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path: root/src/game/InstanceSaveMgr.cpp
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2010-05-08Add GUID to groupsSpp
--HG-- branch : trunk
2010-05-01Fix more warnings.Spp
--HG-- branch : trunk
2010-04-19Remove LOTS of compile warningsSpp
--HG-- branch : trunk
2010-04-07Code style (game + scripts only):Spp
"( " --> "(" " )" --> ")" --HG-- branch : trunk
2010-04-07Code style (game + scripts only):Spp
"if(" --> "if (" --HG-- branch : trunk
2010-04-07Code style (game + scripts only):Spp
"while(" --> "while (" --HG-- branch : trunk
2010-04-07Code style (game + scripts only):Spp
"for(" --> "for (" --HG-- branch : trunk
2010-04-07Code Style: Remove trailing spacesSpp
--HG-- branch : trunk
2010-02-24Fix instance reset depending on difficulty. With help of Gyullo.Trazom62
--HG-- branch : trunk
2010-02-04Fix ResetInstance.Trazom62
Fixes issue #70. Reset Instance was removed during the merge to 3.2.2, then fixed again, then backed-out due to bug. This latter is now fixed. Thanks to the original authors (already credited in old rev). --HG-- branch : trunk
2010-01-23Implement QueryResult_AutoPtr type which is ACE's reference counted ↵Anubisss
auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers. Use this auto_ptr for every DB queries(except QueryNamedResult yet). This patch guarantees NO memory leaks from QueryResult pointers. Thanks to raczman for the idea and for the helping to make this patch. --HG-- branch : trunk
2010-01-16Updated copyright for new year.n0n4m3
--HG-- branch : trunk
2010-01-06Reverted commit ba4294dec1. n0n4m3 asked me to do it.Astellar
--HG-- branch : trunk
2010-01-01Make the core boot alot cleaner. Fix some formating. Make custom attributes ↵p0wer
for spells show a bar and how much they are loading. Overall fix 99% of display issues while core is booting. --HG-- branch : trunk
2010-01-01Fixed instance reset when high server uptime, thx Wowka321n0n4m3
--HG-- branch : trunk
2009-12-24Temporary revert 6743 commit. I fix this patch across 1-2 days.n0n4m3
--HG-- branch : trunk
2009-12-23Replaced time(NULL) on sGameTime.GetGameTime() this is used for better ↵n0n4m3
performance. Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk
2009-12-19Fix a typo: print the instanceid in an error log. Pointed by make_the_king.Anubisss
--HG-- branch : trunk
2009-12-17Update InstanceSaveMgr for new instance systemn0n4m3
--HG-- branch : trunk
2009-11-20*Some cleanup (mostly whitespace changes)maximius
--HG-- branch : trunk
2009-10-17*Massive cleanup redux.maximius
--HG-- branch : trunk
2009-10-17*Backed out changeset 3be01fb200a5maximius
--HG-- branch : trunk
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ↵maximius
some other cleanups by hand) *Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
2009-10-05*Fix issue with reset timers of raids and heroic instances, by Taliesin.Machiavelli
--HG-- branch : trunk
2009-09-15Fix Instance resets not occuring without restarting server, patch provided ↵Chaz Brown
by Trazom --HG-- branch : trunk
2009-08-26*Try to fix a crash caused by corpse. Thanks to new001.megamage
--HG-- branch : trunk
2009-06-16[8026] Obtain object's map directly by calling appropriate ↵megamage
WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal --HG-- branch : trunk
2009-06-13*Fix a crash caused by outdated intance id.megamage
--HG-- branch : trunk
2009-05-31 [7918] Improve portability in work with uint64 string format specifiers ↵megamage
and in code literals. Author: VladimirMangos * Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define. I64FMTD renamed to UI64FMTD for more clear name. * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals. Please always use UI64LIT(0x00001) instead less portable 0x00001LL --HG-- branch : trunk
2009-05-25*Fix a bug that players are teleported to wrong instance after crash.megamage
