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Author: win
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not all data read. Author: VladimirMangos
* This let more easy catch packet structure chnages at client switch.
* Fixed structure CMSG_GUILD_BANK_SWAP_ITEMS
* Fixed structure CMSG_SPLIT_ITEM, CMSG_SELL_ITEM
* Added read data amount fixes for some other packets.
Thanks to TOM_RUS in help check correct packets structure.
Note: not all packets possible fixed. Please report for not fixed cases at errors:
"opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)"
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Author: arrai
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
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This is not big problem in any case and will allow buy slots
in bank windows open using .bank command.
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Author: VladimirMangos
* Move bag search by bag guid code to WorldSession::HandleBuyItemInSlotOpcode
* Really reject unexisted bag cases.
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[8047] Little cleanup in C++ manner. Author: ApoC
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*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
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absent data and not expected to exist item. Author: VladimirMangos
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Very big patch. May cause bugs.
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Author: VladimirMangos
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IsGameObjectOfTypeInRange. Author: VladimirMangos
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packets Author: arrai
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VladimirMangos
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VladimirMangos
1) comparison singed and unsigned values
2) redundent includes
3) wrong constructor :-part field initilization
4) unused not-/*name*/-guarded args in template/virtual functions that not required like args.
5) explicitly list not implemented achievement types.
Also bugs fixed:
1) Drop wrong phase mask 0 check in WorldObject::InSamePhase.
2) ArenaTeamMember::ModifyPersonalRating incorrect work with move points in negative with infinity values in result.
3) ArenaTeam::SaveToDB code send uint64 value to string with arg format %u.
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Author: VladimirMangos
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* Changed mangos website
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convert all files at once
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Big thanks to TOM_RUS for help in reseach!
Author: VladimirMangos
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item_template.maxcount fields. By VladimirMangos.
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*Skipped rev: rev 6893, some code about waypoint movement.
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* Fixed build extractor at Windows Vista. Author: Vladimir
* Fixed comment text and code indentifiers spelling. Author: Vladimir & Paradox.
* Access cached member lists in guild handlers instead of querying the DB. Author: Hunuza
* Small fixes in send/received packet and simple code cleanup also. Author: Vladimir
* Not output error at loading empty character_ticket table. Author: Vladimir
* Not reset display model at shapeshift aura remove if it not set at apply. Author: Arthorius
* Applied props to few files.
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* Cache GM tickets on server startup.
* Remove unused src/game/HateMatrix.h and references.
* Better check client inventory pos data received in some client packets to
skip invalid cases
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* Changes include:
- Implementation of w12x's Outdoor PvP and Game Event Systems.
- Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
- All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
- Improved Config cleanup.
- And many more changes.
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* Updated to 6731 and 680
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rename : 6721-676 => 6731-680
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