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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2012-03-12Core/Units:Machiavelli
2012-03-03Core/SAI: SMART_ACTION_MOVE_TO_POS will now have param1 as PointId. This mean...Discover-
2012-03-01Core: Fixed compile without PCHShauren
2012-03-01Core/CreatureTextMgr: Added support for creature_text localizationShauren
2012-02-27Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here an...Spp
2012-02-27Core: Minor cleanup in ObjectMgr and warning fixesSpp
2012-02-23Core: Random cleanup + compile fixShauren
2012-02-23Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit.Venugh
2012-02-23Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit.Venugh
2012-02-22Fix build (gcc) and fix warningsSpp
2012-02-18Core/SAI: Implemented SMARTCAST_AURA_NOT_PRESENT as castflag, the spell will ...Subv
2012-02-18Core: Clean up whitespace and tabs in the base sourcetreeclick
2012-02-14Codestyle: Renamed some variables to fit codestyle, corrected order in struct...Subv
2012-02-11Fixed buildSubv
2012-02-11Fixed codestyle from last commitSubv
2012-02-11Core/Conditions: Allow to set SAI conditions to both the invoker and the obje...Subv
2012-02-11Fix build with GCC (it seems like it doesn't allow using references to tempor...QAston
2012-02-10Core/Db/Conditions: Add ContidionTarget column which allows selection of obje...QAston
2012-02-10Core/Db/Conditions: Prepare conditions system to work on objects of different...QAston
2012-02-03Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*Shocker
2012-02-02Core/SAI: Fixed SMART_ACTION_SET_INVINCIBILITY_HP_LEVELSubv2112
2012-01-29Core/Conditions: Implemented SAI conditions, only usable with events in which...Subv2112
2012-01-27Core/SAI: Run mode should not be set to true each time a creature resets, it ...Subv2112
2012-01-22Core/SAI: Linked events should be executed after the event that linked them i...Subv2112
2012-01-22Core/SmartAI: Fixed SMART_ACTION_SEND_TARGET_TO_TARGET for gameobject targetsShauren
2012-01-22Core/SAI: Allow SMART_ACTION_SEND_TARGET_TO_TARGET to target multiple targets...Subv2112
2012-01-22Core/SAI: CAST_AI will return NULL if the cast was not successful, no need to...Subv2112
2012-01-22Core/SAI: Add the new action_types to the IsEventValid case checkSubv2112
2012-01-22Merge branch 'master' of https://github.com/TrinityCore/TrinityCoreSubv2112
2012-01-22Core/SAI: Implemented SMART_ACTION_SEND_TARGET_TO_TARGET, it can be used to s...Subv2112
2012-01-22Core/SmartAI: Fix target type SMART_TARGET_INVOKER_PARTYVincent-Core
2012-01-21Core/SAI: Run mode should be disabled by default in creatures with SAISubv2112
2012-01-14Core/Movement: Implement spline movement subsystem.Machiavelli
2012-01-07Merge pull request #4700 from Subv/fix001Machiavelli
2012-01-07Core/Build: Fixed compileSubv2112
2012-01-06Core/SAI: Removed unused variable: mResumeActionListSubv2112
2012-01-06Core/SAI: Changed SMART_ACTION_CALL_TIMED_ACTIONLIST params, now it has only ...Subv2112
2012-01-06Core/SAI: Fixed the crash with using SMART_ACTION_ATTACK_START inside a Timed...Subv2112
2012-01-06Core/SAI: Fixed the behaviour of SmartAI::RemoveAuras, it should only remove ...Subv2112
2012-01-06Core/SAI: Implemented SMART_EVENT_GO_STATE_CHANGED and SMART_ACTION_GO_SET_LO...Subv2112
2012-01-05Fixed a typoSubv2112
2012-01-05Core/SAI: Self-casted auras should not be removed when the NPC resetsSubv2112
2012-01-05Vehicles with SAI should not kick their passengers when resettingSubv2112
2012-01-03Core/SAI: SMART_ACTION_MOVE_TO_POS should not overwrite the effects of SMART_...Subv2112
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-31Core/DBLayer: Refactor prepared statement defines Note:leak
2011-12-30Core/SAI: Restore buildleak
2011-12-28Fixed compile, thanks Lopin for pointing outSubv2112
2011-12-27Core/SAI: Added also SMART_TARGET_OWNER_OR_SUMMONER to SMART_ACTION_MOVE_TO_POS.Subv2112
2011-12-27Core/SAI: Added support for SMART_TARGET_CREATURE_RANGE, SMART_TARGET_CREATUR...Subv2112