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Author
2021-08-08
Core/Entities: kill unused return value from Unit::HandleSpellClick
ariel-
2021-08-08
Core/SmartScripts: Rename SMART_ACTION_RESPAWN_TARGET -> SMART_ACTION_ENABLE_...
Treeston
2021-08-08
AI/SmartAI: New SMART_ACTION_RESPAWN_BY_SPAWNID (hi kilyana)
Treeston
2021-06-22
Core/SAI: Add an action_param3 to "summon gob" to control when the object wil...
Killyana
2021-06-21
Scripts/SmartAI: SetData now has an invoker (if the setting is done by someth...
Treeston
2021-06-20
Entities/GO: Add forceRespawnTimer support to DespawnOrUnsummon. Use it in SAI.
Treeston
2021-06-20
Entities/GO: GameObjects now support (delayed) despawning in a reasonable man...
Treeston
2021-06-20
oops, now it builds (and a bonus refactor that annoyed me)
Treeston
2021-06-20
Scripts/SmartAI: Forward invoker to invoked action list actions. Also JustApp...
Treeston
2021-06-20
Scripts/SmartAI: SMART_TARGET_INVOKER cleanup step 1. The core will now log e...
Treeston
2021-06-19
AI/SmartAI: Remove a silly incorrect piece of code that was breaking react st...
Treeston
2021-06-16
Core/Entities: don't allow client control if player is still affected by any ...
ariel-
2021-06-16
Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
ariel-
2021-06-16
Core/Formations: update codestyle and fix crash
ariel-
2021-06-15
Core/SAI: Extended SMART_TARGET_VEHICLE_PASSENGER to allow specifying seat ma...
Moein
2021-05-16
Core/Scripts: Remove deprecated overload of QuestReward without LootItemType ...
Shauren
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2021-05-09
Core/Quests: Quest improvements
Shauren
2021-05-09
Core/Quests: Drop unneeded QuestSpecialFlags
Shauren
2021-04-27
Core/AI: UnitAI.h trimming part two. WaypointX methods kicked upstairs to Cre...
Treeston
2021-04-26
Core/SAI: Don't clear stored pathid if it changed after processing waypoint e...
Matan Shukry
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2021-04-15
Core/AI: Making guid const& in SetGUID method (#21128)
Keader
2021-03-28
Core/Objects: Pass privateObjectOwner guid directly to SummonCreature functions
Shauren
2021-03-07
Core/SAI: Don't require BaseObject when creating conversation from smart scri...
Matan Shukry
2021-03-06
Core/SAI: Implement quest source for SAI (#26170)
Matan Shukry
2021-03-04
Core/SmartScripts: Code cleanup
jackpoz
2021-03-04
Core/SAI: Add event_parm5 "player only" for EVENT_OOC_LOS and EVENT_IC_LOS
Killyana
2021-02-27
Core/SAI: Rename SMART_ACTION_TALK_CONVERSATION to SMART_ACTION_CREATE_CONVER...
Shauren
2021-02-27
Core/SAI: Add SAI action to create a conversation (#26169)
Matan Shukry
2021-02-10
Core/SAI: Added new Flags argument for SMART_ACTION_SUMMON_CREATURE (#26055)
Matan Shukry
2021-02-06
Core/Misc: Fix static analysis issues
jackpoz
2021-02-06
Core/SAI: Add missing AreaTrigger to SmartScript::GetBaseObject
BAndysc
2021-02-05
Core/SAI: Added SAI support for new areatriggers
Shauren
2021-01-29
Core/AI: rearrange SAI private methods
ccrs
2021-01-29
Core/Misc: waypoint movement
ccrs
2021-01-13
Core/SAI: Add distance option for SMART_ACTION_SOUND & SMART_ACTION_RANDOM_SO...
Kittnz
2021-01-13
Core/SAI: remove double calls to SMART_EVENT_RESPAWN for creatures and gameob...
Wyreth
2021-01-13
Core/SAI: allow to pause/resume waypoint for non-escorting NPCs (#20684)
Wyreth
2021-01-13
Core/SAI: Fix static analysis issue
jackpoz
2020-12-27
Core/Chat: Send broadcast text id in sound packets to allow playing encrypted...
Shauren
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-23
Core/Misc: random refactors
Treeston
2020-08-23
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2020-08-23
Core/Creature: regenerate health
ccrs
2020-08-23
Core/AI: add missing checks on AssistPlayerInCombatAgainst
ccrs
2020-08-23
Core/SmatAI: correct MoveInLineOfSight
ccrs
2020-08-23
Core/Movement: 7fff83d6752 followup
ccrs
2020-08-23
Core/Movement: waypoint movement (#20121)
ccrs
2020-08-22
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Treeston
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