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path: root/src/game/CreatureEventAI.cpp
AgeCommit message (Collapse)Author
2009-04-20*Correct check range for totem area auras.QAston
--HG-- branch : trunk
2009-04-19[7689] Batter EventAI loading checks and fix one from possible crash cases. ↵megamage
Author: NoFantasy --HG-- branch : trunk
2009-04-17*Fix build.megamage
--HG-- branch : trunk
2009-04-17*Remove event_ai from script folder.megamage
--HG-- branch : trunk
2009-04-17[7679] More checks for creature EventAI loading at server startup. Author: ↵megamage
NoFantasy --HG-- branch : trunk
2009-04-15 [7672] Move ReceiveEmote from script API to AI API. Author: VladimirMangosmegamage
This is also fix triggering ReceiveEmote for EventAI broken at it move to core. --HG-- branch : trunk
2009-04-14 [7667] Add to CreatureAI field pointing to creature itself. Use it ↵megamage
instead diff. fields in subclases. Author: VladimirMangos Also send pointer to AI constructors ans mark constructors as explicit. This changes allow move now some generic often used AI code to CreatureAI helper functions. --HG-- branch : trunk
2009-04-14 [7666] For heroic mode creature use AIName from normal mode version in ↵megamage
same way as done for ScriptName. Author: VladimirMangos Also at creature templates loading check that AIName/ScriptName not set for heroic mode creature versions. --HG-- branch : trunk
2009-04-07[7622] Added creatureAI with related database tables. Author: AlexDerekamegamage
*Note: three tables are renamed. --HG-- branch : trunk