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path: root/src/game/Unit.cpp
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2009-08-28*Update spell_proc_event entry for Bloodsurge.QAston
*Bring back charge drop on magnet spell redirection. --HG-- branch : trunk
2009-08-28*Allow SPELL_AURA_ABILITY_PERIODIC_CRIT to make PERIODIC_LEECH auras crit.QAston
--HG-- branch : trunk
2009-08-28*Update flame levi script. Allow player to shoot down pyrite container and ↵megamage
refill the demolishers. *Other script-related fixes. --HG-- branch : trunk
2009-08-28*Fix improved devouring plague.QAston
--HG-- branch : trunk
2009-08-28*Fix Improved Insect Swarm - original patch by ZorQAston
*Use target as source of area auras in Unit::AddAura(uint32 spellId, Unit *target) --HG-- branch : trunk
2009-08-27*Implement spell savage defense. By Vladimirmegamage
--HG-- branch : trunk
2009-08-27[8424] Added support for strict chatmessage validation Author: arraimegamage
--HG-- branch : trunk
2009-08-27*Use one dynobj to handle multiple aura effects.megamage
--HG-- branch : trunk
2009-08-27*Better check to decide if a vehicle should be dismissed.megamage
--HG-- branch : trunk
2009-08-27*A missing part of last rev.megamage
--HG-- branch : trunk
2009-08-27*Add `spell_dbc` table to store dbc entries not present in clientQAston
*Remove workaround from Demonic Circle code and use the sql table instead. --HG-- branch : trunk
2009-08-26*Add an assert.megamage
--HG-- branch : trunk
2009-08-26*Some clean up and add debug info to find the reason of crash.megamage
--HG-- branch : trunk
2009-08-26*Fix a crash caused by area aura. Thanks to nanounikomegamage
--HG-- branch : trunk
2009-08-26*Use MECHANIC to check if an aura is a movement impairing aura. By ↵megamage
thenecromancer --HG-- branch : trunk
2009-08-25*Always remove riding aura when exit vehicle.megamage
*Other misc changes. --HG-- branch : trunk
2009-08-25*Fix the bug that respawned vehicle is not usable.megamage
--HG-- branch : trunk
2009-08-25*[Fix] Priest Tier 6 Trinket (Ashtongue Talisman of Acumen). By Farahmegamage
--HG-- branch : trunk
2009-08-26* Unmount player before entering vehicleMachiavelli
--HG-- branch : trunk
2009-08-25*Reapply rev [3274]. It was backoutted due to some reason but was not ↵megamage
reapplied as supposed. This should fix the bug that Shockwave can be dodged. --HG-- branch : trunk
2009-08-25*Fix a crash.megamage
--HG-- branch : trunk
2009-08-24*Some update of aura system. Remove unnecessary variables and parameters ↵megamage
from auraeffect. Always refer to parent aura when finding target/source/caster. --HG-- branch : trunk
2009-08-24*Handle some spell specific which is both food and drink. Source: Mangosmegamage
--HG-- branch : trunk
2009-08-24 [8394] Fixes for some non-self only positive spells. Author: VladimirMangosmegamage
* Propertly reject self targeting for pet spell 2947 and ranks, and spell 54646. * Some related fixes for pet spells with target mode TARGET_SINGLE_FRIEND_2 * Implement original caster bonus part of spell 54646. --HG-- branch : trunk
2009-08-24*Fix the wrong calculation in spell target selection.megamage
--HG-- branch : trunk
2009-08-23*Allow vehicles to regenerate energy.megamage
--HG-- branch : trunk
2009-08-23*Update vehicle system. Make vehicle a seperate class from creature.megamage
--HG-- branch : trunk
2009-08-24*add new fuction StartAutoRotate(direction, fullturntime) to creatures, it ↵Rat
will rotate any creature 360degrees, turning shouldn't be stopped by taunt and other effects. useful for some boss scripts --HG-- branch : trunk
2009-08-23* Do not calculate resist chance twice in spells.Machiavelli
--HG-- branch : trunk
2009-08-23*Fix Glyph of InnervateNevan
--HG-- branch : trunk
2009-08-23*Rename some ai functions.megamage
--HG-- branch : trunk
2009-08-23*Fix Incanter's Absorption. Thanks to kaxapmegamage
--HG-- branch : trunk
2009-08-23*Fix Glyph of StarfireNevan
*Fix Glyph of Shred *Fix Glyph of Backstab -- Thanks megamage for help me with that. --HG-- branch : trunk
2009-08-23*Update rules of aura stack.megamage
--HG-- branch : trunk
2009-08-23* Fix a typoMachiavelli
--HG-- branch : trunk
2009-08-23* Correctly calculate spell resist after spell hit checkMachiavelli
--HG-- branch : trunk
2009-08-23* Correctly show 'miss' when a spell is missed instead of resist, by ThemrisMachiavelli
--HG-- branch : trunk
2009-08-23*Update flame leviathan script.megamage
--HG-- branch : trunk
2009-08-23*Some update of spell target selection.megamage
--HG-- branch : trunk
2009-08-22*Do not allow creature to enterevademode when it is on vehicle.megamage
*Do not allow unit to attack its vehicle. --HG-- branch : trunk
2009-08-22*Use canCreatureAttack in SelectVictimmegamage
--HG-- branch : trunk
2009-08-21*Allow creature to cast on self when enterevademode. This fixes the bug that ↵megamage
adding castspell in reset function does not work. --HG-- branch : trunk
2009-08-21*Fix the bug that Eye of Acherus does not fly in some servers.megamage
--HG-- branch : trunk
2009-08-19*Remove all ghouls after quest is completed in dk's "give gift" quest;megamage
--HG-- branch : trunk
2009-08-19*Check proc chance of "improved shadowform". By Denmegamage
--HG-- branch : trunk
2009-08-19 [8381] Some refactoring work in Unit::m_currentSpells code. Author: ↵megamage
VladimirMangos * Restrict access, use enum args, move some repeated code parts to function. * Make m_selfContainer set only part of Unit::SetCurrentCastedSpell --HG-- branch : trunk
2009-08-18*Fix Pet movement speed at combar reset. Thanks BlackYoghurt.Nevan
--HG-- branch : trunk
2009-08-18*Fix a crash when creature release charmed unit. Thanks to Visagalis.megamage
--HG-- branch : trunk
2009-08-17*Script for quest "An End To All Things..."megamage
--HG-- branch : trunk
2009-08-17[8372] Prevent remove triggered spell auras by later applied parent spell ↵megamage
auras. Author: VladimirMangos --HG-- branch : trunk