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Author
2021-04-05
Core/SAI: Added new Flags argument for SMART_ACTION_SUMMON_CREATURE (#26055)
Matan Shukry
2021-02-27
Core/SAI: Reserve master branch SAI action id 143
Shauren
2021-02-14
Core/SmartAI: AI change on charmed (#26065)
Engilas
2021-02-10
Core/SAI: Reserve additional param for SMART_ACTION_SUMMON_CREATURE
Shauren
2021-02-05
Core/SAI: Reserve SmartScriptType for master branch
Shauren
2021-01-30
Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseD...
Giacomo Pozzoni
2021-01-25
Core/SAI: Add new action SMART_ACTION_SET_HEALTH_PCT (#25932)
Giacomo Pozzoni
2020-12-30
Core/SAI: Fix SMART_EVENT_FLAG_NOT_REPEATABLE flag being ignored when specify...
Giacomo Pozzoni
2020-12-27
Core/SmartAI: Reserve a param for SMART_ACTION_SOUND master branch specific f...
Shauren
2020-12-26
Core/SAI: implement new smart actions to change AI Animkits and to enable/dis...
Ovah
2020-10-04
Core/SAI: Fix SMART_ACTION_WP_RESUME actually pausing next waypoint if the cu...
jackpoz
2020-10-04
Core/SAI: Allow to debug SmartAI methods
jackpoz
2020-09-19
Core/SAI: Add orientation and delay columns to waypoints table (#25472)
Giacomo Pozzoni
2020-09-19
Core/SAI: Fix SMART_ACTION_WP_PAUSE with 0 delay pausing the path only for 1 ...
Giacomo Pozzoni
2020-09-11
Game/AI: Implement option to move a creature back to Homeposition on Evade. ...
Rushor
2020-09-10
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2020-09-06
Core/Scripts: Remove now-unused WaypointPathStarted hook. WaypointStarted doe...
Treeston
2020-09-06
Core/SAI: Fix SMART_EVENT_WAYPOINT_START not being called at every waypoint c...
jackpoz
2020-09-05
Core/SAI: Do not allow SMART_EVENT_RESET to call SMART_ACTION_CALL_SCRIPT_RESET
jackpoz
2020-09-04
Core/SAI: Reduce the chance of infinite loops/stack overflows (#25398)
Giacomo Pozzoni
2020-08-25
Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALT...
Giacomo Pozzoni
2020-08-22
Core/Misc: Remove whitespace
jackpoz
2020-08-22
Core/SAI: Remove completed timed action lists even while evading
jackpoz
2020-08-16
Core/SAI: Spell casts that cannot be executed because the unit is currently c...
Giacomo Pozzoni
2020-08-15
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
Peter Keresztes Schmidt
2020-08-09
Core/SAI: Fix creatures casting with flag SMARTCAST_COMBAT_MOVE not switching...
Giacomo Pozzoni
2020-08-06
Core/SAI: Fix creatures casting spells while moving with flag SMARTCAST_COMBA...
jackpoz
2020-08-04
Core/Misc: Fix static analysis issues (#25194)
Giacomo Pozzoni
2020-07-29
Core/SAI: Ignore SAI while evading (#25108)
Giacomo Pozzoni
2020-07-27
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
Carbenium
2020-07-26
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2020-07-18
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2020-07-12
Core/DataStores: Update DBC field names to generated ones (#24999)
Peter Keresztes Schmidt
2020-07-09
Creature/AI: Remove SetVisible from SmartAI::InitializeAI
akrom23
2020-06-24
Core/SAI: do not allow the waypoint pause timer to update while in combat. (#...
Rothend
2020-06-24
Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures...
Rothend
2020-06-17
Core/SmartAI: allow AreaTrigger SAI scripts to use the player triggering it a...
Rothend
2020-06-16
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2020-06-14
Core/SAI: implement SMART_ACTION_ATTACK_STOP
Ovahlord
2020-06-07
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2020-04-26
Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT (...
Rushor
2020-04-26
Game/AI: Enable check for SMART_TARGET_GAMEOBJECT_RANGE (#24493)
Rushor
2020-04-22
Game/SmartScripts: Reset counter in SAI only on Initialize. (#24489)
Rushor
2020-04-09
Core/SAI: Allow SMART_TARGET_ACTION_INVOKER to target GameObjects (#24416)
Giacomo Pozzoni
2020-04-05
Core/Logs: Log full guid instead of just low guid, part 2
Giacomo Pozzoni
2020-04-05
Core/Logs: Log full guid instead of just low guid
Giacomo Pozzoni
2020-03-31
Core/DBLayer: Prevent using prepared statements on wrong database
Shauren
2020-03-07
Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint paths
jackpoz
2020-03-06
Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any...
Shauren
2020-03-05
Core/SAI: Allow resetting light overrides with SMART_ACTION_OVERRIDE_LIGHT
Shauren
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