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path: root/src/game/Map.cpp
AgeCommit message (Expand)Author
2009-11-22*LIttle bit of cleanup, fix a warning.maximius
2009-11-20*Some cleanup (mostly whitespace changes)maximius
2009-11-01Fix crashtartalo
2009-10-31*Reinit the iterator in each loop as the iter is removed from the list, in Au...maximius
2009-10-31Block access to instances if encounter is in progress only for raids (not fortartalo
2009-10-30*Make mtmaps a bit more stable, particularly when it updates players.maximius
2009-10-18*Cleanupmaximius
2009-10-17*Massive cleanup redux.maximius
2009-10-17*Backed out changeset 3be01fb200a5maximius
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...maximius
2009-09-27*Merge [8524] New cell search algorithm implemented. You can now choose diffe...maximius
2009-09-18*[8475] fixed some gcc-warnings Author: balrokmaximius
2009-09-15[8500] Fixed long existed bug with vmaps unloading.Chaz Brown
2009-09-14Backed out changeset d3fe2d6d504a (please test your patches thoroughly before...maximius
2009-09-14*Merged MaNGOS [8458], [8475], [8476] by ogeraisi, thanks to all authors :)maximius
2009-09-13*Missed a Boss Emote Command changemaximius
2009-09-13*Event Hooks (OnLogin, OnLogout, OnPVPKill) by Hawthornemaximius
2009-09-09*Some GUID cleanup, don't want any Linux crashes ;) (thanks Zor)maximius
2009-08-30*More verbose EAI output messages.. this should probably be double-checked fo...maximius
2009-08-29*Remove some log spams.megamage
2009-08-25*Delete object after map update. This will make mtmap safer.megamage
2009-08-23*Update vehicle system. Make vehicle a seperate class from creature.megamage
2009-08-19*Add script lock for ScriptsProcess() because some bad scripts may cause dead...megamage
2009-08-18*Fix a crash by looting player's corpse when the bg is unloaded.megamage
2009-08-18*more area flags for Dalaran By raven_codamegamage
2009-08-14*Fix the crash caused by map::removing does not really resetmapmegamage
2009-08-13*Add some detailed error log in SCRIPT_COMMAND_CAST_SPELL so we can know what...megamage
2009-08-12*Rewrite and simplify sendmessagetoset functions. This fixes the bug that pla...megamage
2009-08-12*first remove corpse from world then resetmapmegamage
2009-08-12*Fix a crash caused by corpses.megamage
2009-08-11*Fix a crash caused by setmap.megamage
2009-08-11*ResetMap for worldobjects when map is deleted.megamage
2009-08-11*Only use m_isWorldObject to check if an object is in grid or world.megamage
2009-08-11*Fix a crash since the last rev.megamage
2009-08-10*Cleanup about deleting player.megamage
2009-08-09*Add an assert in removeunitfromnotifymegamage
2009-08-08*Fix a crash caused by relocationnotifymegamage
2009-08-06*Fix the bug that players get stuck after teleported out of bg.megamage
2009-08-06*Add SpellCasterAI as a framework for casting only units (like ebon gargoyle ...QAston
2009-08-06*Try to fix the crash caused by invalid map pointer of player.megamage
2009-08-01*Fix a typo.QAston
2009-08-01*Do not remove player reference to map on player remove from map.QAston
2009-08-01*Improvements in map managing.QAston
2009-07-31[8272] Fixed typos in world 'height' by code. Author: Soryamegamage
2009-07-31 [8252] Move DB scripting code from global World to Map. Author: Ambalmegamage
2009-07-16 [8182] Store and use Map* pointer in WorldObject instead map ids for spee...megamage
2009-07-09*Allow to fish in shallow water.aven_coda
2009-07-01 [8102] Simplify code base at new root method WorldObject::CleanupsBeforeD...megamage
2009-06-17[8031] Move player update code to Map::Update. Author: Ambalmegamage
2009-06-16[8026] Obtain object's map directly by calling appropriate WorldObject::GetMa...megamage