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path: root/src/server/game/AI/CreatureAI.h
AgeCommit message (Expand)Author
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-09-29Cosmetic: Replace "* )" with "*)" and "* /*" with "* /*"Spp
2011-09-28Core/Scripts: Add an additional parameter to DoZoneInCombat to define the max...Machiavelli
2011-07-26Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...QAston
2011-05-15Core/Scripts: Remove hook GetAuraEffectTriggerTarget from CreatureAI.hQAston
2011-03-27Core/AI: Some code style cleanupShauren
2011-03-26Scripts/Ulduar:Supabad
2011-03-19Core/Scripts: Code style cleanup in AI base classes, removed duplicate DoActi...Shauren
2011-03-08Core: Fixed warnings:Shauren
2011-02-10Core/GuardAI: Guards don't evade if the target casts Vanish and also can dete...Manuel Carrasco
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-24Core/CreatureAI: Add virtual bool CanRespawn().Machiavelli
2010-12-06Core: Some optimizationsSpp
2010-12-03Core/CreatureAI: Implemented SummonedCreatureDies function for scripting, it ..._manuel_
2010-11-16Core/AI: implemented Talk() for the 'new' textMgrRat
2010-10-25Core/Scripts: Moved HealReceived from CreatureAI to UnitAI and added HealDone...Shauren
2010-10-24Core/Scripts: Moved DamageDealt and DamageTaken down from CreatureAI to UnitAIShauren
2010-10-24Scripts/Icecrown Citadel: Added Blood Prince Council scriptShauren
2010-10-07REALLY fix the CRLF-crap...click
2010-10-07Update copyright headers (following the same standard in all files = good)click
2010-08-29Add HealReceived event for Creature AI to be used in scriptsShocker
2010-08-02Add support for CreatureAI::DamageDealt used in a Zul'Aman script. Thanks jos...silinoron
2010-06-05rearranged core filesRat