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*totally destroyed m_creature, use "me" for future coding
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"( " --> "("
" )" --> ")"
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"if(" --> "if ("
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Credits to NoFantasy (Mangos)
Closes issue #411
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This, when properly used, should get rid of most memory corruption issues,
currently, casting types C-style with no checks leads to some abstract crashing.
Functionality is same as with dynamic_cast<>, but with no RTTI check - so when
casting into invalid type you will receive NULL, and most probably crash.
At the same time, i took the liberty to convert most Player* casts to ToPlayer().
Still needs crapload of casts being moved to new facility.
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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Pets now start attacking their owners target in defensive mode as soon as the hunter does (3.0.2 change)
Correctly chase target if attack command was given after pet has set gaze on target from defensive mode with chase = false
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*Partial Utgarde Pinnacle instance & boss scripts, rewritten by Tartalo, original by ckegg
*Fix a bug where pets would engage new attackers while approaching the target their owner sent them to attack, by MrSmite
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Themris' Warlock's Death Coil healing and damage fix, corrected some typos
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actual code! >_<)
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combat by PetAI, related code cleanups." Author: VladimirMangos
Use less stricted limitations for pet out-of-combat autoucasts.
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code cleanups. Author: VladimirMangos
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(SPELL_AURA_INITIALIZE_IMAGES)
*Handle CMSG_GET_MIRRORIMAGE_DATA opcode.
*Save Minions follow angle to allow themmoving in a formation
*Improvements in SpellAI: correctly evade and select attack target for creatures without threat list
*Use SpellAI instead of PetAI for not controllable guardians
*Only guardians with SUMMON_TYPE_PET are controllable now
*Add script and template data for Mirror Image.
*Thanks to Drahy for help.
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This is first commit in chain for remove oudated and not used pet functionality.
* Use instead dropped table CreatureSpellData.dbc if creature_template.PetSpellDataId set (mostly hunter pets)
* Use creature_template.spellN if not set creature_template.PetSpellDataId (mostly different summon creatures)
* Fixed bug with not removing from action bar spell icon for not ranked unlearned spells.
Note: summoned controllable creatures without PetSpellDataId must have expected spells in spellN feilds for creature_template.
[7887] Drop pet spell teaching code, including field in character_pet.
Author: VladimirMangos
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instead diff. fields in subclases. Author: VladimirMangos
Also send pointer to AI constructors ans mark constructors as explicit.
This changes allow move now some generic often used AI code to CreatureAI helper functions.
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VladimirMangos
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*"Fix Glowing Blood" is not merged. Outdated patch?
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*Use general react states to replace charminfo react states.
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VladimirMangos
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*Let player enter combat when attacked but not hit by creatures.
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*Some AI structure change.
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* Changed mangos website
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convert all files at once
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