| Age | Commit message (Collapse) | Author |
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implemented Condition System
all systems should work like before
after applying the sql converter you won't be able to apply any Updatepacks (<=up30) so do updates before this
this revesion is not threated as stable!
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">=" --> " >= " (when needed)
" >=" --> " >="
">= " --> ">= "
"<=" --> " <= " (when needed)
" <=" --> " <="
"<= " --> "<= "
" ==" --> " =="
"== " --> "== "
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"==" --> " == " (when needed)
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"( " --> "("
" )" --> ")"
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"if(" --> "if ("
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"for(" --> "for ("
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Implement round robin loot.
Implement round robin for underthreshold items (group loot and need befor greed).
Fix "all players pass" bug on creature.
Add SMSG_LOOT_LIST message to indicate looter (round robin or master).
And some other minor loot bugs.
Fixes issue #167.
Fixes issue #247.
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-DB devs should stick with lootmode 2,4,8,16 for hardmode loots (use as bitmask)
-and lootmode 1 as default
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auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
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zhenya.
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- If a GO template (type 3 and 25) has at least one spawn and a data1 set to a lootid, then error. If no spawns, silently ignore.
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- Load GO even if it has no displayid - while it's wrong, it's not something that'll kill the client anyway.
- Don't warn about non-existing loot templates for GOs - this is to allow some WDB data to be filled in (GOs that have no spawns and thus no gameobject_loot_template entries).
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* quest start.
* Patch by Kudlaty -- THANK YOU!
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* Store loot in mail_loot_template indexed by mail template ids.
* Implement proper creating mail text copy item from mail template based mail.
* Move send functions to new MailDraft class from WorldSession.
* Implement mails sending at player levelup.
* Autor VladimirMangos, converted by me.
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LootTemplate::LooutGroup::Process.
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Closes #398
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basepoints2 and edited some spell cases to use these instead of more hacky custom methods..)
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*Little bit of cleanup
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one item drops, as a second roll is never performed. Based on code by elegos.
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*Cleanup, and convert npc_innkeeper.cpp back to ANSI from UTF-8 (was causing *nix compile issues apparently)
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boss_sartharion.cpp. Requires database support.
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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* Implement use `consumable` field in gameobject template for gameobject required explcit despawn at use.
* Move gameobject template fields cech function from Gameobject to gameobject template class, and update callers.
* Cast spells at gameobject use with gameobject guid as original caster guid, as already used in some other cases. (skipped)
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Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table.
The update will not work if your database contains characters with an old data field (not fitting to the actual client version).
It's recommended to backup your character database before applying this patch.
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[8070] Restore spell casting loot items and recipes.
* SPELL_EFFECT_OPEN_LOCK_ITEM (59) effect removed in 3.1.3
* It replaced by SPELL_EFFECT_CREATE_RANDOM_ITEM (59), random item without
template replace spells like clam loot spells)
Used by spells that use before SPELL_EFFECT_CREATE_ITEM_2 (157) with
itemtype==0
Note: required DB support in `spell_loot_termplate` Author: VladimirMangos
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better fit to current table use. Author: VladimirMangos
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VladimirMangos
* Implement support achievements with refAchievement field != 0, that have criterias stored in achievement refAchievement.
* Implement support achievement complete req. with specific count of completed critirias.
* Avoid full achievement list scan at search achievement associated with criteria.
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VladimirMangos
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** LogTime and LogColors config options removed due to incompatibility.
** Old file logging still available.
** Totally redone the Log class.
** Config options added: EnableLogDB, DBLogLevel, LogDB.Char, LogDB.RA, LogDB.GM -- remember to update config file.
** SQL updates attached.
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better report for this case. Author: VladimirMangos
Also optimize strcture LootStoreItem that let use 4 byte for loot template element in memory instead 5 bytes.
But limit group id to 127 max value. Check this at loading.
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