aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2017-08-27Core/Misc: random refactorsTreeston
2017-08-26Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2017-08-21Core/Creature: regenerate healthccrs
2017-08-12Core/AI: add missing checks on AssistPlayerInCombatAgainstccrs
2017-08-12Core/SmatAI: correct MoveInLineOfSightccrs
2017-08-12Core/Movement: 7fff83d6752 followupccrs
2017-08-12Core/Movement: waypoint movement (#20121)ccrs
2017-08-06Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.Treeston
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-07-16Core/Misc: Fix static analysis issuesjackpoz
2017-07-03Two more refactors I missed for #19930. Last ones for now, I promise.treeston
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-19Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-06-10Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGEariel-
2017-06-06Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-
2017-06-06SAI fixes follow-up: I missed one.treeston
2017-06-06Fix a whole set of possible infinite loop crashes in SAI (events triggering t...treeston
2017-06-04Core/SAI: properly validate stored targets when using SmartTrigger and fix a ...ariel-
2017-06-03Core/SAI: Change SmartScript::GetTargets to return an ObjectList instead of a...ariel-
2017-06-01Core/AI: Factory functions cleanupariel-
2017-05-27Core/SmartAI: allow SMART_ACTION_SEND_GOSSIP_MENU to override default gossipariel-
2017-05-01Core/Scripts: unified scripted gossip/quest apiariel-
2017-04-28Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hookariel-
2017-04-28Core/Misc: camelize GetFaction/SetFaction properlyariel-
2017-03-26Game/AI: SMART_ACTION_JUMP_TO_POS should resume path when reached jump locati...tkrokli
2017-03-26Core/SmartAI: Missing parts on previous commitAokromes
2017-03-23Core/SmartAI: Implement SMART_TARGET_VEHICLE_ACCESSORYAokromes
2017-03-11Update SmartScriptMgr.hAokromes
2017-03-05Core/SmartAI: Allow scripting GameObjects by spawn id tooariel-
2017-02-28Core/Entities: spawned movementtype should override template movementtypeariel-
2017-02-21Core/Misc Remove Tabs and Whitespaces (#19179)Gustavo
2017-02-17Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)xinef1
2017-02-06Core/SmartAI: Delay SMART_ACTION_FORCE_DESPAWN by at least one world tickariel-
2017-02-05Core/Misc: Various crash fixes (#19059)xinef1
2017-02-04Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2017-01-21Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS (#18720)Rushor
2017-01-20Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)" (#18888)Rushor
2017-01-06cb634e6fba followupccrs
2017-01-02Update Copyright notice for 2017tkrokli
2016-12-27TabsKittnz
2016-12-27Core/SmartScript: update ACTION_GO_SET_GO_STATEKittnz
2016-12-02Core/Misc Remove WhiteSpaces (#18379)Gustavo
2016-12-01Core/SAI: restore deleted line in 28050f338dfc66e0c40b6a3915bf96e38e0613e5ariel-
2016-11-24[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)Riztazz
2016-10-29Core/SAI: reset event phase when calling SMART_ACTION_CALL_SCRIPT_RESET.SnapperRy
2016-10-26Core/SAI: remove wrong DB errors.SnapperRy
2016-10-15Core/Quest: do not set a quest to failed if it's rewarded or has no status at...SnapperRy
2016-10-14Core/SAI: always use DespawnOrUnsummon() for SMART_ACTION_FORCE_DESPAWN.SnapperRy
2016-10-14Core/SmartScripts: fixup SMART_EVENT_FLAG_WHILE_CHARMED behaviour to only mea...ariel-