : trunk | |||
| 2009-05-31 | *Store creatureData and goData for creatures and gos. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-31 | [7915] Implement more stricted checks and limitations at loading creature ↵ | megamage | |
| addon data. Author: NoFantasy --HG-- branch : trunk | |||
| 2009-05-31 | *Move addcre/go functions from opvp to objmgr. | megamage | |
| *Do not save respawn time for internally added cre/go. --HG-- branch : trunk | |||
| 2009-05-30 | *Provide another way to implement dynamic spawns. Now a creature will call ↵ | megamage | |
| its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points) *Use zonescript as basic class of opvp script and dugeon script (can also be used for bg) *Store zonescript in worldobject. *Add door for sapphiron. --HG-- branch : trunk | |||
| 2009-05-29 | *Always use idle motion as default for triggers. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-29 | [7908] Extract class data from creature_*_addon bytes0 fields, drop its, ↵ | megamage | |
| amd add unit_class field to creature_template. Author: NoFantasy --HG-- branch : trunk | |||
| 2009-05-28 | [7905] Implement ACTION_T_SET_SHEATH for creature event ai make ↵ | megamage | |
| possibility set ranged fire state. Author: VladimirMangos Also related cleanup code in field cases and player Player::SetSheath. --HG-- branch : trunk | |||
| 2009-05-27 | [7896] Rename creature_template class/race fields to ↵ | megamage | |
| trainer_class/trainer_race for clarify use. Author: NoFantasy --HG-- branch : trunk | |||
| 2009-05-23 | *Fix a bug that player can change to an occupied seat on vehicle. | megamage | |
| *Load full creature data for vehicles. --HG-- branch : trunk | |||
| 2009-05-21 | Mobs fleeing and getting assistance feature implementaion. Author: Neo2003 | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-21 | [7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call ↵ | megamage | |
| for help in some script cases. Author: VladimirMangos --HG-- branch : trunk | |||
| 2009-05-15 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-14 | *Add some distance check functions. By VladimirMangos. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-13 | *Process events for dead creatures. This allows delayed spells to work after ↵ | megamage | |
| caster is dead. --HG-- branch : trunk | |||
| 2009-05-13 | * avoid loot/exp when the mobs are killed by npc. Authore: KAPATEJIb @ ↵ | Muhaha | |
| getmangos.org --HG-- branch : trunk | |||
| 2009-05-11 | *Change waypoint data structure. Use creature db guid as path id. If a ↵ | megamage | |
| creature uses waypoint movement as default movement type, the path id should be DBGUID*10. For paths of script use, the path id should be DBGUID*10+1 ~ DBGUID*10+9. *Two sql queries are included. Converter is used to convert the existing path id to new path id. "...creature_add..." is used to change table structure. You can first run the converter, then run the other one. Or run the other one directly and get the new data from the db team. Because it may take hours to run the converter. *If you have custom data, you may need to run the converter. We suggest you use console to run it It is extremely slow to run the query. If you have multiple paths for a creature in your db, you need to do more work to convert it. However, if you know how to use multiple paths, you should already have more db knowledge than I do and you should know how to convert it. *There may be a faster query to convert the db. If you know, please tell us. I am no sql expert. *Backup your db first! *Thanks to X-Savior and subhuman_bob. --HG-- branch : trunk | |||
| 2009-05-09 | *Do not allow persistant auras from the same caster stack on target. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-06 | *Fix broken instance scripts. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-06 | *Update instance script functions. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-03 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-03 | *Only update object which are in world. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-01 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-01 | *Add some InstanceData functions to better handle instance doors. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-29 | [7730] Some optimizantion and code style. Author: zhenya | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-25 | *Fix the bug that neutural npc aggro players. | megamage | |
| *Fix build. --HG-- branch : trunk | |||
| 2009-04-25 | *Add new eventAI action 105 call assistance. Param1 = radius. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-23 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-23 | *Do not let civilian aggro players. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-20 | *Correct check range for totem area auras. | QAston | |
| --HG-- branch : trunk | |||
| 2009-04-19 | * Tabs to spaces cleanup | Machiavelli | |
| --HG-- branch : trunk | |||
| 2009-04-17 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-16 | *Better names for var Modelid. | Anubisss | |
| --HG-- branch : trunk | |||
| 2009-04-15 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-15 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-15 | Update to creature formations. | raczman | |
| This is a big merge, it may cause problems. Use with caution, report bugs. --HG-- branch : trunk | |||
| 2009-04-14 | [7666] For heroic mode creature use AIName from normal mode version in ↵ | megamage | |
| same way as done for ScriptName. Author: VladimirMangos Also at creature templates loading check that AIName/ScriptName not set for heroic mode creature versions. --HG-- branch : trunk | |||
| 2009-04-14 | Fix build on windows. | raczman | |
| --HG-- branch : trunk | |||
| 2009-04-14 | Small update to creature respawn - by Iskander | raczman | |
| --HG-- branch : trunk | |||
| 2009-04-14 | Creature respawn linking, idea by Rat, wrote by Iskander, blessed by raczman. | raczman | |
| --HG-- branch : trunk | |||
| 2009-04-13 | *Call new function InitializeAI() instead of Reset() to do one-time work. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-13 | [7658] Drop dead code. Author: VladimirMangos | megamage | |
| --HG-- branch : trunk | |||
