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CreatureAI.h
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Author
2022-03-26
Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks (#27704)
offl
2022-02-28
Core/Spells: unify OnSpellCastInterrupt and OnSuccessfulSpellCast hooks into ...
Ovah
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-05
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2022-02-05
Core/Scripts: Remove now-unused WaypointPathStarted hook. WaypointStarted doe...
Treeston
2022-02-05
Scripts/Commands: Convert argument parsing of .npc commands
Treeston
2022-01-24
Core/CreatureAI: std::chrono-ify DoSummon* methods
Carbenium
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2022-01-06
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2022-01-01
Core/AI: Implemented OnSpellCastInterrupt and OnSuccessfulSpellCast hooks
Ovah
2021-12-17
Scripts/FollowerAI: Some cleanup:
Treeston
2021-12-17
oops, that wasn't supposed to remain there (0e7c66c follow-up)
Treeston
2021-12-17
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2021-12-12
Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add...
Treeston
2021-12-07
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2021-12-05
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2021-12-05
Core/AI: variable naming standarization
ccrs
2021-12-02
Core/Scripts: Rename recent GameObject spell overloads to fix GCC warnings
jackpoz
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-10-22
Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f
Treeston
2021-10-22
Core/Scripts: Implement script name reloading
Seyden
2021-08-28
Core/Spells: rework part 5: GameObject casting
ariel-
2021-08-23
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....
Treeston
2021-08-08
Core/Entities: kill unused return value from Unit::HandleSpellClick
ariel-
2021-06-19
Game/AI: Remove some unused old logic.
Treeston
2021-05-16
Core/Scripts: Remove deprecated overload of QuestReward without LootItemType ...
Shauren
2021-04-27
Core/AI: UnitAI.h trimming part two. WaypointX methods kicked upstairs to Cre...
Treeston
2021-04-27
Core/AI: Kick Gossip functions upstairs, from UnitAI to CreatureAI - they onl...
Treeston
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2020-08-22
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Treeston
2020-08-22
Dynamic Creature/Go spawning:
r00ty-tc
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-07-16
Pet/Guardian AI hook re-organizing (#19824)
Treeston
2020-06-14
Core/AI: Factory functions cleanup
ariel-
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-04-28
Core/AI: some tweaks on boundary functionality:
ariel-
2020-04-24
Core/AI: Build fix
ariel-
2020-04-24
Core/AI: AreaBoundary refactor
ariel-
2020-01-02
New Year
Aokromes
2019-01-01
Update copyright note for 2019
vincent-michael
2018-04-12
Core/AI: Added CreatureAI hook that is getting triggered when a spell cast ha...
Ovah
2018-01-01
Update copyright note for 2018
vincent-michael
2017-10-13
Core/AI: implemented AI hook for interrupting spells (#20610)
Ovah
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-02-26
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2017-01-29
Core/Entities: Basic AreaTrigger System (#18035)
Traesh
2017-01-08
Creature/CreatureAI:
treeston
2017-01-07
Entities/Unit: Finally fix no-path evasion.
treeston
2017-01-01
Update copyright note for 2017
vincent-michael
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