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VladimirMangos
* Use BDC data (creature weapon not alwas listed in item_template)
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completed/rewarded or incompleted
1: completed or rewarded; 3: incompleted; default 3
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* Better integration creature event ai strings.
* Not inclide in checks as expected max mangos strings range value to range
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redundend data. Author: VladimirMangos
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VladimirMangos
* Use alt.team mount data for take player team model id if DB not provide own team creature id in spell taxi call case.
* Remove unddeded hacks for model ids from Spell::EffectSendTaxi
* Provide spell target for SPELL_EFFECT_SEND_TAXI for spell with target mode 0 for this effect.
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For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
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Arrays are significantly faster.
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client show. Author: VladimirMangos
Also use enum for gsmeobject states.
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Author: NoFantasy
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IsGameObjectOfTypeInRange. Author: VladimirMangos
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loading. Author: VladimirMangos
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same way as done for ScriptName. Author: VladimirMangos
Also at creature templates loading check that AIName/ScriptName not set for heroic mode creature versions.
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packets Author: arrai
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*One rev skipped: Fixed exploit with several spells being casted on pet with no de-buff applied. Author: Elron.
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Use const_iterator in case nothing is modified in loop.
author: bladex.
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at server startup. Author: VladimirMangos
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loading code. Fixed some field ids. Author: VladimirMangos
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loading to function. Author: VladimirMangos
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for all GO types with similar fields. Author: VladimirMangos
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VladimirMangos
* Implement support achievements with refAchievement field != 0, that have criterias stored in achievement refAchievement.
* Implement support achievement complete req. with specific count of completed critirias.
* Avoid full achievement list scan at search achievement associated with criteria.
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Author: VladimirMangos
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VladimirMangos
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This will fix problem with wrong item entry output in error message.
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startup. Author: VladimirMangos
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VladimirMangos
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** LogTime and LogColors config options removed due to incompatibility.
** Old file logging still available.
** Totally redone the Log class.
** Config options added: EnableLogDB, DBLogLevel, LogDB.Char, LogDB.RA, LogDB.GM -- remember to update config file.
** SQL updates attached.
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* Fixed update absent in ".gobject turn" command
* Propetly set rotation fields for summoned objects
* Check rotation/coordinates fields values at server loading
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VladimirMangos
Also check map existance and correctness at instance data loading.
Removed unused and totally bugged InstanceMap::GetResetTime.
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MAP_ARENA. These are not meant to have graveyards anyway.
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*"Fix Glowing Blood" is not merged. Outdated patch?
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TC2.
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templates map. Author: VladimirMangos
Never never use operator[] for _access_ to elements std::map.
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