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Author
2017-08-27
Core/Misc: random refactors
Treeston
2017-08-26
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2017-08-21
Core/Creature: regenerate health
ccrs
2017-08-12
Core/AI: add missing checks on AssistPlayerInCombatAgainst
ccrs
2017-08-12
Core/SmatAI: correct MoveInLineOfSight
ccrs
2017-08-12
Core/Movement: 7fff83d6752 followup
ccrs
2017-08-12
Core/Movement: waypoint movement (#20121)
ccrs
2017-08-06
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Treeston
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-07-16
Core/Misc: Fix static analysis issues
jackpoz
2017-07-03
Two more refactors I missed for #19930. Last ones for now, I promise.
treeston
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-19
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-06-10
Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGE
ariel-
2017-06-06
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
2017-06-06
SAI fixes follow-up: I missed one.
treeston
2017-06-06
Fix a whole set of possible infinite loop crashes in SAI (events triggering t...
treeston
2017-06-04
Core/SAI: properly validate stored targets when using SmartTrigger and fix a ...
ariel-
2017-06-03
Core/SAI: Change SmartScript::GetTargets to return an ObjectList instead of a...
ariel-
2017-06-01
Core/AI: Factory functions cleanup
ariel-
2017-05-27
Core/SmartAI: allow SMART_ACTION_SEND_GOSSIP_MENU to override default gossip
ariel-
2017-05-01
Core/Scripts: unified scripted gossip/quest api
ariel-
2017-04-28
Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook
ariel-
2017-04-28
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2017-03-26
Game/AI: SMART_ACTION_JUMP_TO_POS should resume path when reached jump locati...
tkrokli
2017-03-26
Core/SmartAI: Missing parts on previous commit
Aokromes
2017-03-23
Core/SmartAI: Implement SMART_TARGET_VEHICLE_ACCESSORY
Aokromes
2017-03-11
Update SmartScriptMgr.h
Aokromes
2017-03-05
Core/SmartAI: Allow scripting GameObjects by spawn id too
ariel-
2017-02-28
Core/Entities: spawned movementtype should override template movementtype
ariel-
2017-02-21
Core/Misc Remove Tabs and Whitespaces (#19179)
Gustavo
2017-02-17
Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)
xinef1
2017-02-06
Core/SmartAI: Delay SMART_ACTION_FORCE_DESPAWN by at least one world tick
ariel-
2017-02-05
Core/Misc: Various crash fixes (#19059)
xinef1
2017-02-04
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
2017-01-21
Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS (#18720)
Rushor
2017-01-20
Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)" (#18888)
Rushor
2017-01-06
cb634e6fba followup
ccrs
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-12-27
Tabs
Kittnz
2016-12-27
Core/SmartScript: update ACTION_GO_SET_GO_STATE
Kittnz
2016-12-02
Core/Misc Remove WhiteSpaces (#18379)
Gustavo
2016-12-01
Core/SAI: restore deleted line in 28050f338dfc66e0c40b6a3915bf96e38e0613e5
ariel-
2016-11-24
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Riztazz
2016-10-29
Core/SAI: reset event phase when calling SMART_ACTION_CALL_SCRIPT_RESET.
SnapperRy
2016-10-26
Core/SAI: remove wrong DB errors.
SnapperRy
2016-10-15
Core/Quest: do not set a quest to failed if it's rewarded or has no status at...
SnapperRy
2016-10-14
Core/SAI: always use DespawnOrUnsummon() for SMART_ACTION_FORCE_DESPAWN.
SnapperRy
2016-10-14
Core/SmartScripts: fixup SMART_EVENT_FLAG_WHILE_CHARMED behaviour to only mea...
ariel-
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