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Commit message (
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Author
2014-04-28
Core/Misc: remove some obsolete parameters
joschiwald
2014-04-27
Core: Droped `faction_H` field -- only one faction table is necessary
Kinzcool
2014-04-26
Core/BG/SA:
joschiwald
2014-04-25
Core/Misc: Change how Position struct is retrieved
jackpoz
2014-04-23
Core/Achievements: achievement earned message will now use broadcasttext inst...
joschiwald
2014-04-22
Core/SmartScripts: use broadcasttext instead of trinity_string in SMART_ACTIO...
joschiwald
2014-04-19
Core/Misc: Ensure GetVictim() returns a valid reference when expected
jackpoz
2014-04-03
Core/SmartScripts: SMART_ACTION_EQUIP prevent to false errors
MitchesD
2014-03-31
Core/Sai: Added new db errors :P (hihi)
Vincent-Michael
2014-03-30
SmartAI: Use same method for removing auras in EnterEvadeMode as in CreatureAI
Gacko
2014-03-27
Core/Misc: Fix some static analysis issues
jackpoz
2014-03-26
Core/SAI: Allow only creature sources to use the event types SMART_EVENT_DIST...
Discover-
2014-03-26
Core/SAI: Only allow SMART_EVENT_TARGET_BUFFED to be used from creature sources.
Discover-
2014-03-26
Core/SAI: Implement two new event types that are triggered when a certain cre...
deathicon
2014-02-09
Core/SAI: Fix assertion in SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST
jackpoz
2014-02-08
Core/SAI: Improve error log
jackpoz
2014-02-08
Core/SAI: Fix crash
jackpoz
2014-01-21
Core/SAI: I need more sleep...
Discover-
2014-01-21
Core/SAI: Implement three more event phases which makes a total of 9 (from 6).
Discover-
2014-01-15
Core/SAI: Fix assertion triggered in SmartScript
jackpoz
2014-01-12
Core/SAI: Fix crash in SmartScript
jackpoz
2014-01-10
Core/SAI: drop unneeded code
joschiwald
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-25
Core/Scripting: Replace casted with cast as casted is not a word.
Malcrom
2013-12-25
Core/Quests: Added stuff missing in previous commit
Shauren
2013-12-24
Core/SAI: Fixed a crash in call for help/flee for assist actions when they ha...
Shauren
2013-12-23
Core/Chat: Refactored building chat packets
Shauren
2013-12-19
Core/SAI: Fix another memory leak, thanks to @Xter
Discover-
2013-12-19
Core/SAI: Fix two memoryleaks in my previous commits. Thanks to @Xter for the...
Discover-
2013-12-18
Core/SAI: Using SMART_ACTION_FORCE_DESPAWN now despawns the given target_type...
Discover-
2013-12-17
Core/SAI: Fix compile
Discover-
2013-12-17
Core/SAI: Using the action_type SMART_ACTION_SET_REACT_STATE now sets the rea...
Discover-
2013-12-17
Core/SAI: In all npc flag related action_types we now check if the target is ...
Discover-
2013-12-17
Core/SAI: Using SMART_ACTION_SET_FOLLOW with target_type 0 (SMART_TARGET_NONE...
Discover-
2013-12-17
Core/SAI: Make SMART_ACTION_SET_INGAME_PHASE_MASK set the phasemask of the ta...
Discover-
2013-12-14
Core/Quests: Fix an issue where auto-completed quests would not be automatica...
Discover-
2013-12-14
Core/Misc: Fix some static analysis issues
jackpoz
2013-12-13
Core/SmartAI: SMART_ACTION_UPDATE_TEMPLATE will no longer ignore the target t...
Discover-
2013-12-12
Core/SmartAI: Reset Actions will not be processed until creature reaches home.
Malcrom
2013-12-12
Core/AI: Some code cleanup
Malcrom
2013-12-12
Core/SmartAI: Fixed issue where ranged caster would switch to combat ready st...
Malcrom
2013-12-11
Core/SmartScripts: speedup loading/validating sai scripts from db
joschiwald
2013-12-10
Scripts: replace some SetOrientation() calls with spline packets and some ran...
joschiwald
2013-12-04
Core/SmartAI: Remove unneeded code added in error
Malcrom
2013-12-03
Core/SmartAI: Fixed waypoint pathing not resuming after evade.
Malcrom
2013-12-03
Core/SmartScript: Allow flag to be added to spell to determine combat movement.
Malcrom
2013-12-03
Core/SmartAI: Fix SMART_ACTION_ALLOW_COMBAT_MOVEMENT
Malcrom
2013-11-11
Core/Logging: Minor changes
Spp
2013-11-11
Core: Improve error messages for linked_respawn table (and minor cosmetic cha...
Spp
2013-11-08
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...
Spp
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