--HG-- branch : trunk
2009-05-11*Update instance script functions.megamage
--HG-- branch : trunk
2009-05-10*Move some AI functions to core. No real change.megamage
--HG-- branch : trunk
2009-04-27[7727] Use more simple code for element erase. Author: AlexDerekamegamage
--HG-- branch : trunk
2009-04-27[7725] Fixed memory leak in PlayerDumpWriter.megamage
[7726] Fixed memory leak in InstanceSaveMgr. Author: AlexDereka --HG-- branch : trunk
2009-04-27[7716] Fixed some typos and possible crashes. Author: AlexDerekamegamage
--HG-- branch : trunk
2009-04-03 [7607] Improvements in support some generic achievement classes Author: ↵megamage
VladimirMangos * Implement support achievements with refAchievement field != 0, that have criterias stored in achievement refAchievement. * Implement support achievement complete req. with specific count of completed critirias. * Avoid full achievement list scan at search achievement associated with criteria. --HG-- branch : trunk
2009-03-19* Implementing database logging:XTZGZoReX
** LogTime and LogColors config options removed due to incompatibility. ** Old file logging still available. ** Totally redone the Log class. ** Config options added: EnableLogDB, DBLogLevel, LogDB.Char, LogDB.RA, LogDB.GM -- remember to update config file. ** SQL updates attached. --HG-- branch : trunk
2009-03-18*Merge with 243.megamage
--HG-- branch : trunk
2009-03-18*Fixed possible crash and wrong data in instance state save (or not save). ↵megamage
Author: zhenya --HG-- branch : trunk
2009-03-08[7403] much more unneeded includes removed Author: balrokmegamage
--HG-- branch : trunk
2009-02-24 [7330] Code warnings and style cleanups. Some bugs fixes. Author: ↵megamage
VladimirMangos 1) comparison singed and unsigned values 2) redundent includes 3) wrong constructor :-part field initilization 4) unused not-/*name*/-guarded args in template/virtual functions that not required like args. 5) explicitly list not implemented achievement types. Also bugs fixed: 1) Drop wrong phase mask 0 check in WorldObject::InSamePhase. 2) ArenaTeamMember::ModifyPersonalRating incorrect work with move points in negative with infinity values in result. 3) ArenaTeam::SaveToDB code send uint64 value to string with arg format %u. --HG-- branch : trunk
2009-02-18*Merge.megamage
--HG-- branch : trunk
2009-02-17Newline added to bottom of all files.KingPin
--HG-- branch : trunk
2009-02-09[7248] Check `battlemaster_entry` data at loading. Code cleanups. Author: zhenyamegamage
--HG-- branch : trunk
2009-02-04* Updated copyright notice for new year (2009) part 2Drahy
* Changed mangos website --HG-- branch : trunk
2009-02-04* Updated copyright notice for new year (2009) part 1 - Mercurial cant ↵Drahy
convert all files at once --HG-- branch : trunk
2009-01-22*Update to Mangos 7151.megamage
--HG-- branch : trunk
2008-12-08*Update to Mangos 6888. Source: Mangos.megamage
*Major change: Make corpse erase async, Avoid DB access on deleting guild member. *Skip 6885 because of performance concern. --HG-- branch : trunk
2008-11-05[svn] * Avoid access to bag item prototype for getting bag size, use related ↵KingPin
item update field instead as more fast source. * Better check client inventory pos data received in some client packets to skip invalid cases. * Removed some unnecessary database queries. * Make guid lookup for adding ignore async. * Added two parameter versions of the AsyncQuery function * Make queries for adding friends async. - Hunuza * Replace some PQuery() calls with more simple Query() - Hunuza * Mark spell as executed instead of deleteable to solve crash. *** Source mangos. **Its a big commit. so test with care... or without care.... whatever floats your boat. --HG-- branch : trunk
2008-10-23[svn] Fixed copyright notices to comply with GPL.w12x
--HG-- branch : trunk