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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2021-08-08Core/Entities: kill unused return value from Unit::HandleSpellClickariel-
2021-08-08Core/SmartScripts: Rename SMART_ACTION_RESPAWN_TARGET -> SMART_ACTION_ENABLE_...Treeston
2021-08-08AI/SmartAI: New SMART_ACTION_RESPAWN_BY_SPAWNID (hi kilyana)Treeston
2021-06-22Core/SAI: Add an action_param3 to "summon gob" to control when the object wil...Killyana
2021-06-21Scripts/SmartAI: SetData now has an invoker (if the setting is done by someth...Treeston
2021-06-20Entities/GO: Add forceRespawnTimer support to DespawnOrUnsummon. Use it in SAI.Treeston
2021-06-20Entities/GO: GameObjects now support (delayed) despawning in a reasonable man...Treeston
2021-06-20oops, now it builds (and a bonus refactor that annoyed me)Treeston
2021-06-20Scripts/SmartAI: Forward invoker to invoked action list actions. Also JustApp...Treeston
2021-06-20Scripts/SmartAI: SMART_TARGET_INVOKER cleanup step 1. The core will now log e...Treeston
2021-06-19AI/SmartAI: Remove a silly incorrect piece of code that was breaking react st...Treeston
2021-06-16Core/Entities: don't allow client control if player is still affected by any ...ariel-
2021-06-16Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI versionariel-
2021-06-16Core/Formations: update codestyle and fix crashariel-
2021-06-15Core/SAI: Extended SMART_TARGET_VEHICLE_PASSENGER to allow specifying seat ma...Moein
2021-05-16Core/Scripts: Remove deprecated overload of QuestReward without LootItemType ...Shauren
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
2021-05-09Core/Quests: Quest improvementsShauren
2021-05-09Core/Quests: Drop unneeded QuestSpecialFlagsShauren
2021-04-27Core/AI: UnitAI.h trimming part two. WaypointX methods kicked upstairs to Cre...Treeston
2021-04-26Core/SAI: Don't clear stored pathid if it changed after processing waypoint e...Matan Shukry
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2021-04-15Core/AI: Making guid const& in SetGUID method (#21128)Keader
2021-03-28Core/Objects: Pass privateObjectOwner guid directly to SummonCreature functionsShauren
2021-03-07Core/SAI: Don't require BaseObject when creating conversation from smart scri...Matan Shukry
2021-03-06Core/SAI: Implement quest source for SAI (#26170)Matan Shukry
2021-03-04Core/SmartScripts: Code cleanupjackpoz
2021-03-04Core/SAI: Add event_parm5 "player only" for EVENT_OOC_LOS and EVENT_IC_LOSKillyana
2021-02-27Core/SAI: Rename SMART_ACTION_TALK_CONVERSATION to SMART_ACTION_CREATE_CONVER...Shauren
2021-02-27Core/SAI: Add SAI action to create a conversation (#26169)Matan Shukry
2021-02-10Core/SAI: Added new Flags argument for SMART_ACTION_SUMMON_CREATURE (#26055)Matan Shukry
2021-02-06Core/Misc: Fix static analysis issuesjackpoz
2021-02-06Core/SAI: Add missing AreaTrigger to SmartScript::GetBaseObjectBAndysc
2021-02-05Core/SAI: Added SAI support for new areatriggersShauren
2021-01-29Core/AI: rearrange SAI private methodsccrs
2021-01-29Core/Misc: waypoint movementccrs
2021-01-13Core/SAI: Add distance option for SMART_ACTION_SOUND & SMART_ACTION_RANDOM_SO...Kittnz
2021-01-13Core/SAI: remove double calls to SMART_EVENT_RESPAWN for creatures and gameob...Wyreth
2021-01-13Core/SAI: allow to pause/resume waypoint for non-escorting NPCs (#20684)Wyreth
2021-01-13Core/SAI: Fix static analysis issuejackpoz
2020-12-27Core/Chat: Send broadcast text id in sound packets to allow playing encrypted...Shauren
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/Misc: random refactorsTreeston
2020-08-23Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2020-08-23Core/Creature: regenerate healthccrs
2020-08-23Core/AI: add missing checks on AssistPlayerInCombatAgainstccrs
2020-08-23Core/SmatAI: correct MoveInLineOfSightccrs
2020-08-23Core/Movement: 7fff83d6752 followupccrs
2020-08-23Core/Movement: waypoint movement (#20121)ccrs
2020-08-22Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.Treeston