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+ Code Style (for, if, while)
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'item_instance'. Original patch by Vladimir.
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">=" --> " >= " (when needed)
" >=" --> " >="
">= " --> ">= "
"<=" --> " <= " (when needed)
" <=" --> " <="
"<= " --> "<= "
" ==" --> " =="
"== " --> "== "
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"==" --> " == " (when needed)
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"( " --> "("
" )" --> ")"
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"if(" --> "if ("
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"while(" --> "while ("
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"for(" --> "for ("
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updated data is saved to DB properly.
- Alter Item::SetEnchantmentDuration function, add parameter Player* because GetOwner() cannot be called in the function due to hashtable locking in the SaveAllPlayers process.
- Remove a sanity check prior to Item::AddToUpdateQueueOf, so assertions can detect whenever a higher level function was not called properly. Please report any crashes related to these assertions to get them resolved asap.
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cleanup code. Thx TOM_RUS.
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auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
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performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
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* quest start.
* Patch by Kudlaty -- THANK YOU!
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*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear
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ranks during spec swaps.
Also properly set talent state upon talent reset, and only reset talents that exist in the active spec. Refs #367, #326
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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Specially for guild bank tab access rights (including currently open tab case!)
Send roster broadcast for all online guild memebers at any rank edit and guild
bank tab buy. Author: VladimirMangos
*Fix a pretty stupid mistake of mine with that Stoneclaw Totem fix, put the code block in the wrong function!
*Use comparison instead of std::min (for some reason std::min seems to expect 3 arguments on Windows!?)
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some cleanup of my own in Guild.cpp.
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guild, removed obsolete comment.
Do not allow to delete guild rank, when there are only 5 or less ranks defined.
Signed-off-by: Triply <triply@getmangos.com>
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updated, the greyed out withdraw button when you were eligible to withdraw money, and the improper display of no withdrawals left for a tab when you have plenty.
NOTE: Guild masters might need to reconfigure their permissions per rank in order to resolve any permission issues.
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loading optimization - last one.
Signed-off-by: Triply <triply@getmangos.com>
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in guild_rank table.
First start of mangos will take more time then usually, because of guild_rank change. If you want to speed first start up, execute command:
UPDATE guild_rank SET rid = rid - 1;
Signed-off-by: Triply <triply@getmangos.com>
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code to Guild class. Author: VladimirMangos
This mostly just move code and caller updates to use it from new place.
More code chnages possible later.
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database.
Added config options to set count of eventlog records stored in DB.
Attached SQL files will DROP existing and create new tables. Make sure you create backup (if you need old data).
Renamed few variables in Guild class.
Signed-off-by: Triply <triply@getmangos.com>
*Note: existing guild bank log will be removed.
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Author: VladimirMangos
* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset,
add and use BattleGroundScoreMap typedef
* Delete AreaTeam objects stored in global map at shutdown
* Delete Corpse objects stored in global map at shutdown
* Store guild bank log entries as objectes instead pointers in log event lists
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Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table.
The update will not work if your database contains characters with an old data field (not fitting to the actual client version).
It's recommended to backup your character database before applying this patch.
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larger value range when the iterator can take a maximum value of a more efficient data type. (int to uint8 in most cases).
* Other minor cleanups, Null pointer checks etc.
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