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path: root/src/server/game/AI/CreatureAI.h
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2022-03-26Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks (#27704)offl
2022-02-28Core/Spells: unify OnSpellCastInterrupt and OnSuccessfulSpellCast hooks into ...Ovah
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-02-05Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2022-02-05Core/Scripts: Remove now-unused WaypointPathStarted hook. WaypointStarted doe...Treeston
2022-02-05Scripts/Commands: Convert argument parsing of .npc commandsTreeston
2022-01-24Core/CreatureAI: std::chrono-ify DoSummon* methodsCarbenium
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-06Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2022-01-01Core/AI: Implemented OnSpellCastInterrupt and OnSuccessfulSpellCast hooksOvah
2021-12-17Scripts/FollowerAI: Some cleanup:Treeston
2021-12-17oops, that wasn't supposed to remain there (0e7c66c follow-up)Treeston
2021-12-17Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2021-12-12Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add...Treeston
2021-12-073.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2021-12-05Core/AI: logs, codestyle & cosmetics standarizationccrs
2021-12-05Core/AI: variable naming standarizationccrs
2021-12-02Core/Scripts: Rename recent GameObject spell overloads to fix GCC warningsjackpoz
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-10-22Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972fTreeston
2021-10-22Core/Scripts: Implement script name reloadingSeyden
2021-08-28Core/Spells: rework part 5: GameObject castingariel-
2021-08-23Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....Treeston
2021-08-08Core/Entities: kill unused return value from Unit::HandleSpellClickariel-
2021-06-19Game/AI: Remove some unused old logic.Treeston
2021-05-16Core/Scripts: Remove deprecated overload of QuestReward without LootItemType ...Shauren
2021-04-27Core/AI: UnitAI.h trimming part two. WaypointX methods kicked upstairs to Cre...Treeston
2021-04-27Core/AI: Kick Gossip functions upstairs, from UnitAI to CreatureAI - they onl...Treeston
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2020-08-22Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.Treeston
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-07-16Pet/Guardian AI hook re-organizing (#19824)Treeston
2020-06-14Core/AI: Factory functions cleanupariel-
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-04-28Core/AI: some tweaks on boundary functionality:ariel-
2020-04-24Core/AI: Build fixariel-
2020-04-24Core/AI: AreaBoundary refactorariel-
2020-01-02New YearAokromes
2019-01-01Update copyright note for 2019vincent-michael
2018-04-12Core/AI: Added CreatureAI hook that is getting triggered when a spell cast ha...Ovah
2018-01-01Update copyright note for 2018vincent-michael
2017-10-13Core/AI: implemented AI hook for interrupting spells (#20610)Ovah
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-18Core/Game: Include cleanupShauren
2017-02-26Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...treeston
2017-01-29Core/Entities: Basic AreaTrigger System (#18035)Traesh
2017-01-08Creature/CreatureAI:treeston
2017-01-07Entities/Unit: Finally fix no-path evasion.treeston
2017-01-01Update copyright note for 2017vincent-michael