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Very big patch. May cause bugs.
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completed/rewarded or incompleted
1: completed or rewarded; 3: incompleted; default 3
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For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
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* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
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player or creature. Author: VladimirMangos
This also prevent some crashes in like wrong case.
[7610] skipped.
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VladimirMangos
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VladimirMangos
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VladimirMangos
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*Use delete type for duel complete.
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*Remove aura by cancel when duel complete. This fix a crash.
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VladimirMangos
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* Changed mangos website
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convert all files at once
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*Handle SPELL_AURA_ABILITY_CONSUME_NO_AMMO
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bonuses given by item.
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*Use flag96 instead of unit64+unit32.
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*Skipped rev: rev 6893, some code about waypoint movement.
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thenecromancer, adapted by Muhaha.
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* Removed hacks attempting to do the above only for possessing or farsight spells
* Moved summon as possessed unsummoning into more general area in Spell::cancel
* Added SQL updates for steam tonk and tonk mine scripts
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*Add function canStartAttack to reduce code in MoveInLineOfSight
*Fix a bug that cancelling bind sight auras may crash the server
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*[6833] More correct aura cancel for channeled spells. By VladimirMangos.
*[6820] Cleanup spell proc event code. Avoid send same information by 2 ways to function. By VladimirMangos.
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* Unsummon all summon possessed units on summoning aura cancel.
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* Implemented far sight spells (Far Sight, Eagle Eye, etc) at unlimited range and properly forward packets
* Implemented bind vision spells (Mind Vision, etc) to forward packets at unlimited distance
* Implemented Sentry Totem (both vision switching/forwarding and alerting)
* Other misc possession fixes
* Added .bindsight and .unbindsight commands
Please test out the above spells (including Mind Control) and report any issues on the forums.
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* Cache GM tickets on server startup.
* Remove unused src/game/HateMatrix.h and references.
* Better check client inventory pos data received in some client packets to
skip invalid cases
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* Make pet come back to its owner after possession ends if it's not currently in combat
* Allow the possessed unit to properly change attack targets
* Also remove charm effects from charmed target on owner aura cancel
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