| Age | Commit message (Collapse) | Author |
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*Do not check SPELL_ATTR_EX_CANT_TARGET_SELF for triggered spells
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* Implement use `consumable` field in gameobject template for gameobject required explcit despawn at use.
* Move gameobject template fields cech function from Gameobject to gameobject template class, and update callers.
* Cast spells at gameobject use with gameobject guid as original caster guid, as already used in some other cases. (skipped)
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speedup Author: Ambal
Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.
*This patch may cause crash.
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*Typohunt: wand skill gain, Improved spell reflection aura drop from party.
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impairing auras.
*Fix Revitalize.
*Use MaxHp of target instead of base hp for CC auras amount.
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on invalid target.
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-handle proc_flag_death
-allow trap selection in spell proc event entry for proc_flag_on_trap
*Add spell_proc_event entry for Lock and Load - by Bengan
*Add spell_proc_event entry for Improved Spell Reflection.
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Add support for spells 52267 and 52264
Thanks to Drethek for patch
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* Loot in ghost state
* Apply duplicate glyphs.
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preventing checks to charm code.
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proc of seal auras
*Add Judgement Anti-Parry/Dodge Passive spell for paladins.
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*Remove obsolete code for blood fury - by maxdestroyer.
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*Allow source target spells to be triggered during spellproc if no unit target avalible.
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PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL = 0x00004000
PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL = 0x00008000
PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL = 0x00010000
PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL = 0x00020000
*Add procEx flag:
PROC_EX_NOT_ACTIVE_SPELL = 0x0008000 for spells which proc on spells not doing damage and not specified by familyflags.
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Skip in check values 0.0f from DBC, this spells
do not have min range limitation.
This should fix some inappropriate target too close messages.
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*More correct damage calculation for conflagrate - by tlexii
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dot crit.
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*Correct a typo in prev commit.
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*More correct level requirement checks for unit target
*Fix some visual issues with spells which are interrupted after SendSpellStart but before SendSpellGo
*Prevent adding spellmods permamently to already finished spells.
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*Trigger passive aura for shadowform.
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*Do not apply spelldmg bonuses to conflagrate multiple times.
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*Remove duplicated AP coefficients for Hammer of Wrath and Avengers Shield
*Correctly do effectaddcombopoints for spells which take them.
*Do not proc spelleffects on player login.
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trigger if they have cooldown)
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[8070] Restore spell casting loot items and recipes.
* SPELL_EFFECT_OPEN_LOCK_ITEM (59) effect removed in 3.1.3
* It replaced by SPELL_EFFECT_CREATE_RANDOM_ITEM (59), random item without
template replace spells like clam loot spells)
Used by spells that use before SPELL_EFFECT_CREATE_ITEM_2 (157) with
itemtype==0
Note: required DB support in `spell_loot_termplate` Author: VladimirMangos
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based. Original patch by freegajnja
* Tabs to spaces.
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for help in conversion for Azrael.
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VladimirMangos
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conversion for Azrael
*Correctly apply spell cooldown for spells with cooldown starting after pet unsummon.
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refactoring. Author: VladimirMangos
* Replace 64904 by 64901 in spellbook and action bars.
* Implement proper max mana percent buff
* Implement proper target selection.
* Move group/raid targets seelction code to functions for reuse code.
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