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VladimirMangos
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VladimirMangos
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* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
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- Change uint16 closed guid to uint64
- Add createtime field
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- Change uint16 closed guid to uint64
- Add createtime field
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Author: VladimirMangos
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[7518] Implement new script command SCRIPT_COMMAND_PLAY_SOUND (look in World.h for args) Author: VladimirMangos
* Also rewrite use SMSG_PLAY_OBJECT_SOUND/SMSG_PLAY_SOUND
Now WorldObject have 2 function for sound level dependent from distance (PlayDistanceSound)
and for not depednet (PlayDirectSound)
* Old Player::PlaySound function removed and uses need to be updated to WorldObject functions
Note: function called for _source_ of sound in different from old function.
* chat command .debug ps removed and .debug playsound can used for bother packects test:
if no selection used SMSG_PLAY_SOUND, if selection exist including self then SMSG_PLAY_OBJECT_SOUND.
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VladimirMangos
Also check map existance and correctness at instance data loading.
Removed unused and totally bugged InstanceMap::GetResetTime.
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zone and subzone use. Author: VladimirMangos
This in some cases make some zones not explorable if it not have server side data in current maps
but not allow cheating with zone set from client.
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Author: DiSlord
Remove some log on extract maps.
Add liquid status log to .gps command
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help. Author: Triply
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1) DB based string_id versions must be used.
2) for debug purposes raw WorldObject::MonsterSay/etc versions can be used
Author: VladimirMangos
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* Load homebind data early in Player::LoadFromDB and use instead initital race points
in cases need some safe point if current coordinate broken by some reason.
* Store BG entry point in to WorldLocation and simplify calls.
* Set bg entry point at GM teleports to battleground for correct
auto-recall position at battleground end.
Author: VladimirMangos
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`mangos_string`.
PLEASE, NOT USE string world broadcasts in real code. This function _only_ for debug purposes.
Really allow with .debug bg start bg with 1 player.
Added helps for some existed .debug commands.
Author: VladimirMangos
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* Changed mangos website
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convert all files at once
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VladimirMangos
Did not merge the part of HandleAccountSetGmLevelCommand.
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* Implement support 'Hplayer' link type. Mostly as player name highlights in command messages.
* Support shift-links parsing withoyt '|c' color prefix
* Many related code cleanups.
Author: VladimirMangos
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* Fixed creature/gameobject save from game (used in commands code only)
* Implement .modify phase (for player), .npc setphase (for creature/pet), .gobject phase (for gameobjects) commands
for set phasemask of selected object. In player/pet case temporary until in game phase switch/re-login/GM-mode change.
In creature/gameobject case change saved in DB.
* Add to .gps output phasemask value print. Allow use .gps command with creature/gameobject shift-link
(work for objects loaded in game in command time).
Author: VladimirMangos
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* Fix crash /exploit issue with improper pasing when '%' is in ticket message
* Remove obsolete recv_data from tickets
* Allow closing of a ticket inserting the guid of the GM or player that closed it into the database.
* Allow assigning tickets to offline GMs.
* Tighten up SQL escape strings, increased security against SQL injections
* Fix issue where multiple tickets could have the same entry
* --- by Machiavelli ---
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* Change trinity_string entry
* Fix improper syntax error messages
* Fix crash issue when commenting a ticket
* By Machiavelli
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* Fix potential crash issue caused by improper datatype, SQL included to alter column (Thanks Paradox)
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of object holder), thanks Visagalis
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