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"( " --> "("
" )" --> ")"
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"if(" --> "if ("
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"while(" --> "while ("
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"for(" --> "for ("
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Fixes issue #70.
Reset Instance was removed during the merge to 3.2.2, then fixed again, then backed-out due to bug. This latter is now fixed.
Thanks to the original authors (already credited in old rev).
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auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
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for spells show a bar and how much they are loading.
Overall fix 99% of display issues while core is booting.
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performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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by Trazom
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WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
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and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
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[7726] Fixed memory leak in InstanceSaveMgr.
Author: AlexDereka
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VladimirMangos
* Implement support achievements with refAchievement field != 0, that have criterias stored in achievement refAchievement.
* Implement support achievement complete req. with specific count of completed critirias.
* Avoid full achievement list scan at search achievement associated with criteria.
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** LogTime and LogColors config options removed due to incompatibility.
** Old file logging still available.
** Totally redone the Log class.
** Config options added: EnableLogDB, DBLogLevel, LogDB.Char, LogDB.RA, LogDB.GM -- remember to update config file.
** SQL updates attached.
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Author: zhenya
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VladimirMangos
1) comparison singed and unsigned values
2) redundent includes
3) wrong constructor :-part field initilization
4) unused not-/*name*/-guarded args in template/virtual functions that not required like args.
5) explicitly list not implemented achievement types.
Also bugs fixed:
1) Drop wrong phase mask 0 check in WorldObject::InSamePhase.
2) ArenaTeamMember::ModifyPersonalRating incorrect work with move points in negative with infinity values in result.
3) ArenaTeam::SaveToDB code send uint64 value to string with arg format %u.
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* Changed mangos website
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convert all files at once
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*Major change: Make corpse erase async, Avoid DB access on deleting guild member.
*Skip 6885 because of performance concern.
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item update field instead as more fast source.
* Better check client inventory pos data received in some client packets to skip invalid cases.
* Removed some unnecessary database queries.
* Make guid lookup for adding ignore async.
* Added two parameter versions of the AsyncQuery function
* Make queries for adding friends async. - Hunuza
* Replace some PQuery() calls with more simple Query() - Hunuza
* Mark spell as executed instead of deleteable to solve crash.
*** Source mangos.
**Its a big commit. so test with care... or without care.... whatever floats your boat.
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