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implemented Condition System
all systems should work like before
after applying the sql converter you won't be able to apply any Updatepacks (<=up30) so do updates before this
this revesion is not threated as stable!
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* Credits to click and Xanadu who had to show some love to Malcrom
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This changes the way SPELL_AURA_MOD_DISPEL_RESIST works and fixes mages root diminishing returns
Closes issue #1045.
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Fixes issue #1311.
- Intro event.
- 10 waves including Falric and Marwyn.
- Script based on proposal of Synric on trinitycore forum (submitted by Skarabex on GC).
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SpellMgr.cpp part of the code by Karolis.Rudzevicius, thanks for it.
Fixes issue #1440.
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(spells 61306,61308,61311,61312,69757). They now give proper reputation
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Closes issue 1658
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This due to a referencefile not being updated after 3.3.3a changeover (gave bad counting-values when examining DBCs)
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Fix by Havenard - closes #1565
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aggro on caster)
Fix by Liberate
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* Adds support for spelltarget-positions
* Uses areaname instead of zonename on hearthstone
Add homebind animation to player, with cast from innkeeper
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quest. As per official.
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Patch by Alez2006
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TOM_RUS.
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"!=" --> " != " (when needed)
" !=" --> " !="
"!= " --> "!= "
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"==" --> " == " (when needed)
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"( " --> "("
" )" --> ")"
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"if(" --> "if ("
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"while(" --> "while ("
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Reaver's Arcane Orb and many others). Achieved by fixing wildly incorrect SMSG_SPELL_GO target mask data handling.
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Correctly cast 61988/61987 after casting Avenging Wrath/Divine Shield respectively
(This will correctly show both spells disabled state)
Don't allow casting Lay on Hands on self when aura 61988 is present (ie. after using Avenging Wrath)
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*do not use original caster for trigger spell/trigger spell with value effects
*correct caster selection for force cast/trigger spell/trigger spell with value spell effects
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*Really fix windows build.
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* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.
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*Add spell_group_stack_rules table (for more info see wiki)
*The table is maintained by core team
*Move some spell specific out of core to the new table
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*add spell_group table for storage of groups of spell (kinda obvious, isn't it?) and populate the table with converted spell_elixir table data
*the table is going to be maintained by core team
*fix percentage display at spell_ranks table loading
*add TARGET_UNIT_CASTER to allowed learn spell targets in npc_trainer table, thanks to Aokromes for noticing the issue.
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SPELL_EFFECT_LEARN_SPELL, this fixes problems with learning such spells from trainers.
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*Allow spell_required table to store more than 1 spell learn requirement for a spell
*spell_required table data is removed from world.sql and since this commit the data for it should be maintained by db project you're using.
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rename : sql/updates/7234_world_spell_ranks.sql => sql/updates/7236_world_spell_ranks.sql
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rename : sql/updates/7232_world_spell_ranks.sql => sql/updates/7233_world_spell_ranks.sql
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maintaining of dependant database data.
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*Implement spell target modes 96-103, 91, 92
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by Azuritus, closes issue #444
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Add table holding stacking masks for non-target/caster related stacking rules
Aura bounce check is still to be done
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