aboutsummaryrefslogtreecommitdiff
path: root/src/game/Unit.cpp
AgeCommit message (Expand)Author
2010-01-24*Do not keep area aura targets in combat with aura ownerQAston
2010-01-23Apply armor reduction for physical attacks before other calculations ( for co...thenecromancer
2010-01-23Mergethenecromancer
2010-01-22*Prevent assertion fail in Unit::_AddAura after creature add to remove list.QAston
2010-01-22*Run grid searches for area auras every 500ms instead of every unit updateQAston
2010-01-21Do not apply SPELL_AURA_MOD_THREAT to negative threat changes (Eg. let Feint ...thenecromancer
2010-01-20Allow spells with effect mechanic to allow apply other effects when effect wi...thenecromancer
2010-01-20Change GetSpellSpecific() to have SpellEntry argument instead of ID, this sav...thenecromancer
2010-01-20Change MOVE_RUN_BACK speed to match retail datathenecromancer
2010-01-20Fixes #420 fixed out-of-range group member's position update, which broken af...silver1ce
2010-01-19*Fix a memory leak with auras for cases when there are some spells casted on ...QAston
2010-01-18*Remove some of no longer needed debug code.QAston
2010-01-18Auras with turn/move interrupt flags are now removed for creatures when they ...silver1ce
2010-01-18*Use std::map instead of UNORDERED_MAP for storing aura applications of an aura.QAston
2010-01-18*Add some debug info to trac reason of assertion fail in Unit destructor.QAston
2010-01-16Updated copyright for new year.n0n4m3
2010-01-16Implement speed reduction at creatures DoFleeToGetAssistance, by NoFantasy.n0n4m3
2010-01-16Fixed Lifebloom final crit, by PrinceCreed.n0n4m3
2010-01-16*Fix single target auras related crashQAston
2010-01-15parse CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE opcode in proper waysilver1ce
2010-01-15Stop aura update packet spam, sorry about thatsilver1ce
2010-01-14Issue 62: DK talent Impuritythenecromancer
2010-01-13* Merge.XTZGZoReX
2010-01-13Backed out changeset: 52e769d95f14XTZGZoReX
2010-01-13* Fix CRLF.XTZGZoReX
2010-01-13Fix Stealth Detection formula (Stealth auras are based on player level)thenecromancer
2010-01-13Removed all my commits for today, this is hack? really? okeyn0n4m3
2010-01-13Fixed insane damage from some spells in case of negative spell.n0n4m3
2010-01-13Generate rage when hitting critters/targets with absorbthenecromancer
2010-01-13Implement vehicles created by player mounts.thenecromancer
2010-01-13Implement Sacred Shield bonus for Flash of Light, fix absorb being proced on ...thenecromancer
2010-01-13Implement effect for aura #243 (temporary faction change)thenecromancer
2010-01-13Fix heal combat log event not displaying if heal was criticalthenecromancer
2010-01-13Allow state/effect immunities ignore whole spell when one effect is immunedthenecromancer
2010-01-13Add support for additional passive for FORM_MOONKINthenecromancer
2010-01-13Apply haste to nonmagic class spells too. (For instance Arcane Missiles have ...thenecromancer
2010-01-12*Make sure that any aura (in case of aura remove linked auras for example) wo...QAston
2010-01-11Fixed typo.Astellar
2010-01-10* Make sure that aura is applied on unit before trying to remove it.QAston
2010-01-10*cleaned up SharedDefinesRat
2010-01-10dropped old code, which unused since new visibility system implementedsilver1ce
2010-01-10now all aura updates are placed into one packetsilver1ce
2010-01-10* Use pair<uint32, uint64> lists instead of <Aura*> lists in Dispel/SpellStea...QAston
2010-01-10Update aura system:QAston
2010-01-08* Fix some more cases where movement flags were +'d together, instead of |'d.XTZGZoReX
2010-01-07Some Fixes for Earth Shield.Astellar
2010-01-07Fixes issue 152. Now Improved Water Shield works as intended.Astellar
2010-01-05DB update to have correct Windfury proc chance for already commited hack :)Astellar
2010-01-05Glyph of Blocking proc moved to DB.Astellar
2010-01-05Cleanups for Devastate and Glyph of Devastate.Astellar