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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-29T17:01:01Z
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Author
2021-12-18
Core/SmartAI: SmartAI creatures no longer process health-based hooks after de...
Treeston
2021-12-16
Core/SmartAI: add missing movement generator type check on SmartAI::SetCombat...
ccrs
2021-12-16
Core/SmartAI: allow more Unit::ResumeMovement calls on JustReachedHome()
ccrs
2021-12-16
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...
Treeston
2021-12-13
Core/Unit: rename several getters to follow codestyle
ccrs
2021-12-13
Core/SAI: add param3 to SMART_ACTION_CALL_TIMED_ACTIONLIST to allow it to ove...
Wyrserth
2021-12-13
Core/SAI: allow creatures to handle gameobject spellhit SAI events. (#23492)
Wyrserth
2021-12-13
Core/SAI: do not pass old creatureData to UpdateEntry() and keep current heal...
Wyrserth
2021-12-13
Core/SAI: silence wrong SAI error when using SMART_ACTION_SET_DATA on a creat...
Wyrserth
2021-12-12
Core/AI: remove extra empty line
ccrs
2021-12-12
AI/SmartAI: Properly forward to inherited CreatureAI::JustAppeared in SmartAI...
Treeston
2021-12-12
AI/SmartAI: Move SMART_EVENT_RESPAWN invocation from ::InitializeAI() to ::Ju...
Treeston
2021-12-11
Core/SAI: allow to start waypoint movement for a creature that is in combat. ...
Wyrserth
2021-12-11
Core/SAI: add cooldownMin (event_param2) and cooldownMax (event_param3) to SM...
Wyrserth
2021-12-11
Core/SAI: don't allow to start a new SAI actionlist while the entity is alrea...
Wyrserth
2021-12-11
Core/SmartAI: Rename SMART_EVENT_HEALT_PCT to SMART_EVENT_HEALTH_PCT
jackpoz
2021-12-10
Core/SAI: add action_param3 to SMART_ACTION_REMOVEAURASFROMSPELL to allow it ...
Wyrserth
2021-12-09
Core/Misc: Fix static analysis issues
Giacomo Pozzoni
2021-12-08
Core/SmartAI: Improve SMART_EVENT_GOSSIP_HELLO
jackpoz
2021-12-07
Core/SmartAI: Implement SMART_EVENT_SUMMONED_UNIT and SMART_EVENT_SUMMON_DESP...
jackpoz
2021-12-07
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2021-12-06
Core/SmartAI: Fix SMART_EVENT_SUMMON_DESPAWNED
jackpoz
2021-12-05
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2021-12-05
Core/AI: variable naming standarization
ccrs
2021-12-04
Core/SAI: Fixed crash when using SMART_TARGET_CLOSEST_* in areatrigger smart ...
Meji
2021-12-02
Core/Misc: standarize a couple logs
ccrs
2021-11-30
Core/SmartScripts: Implement SMART_ACTION_PLAY_CINEMATIC
Aokromes
2021-11-24
Core/SAI: Fix Move to position and Set run if used after a waypoint
Killyana
2021-11-24
Core/SAI: Fix the respawn event for GameObjects (#23112)
Killyana
2021-11-23
Core/Misc: Add categories to 3 logs
Aokromes
2021-11-10
Core/SAI: Add maxSize parameter to SMART_TARGET_CREATURE_DISTANCE, SMART_TARG...
jackpoz
2021-11-10
Core/SAI: Add a 4th target parameter to SAI
jackpoz
2021-11-10
Scripts/Areatriggers: Fixed all areatrigger scripts triggering both on enter ...
Shauren
2021-10-25
Core/Misc: Fixed clang 13 warnings, gcc 11 build errors and nopch build
Shauren
2021-10-23
Core/Unit: Some charm fixes:
Treeston
2021-10-23
Core/CreatureTexts: Added new field SoundPlayType to enable usage of ObjectSo...
ModoX
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-10-22
Scripts/SmartScripts: _SET_IN_COMBAT_WITH_ZONE and _CALL_FOR_HELP no longer u...
Treeston
2021-10-22
Core/Scripts: Implement script name reloading
Seyden
2021-10-22
Core/SmartAI: SetRun fix for SAI, because for some reason it has like 95% of ...
Treeston
2021-10-22
DBError follow-ups:
Treeston
2021-10-17
AI/SmartScripts: Replace SMART_ACTION_INVOKER_CAST with SMART_ACTION_SELF_CAS...
Treeston
2021-10-17
AI/SmartScripts: Warn on startup for ACTION_INVOKER_CAST without invoker (sam...
Treeston
2021-10-10
Core/SAI: Fixed SMART_ACTION_EQUIP to properly set values in all slots (cherr...
Shauren
2021-10-09
Core/Conversations: Replace _participants with generic personal object implem...
Shauren
2021-09-28
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2021-09-26
Core/Movement: use helpers for validation
ccrs
2021-09-26
Core/SAI: Fixed crashes when SAI targets pets that use sai if not tamed
Shauren
2021-09-25
Core/SAI: Fixed silence logic in 1e8227eda7f9c6a989fe6c928c857d76491e008c
Shauren
2021-09-25
Core/SAI: Allow movements for creature using castflag 64 when silenced
Killyana
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