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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2014-04-28Core/Misc: remove some obsolete parametersjoschiwald
2014-04-27Core: Droped `faction_H` field -- only one faction table is necessaryKinzcool
2014-04-26Core/BG/SA:joschiwald
2014-04-25Core/Misc: Change how Position struct is retrievedjackpoz
2014-04-23Core/Achievements: achievement earned message will now use broadcasttext inst...joschiwald
2014-04-22Core/SmartScripts: use broadcasttext instead of trinity_string in SMART_ACTIO...joschiwald
2014-04-19Core/Misc: Ensure GetVictim() returns a valid reference when expectedjackpoz
2014-04-03Core/SmartScripts: SMART_ACTION_EQUIP prevent to false errorsMitchesD
2014-03-31Core/Sai: Added new db errors :P (hihi)Vincent-Michael
2014-03-30SmartAI: Use same method for removing auras in EnterEvadeMode as in CreatureAIGacko
2014-03-27Core/Misc: Fix some static analysis issuesjackpoz
2014-03-26Core/SAI: Allow only creature sources to use the event types SMART_EVENT_DIST...Discover-
2014-03-26Core/SAI: Only allow SMART_EVENT_TARGET_BUFFED to be used from creature sources.Discover-
2014-03-26Core/SAI: Implement two new event types that are triggered when a certain cre...deathicon
2014-02-09Core/SAI: Fix assertion in SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLISTjackpoz
2014-02-08Core/SAI: Improve error logjackpoz
2014-02-08Core/SAI: Fix crashjackpoz
2014-01-21Core/SAI: I need more sleep...Discover-
2014-01-21Core/SAI: Implement three more event phases which makes a total of 9 (from 6).Discover-
2014-01-15Core/SAI: Fix assertion triggered in SmartScriptjackpoz
2014-01-12Core/SAI: Fix crash in SmartScriptjackpoz
2014-01-10Core/SAI: drop unneeded codejoschiwald
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-25Core/Scripting: Replace casted with cast as casted is not a word.Malcrom
2013-12-25Core/Quests: Added stuff missing in previous commitShauren
2013-12-24Core/SAI: Fixed a crash in call for help/flee for assist actions when they ha...Shauren
2013-12-23Core/Chat: Refactored building chat packetsShauren
2013-12-19Core/SAI: Fix another memory leak, thanks to @XterDiscover-
2013-12-19Core/SAI: Fix two memoryleaks in my previous commits. Thanks to @Xter for the...Discover-
2013-12-18Core/SAI: Using SMART_ACTION_FORCE_DESPAWN now despawns the given target_type...Discover-
2013-12-17Core/SAI: Fix compileDiscover-
2013-12-17Core/SAI: Using the action_type SMART_ACTION_SET_REACT_STATE now sets the rea...Discover-
2013-12-17Core/SAI: In all npc flag related action_types we now check if the target is ...Discover-
2013-12-17Core/SAI: Using SMART_ACTION_SET_FOLLOW with target_type 0 (SMART_TARGET_NONE...Discover-
2013-12-17Core/SAI: Make SMART_ACTION_SET_INGAME_PHASE_MASK set the phasemask of the ta...Discover-
2013-12-14Core/Quests: Fix an issue where auto-completed quests would not be automatica...Discover-
2013-12-14Core/Misc: Fix some static analysis issuesjackpoz
2013-12-13Core/SmartAI: SMART_ACTION_UPDATE_TEMPLATE will no longer ignore the target t...Discover-
2013-12-12Core/SmartAI: Reset Actions will not be processed until creature reaches home.Malcrom
2013-12-12Core/AI: Some code cleanupMalcrom
2013-12-12Core/SmartAI: Fixed issue where ranged caster would switch to combat ready st...Malcrom
2013-12-11Core/SmartScripts: speedup loading/validating sai scripts from dbjoschiwald
2013-12-10Scripts: replace some SetOrientation() calls with spline packets and some ran...joschiwald
2013-12-04Core/SmartAI: Remove unneeded code added in errorMalcrom
2013-12-03Core/SmartAI: Fixed waypoint pathing not resuming after evade.Malcrom
2013-12-03Core/SmartScript: Allow flag to be added to spell to determine combat movement.Malcrom
2013-12-03Core/SmartAI: Fix SMART_ACTION_ALLOW_COMBAT_MOVEMENTMalcrom
2013-11-11Core/Logging: Minor changesSpp
2013-11-11Core: Improve error messages for linked_respawn table (and minor cosmetic cha...Spp
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp